Difference between revisions of "Retro"

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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
 
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{{Game setup|file=Full Wormage.wsc|scheme=Full Wormage|map=Any|worms=Any}}
 
'''Retro''' is an intrinsic scheme that mimics the gameplay used in the game [[Worms]].
 
'''Retro''' is an intrinsic scheme that mimics the gameplay used in the game [[Worms]].
 +
 +
Worms begin with 100 HP, have 60 seconds per turn, and 15 minutes before [[Sudden Death]]. Only weapon crates may spawn, with 1 point to weapon crates. There are only mines with instant fuse time and no duds. No retreat time is available after dropping a weapon or roping. If Sudden Death occurs, all worms drop to 1 health with no rising water.
 +
 +
For available weapons in every player's inventory compared to [[Intermediate]], there are no utility weapons, and a lot of missing weapons and pseudo-utility weapons (notably the [[Parachute]]). More importantly, there are no [[Special Weapons]] or [[Super Weapons]]. All weapons (except Super Weapons, which are disabled) have 3 stars. There is a two-turn delay for Air Strikes and no other weapon has time delays.
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==Weapons==
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{| border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 +
|-
 +
! scope="col"|Weapon
 +
! scope="col"|Ammo
 +
! scope="col"|Delay
 +
! scope="col"|Crate Chance
 +
|-
 +
|Bazooka
 +
|∞
 +
| -
 +
| -
 +
|-
 +
|Homing Missile
 +
|2
 +
| -
 +
| 3
 +
|-
 +
|Grenade
 +
|∞
 +
| -
 +
| -
 +
|-
 +
|Cluster Bomb
 +
|5
 +
| -
 +
| 2
 +
|-
 +
|Skunk
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Petrol Bomb
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Banana Bomb
 +
|0
 +
| -
 +
| 2
 +
|-
 +
|Handgun
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Shotgun
 +
|∞
 +
| -
 +
| -
 +
|-
 +
|Uzi
 +
|∞
 +
| -
 +
| -
 +
|-
 +
|Minigun
 +
|0
 +
| -
 +
|2
 +
|-
 +
|Longbow
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Air Strike
 +
|1
 +
|2
 +
|2
 +
|-
 +
|Napalm Strike
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Mine
 +
|2
 +
| -
 +
|2
 +
|-
 +
|Fire Punch
 +
|∞
 +
| -
 +
| -
 +
|-
 +
|Dragon Ball
 +
|∞
 +
| -
 +
| -
 +
|-
 +
|Kamikaze
 +
|∞
 +
| -
 +
| -
 +
|-
 +
|Prod
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Battle Axe
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Blowtorch
 +
|5
 +
| -
 +
| -
 +
|-
 +
|Pneumatic Drill
 +
|3
 +
| -
 +
| -
 +
|-
 +
|Girder
 +
|3
 +
| -
 +
|1
 +
|-
 +
|Ninja Rope
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|5
 +
| -
 +
|2
 +
|-
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|Dynamite
 +
|1
 +
| -
 +
|3
 +
|-
 +
|Sheep
 +
|0
 +
| -
 +
|3
 +
|-
 +
|Baseball Bat
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Parachute
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Bungee
 +
|5
 +
| -
 +
| -
 +
|-
 +
|Teleport
 +
|2
 +
| -
 +
|2
 +
|-
 +
|Flamethrower
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Homing Pigeon
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Mad Cows
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Holy Hand Grenade
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Sheep Launcher
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Super Sheep
 +
|0
 +
| -
 +
| -
 +
|-
 +
|Mole Bomb
 +
|0
 +
| -
 +
| -
 +
|}
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 +
== Tactics ==
 +
* TBA
 +
 +
== Criticisms, problems and weaknesses ==
 +
* TBA
 +
 +
== History ==
 +
The scheme has been around as long as the game itself ([[Worms Armageddon]] was released in 1999), having been provided as part of the default schemes in the base game.
 +
 +
{{stub}}
 +
{{todo|Add replay|Add more detailed tactics|Discover an ideal/suggested number of worms and map for better gameplay or possible competitive play|Add image|Add gif|Categorize some of the schemes available at "Similar ideas" section as "Variants" or "Variations" in proper sections}}

Revision as of 06:44, 11 July 2024

(Up to Schemes)
Game setup
Scheme
Full Wormage:
Download
View scheme settings
Map
Any
Worms
Any

Retro is an intrinsic scheme that mimics the gameplay used in the game Worms.

Worms begin with 100 HP, have 60 seconds per turn, and 15 minutes before Sudden Death. Only weapon crates may spawn, with 1 point to weapon crates. There are only mines with instant fuse time and no duds. No retreat time is available after dropping a weapon or roping. If Sudden Death occurs, all worms drop to 1 health with no rising water.

For available weapons in every player's inventory compared to Intermediate, there are no utility weapons, and a lot of missing weapons and pseudo-utility weapons (notably the Parachute). More importantly, there are no Special Weapons or Super Weapons. All weapons (except Super Weapons, which are disabled) have 3 stars. There is a two-turn delay for Air Strikes and no other weapon has time delays.

Weapons

Weapon Ammo Delay Crate Chance
Bazooka - -
Homing Missile 2 - 3
Grenade - -
Cluster Bomb 5 - 2
Skunk 0 - -
Petrol Bomb 0 - -
Banana Bomb 0 - 2
Handgun 0 - -
Shotgun - -
Uzi - -
Minigun 0 - 2
Longbow 0 - -
Air Strike 1 2 2
Napalm Strike 0 - -
Mine 2 - 2
Fire Punch - -
Dragon Ball - -
Kamikaze - -
Prod 0 - -
Battle Axe 0 - -
Blowtorch 5 - -
Pneumatic Drill 3 - -
Girder 3 - 1
Ninja Rope 5 - 2
Dynamite 1 - 3
Sheep 0 - 3
Baseball Bat 0 - -
Parachute 0 - -
Bungee 5 - -
Teleport 2 - 2
Flamethrower 0 - -
Homing Pigeon 0 - -
Mad Cows 0 - -
Holy Hand Grenade 0 - -
Sheep Launcher 0 - -
Super Sheep 0 - -
Mole Bomb 0 - -

Tactics

  • TBA

Criticisms, problems and weaknesses

  • TBA

History

The scheme has been around as long as the game itself (Worms Armageddon was released in 1999), having been provided as part of the default schemes in the base game.



This article has a to-do list:
  • Add replay
  • Add more detailed tactics
  • Discover an ideal/suggested number of worms and map for better gameplay or possible competitive play
  • Add image
  • Add gif
  • Categorize some of the schemes available at "Similar ideas" section as "Variants" or "Variations" in proper sections
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