File list

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File list
 
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Date Name Thumbnail Size User Description Versions
12:21, 2 July 2008 Editorpicture1.png (file) 152 KB Run!   1
12:22, 2 July 2008 Editorpicture2.png (file) 86 KB Run!   1
12:22, 2 July 2008 Editorpicture3.png (file) 105 KB Run!   1
02:24, 8 July 2008 Eggi.jpg (file) 173 KB CyberShadow Eggi's emblem 1
20:51, 19 July 2008 Supersheeper.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability50%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time20 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Teleport40 turns0%
Sheep0★★★0 turns5%
Super sheep★★★0 turns5%
297 bytes Run!   1
23:19, 20 July 2008 Wqdlogo.png (file) 3 KB R1ot3r WormsQuoteDatabase logo 1
22:27, 23 July 2008 Padlock-red.png (file) 12 KB CyberShadow Stolen from http://en.wikipedia.org/wiki/Image:Padlock-red.svg 1
19:09, 24 July 2008 Burning Girders.wagame (file) 76 KB Run!   1
19:14, 24 July 2008 Super Sheep Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy50
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementYes
Initial worm energy250
Turn time15 seconds
Round time120 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenYes
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★0 turns1%
Mortar0★★★0 turns1%
Grenade0★★★1 turn1%
Cluster bomb0★★0 turns1%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★1 turn1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport0 turns1%
Dynamite0★★★3 turns1%
Sheep01 turn1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0 turns0%
Mole bomb0★★★0 turns2%
Freeze00 turns83%
297 bytes Run!   1
19:20, 24 July 2008 Super Sheep Race.wagame (file) 134 KB Run!   1
19:38, 24 July 2008 Comet Dodging Race Wee.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time15 seconds
Round time15 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Low gravity0 turns0%
Armageddon0 turns0%
297 bytes Run!   1
19:39, 24 July 2008 Comet Dodging Race Wee.wagame (file) 16 KB Run!   1
15:36, 18 August 2008 Warmer Minimalist Variation.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time60 seconds
Round time45 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
297 bytes KoreanRedDragon Game: Worms Armageddon Scheme: Warmer Variation: No weapons, invincible worms, no crates 2
15:38, 18 August 2008 Warmer Roper Variation.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time60 seconds
Round time45 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Mine★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
297 bytes KoreanRedDragon Game: Worms Armageddon Scheme: Warmer Variation: Roper weapons, 200 starting health, +25 health crates 2
15:42, 18 August 2008 Warmer Invincible Variation.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time60 seconds
Round time45 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenYes
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile★★★0 turns0%
Mortar★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb★★★0 turns0%
Skunk★★★0 turns0%
Petrol bomb★★★0 turns0%
Banana bomb★★★0 turns0%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun★★★0 turns0%
Longbow★★★0 turns0%
Airstrike★★★0 turns0%
Napalm strike★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze★★★0 turns0%
Prod★★★0 turns0%
Axe★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Dynamite★★★0 turns0%
Sheep★★★0 turns0%
Baseball bat★★★0 turns0%
Flame thrower★★★0 turns0%
Homing pigeon★★★0 turns0%
Mad cow★★★0 turns0%
Holy hand-grenade★★★0 turns0%
Old woman★★★0 turns0%
Sheep launcher★★★0 turns0%
Super sheep★★★0 turns0%
Mole bomb★★★0 turns0%
Jet pack★ × 60 turns0%
Low gravity★★★0 turns0%
Laser sight★★★0 turns0%
Fast walk★★★0 turns0%
Invisibility★★★0 turns0%
Freeze★★★0 turns0%
Super banana bomb★★★0 turns0%
Mine Strike★★★0 turns0%
Girder starter pack★★★0 turns0%
Earthquake★★★0 turns0%
Ming vase★★★0 turns0%
Mike's carpet bomb★★★0 turns0%
Magic bullet★★★0 turns0%
Indian nuclear test★★★0 turns0%
Select worm★★★0 turns0%
Salvation army★★★0 turns0%
Mole squadron★★★0 turns0%
MB bomb★★★0 turns0%
Concrete donkey★★★0 turns0%
Suicide bomber★★★0 turns0%
Sheep strike★★★0 turns0%
Mail strike★★★0 turns0%
Armageddon★★★0 turns0%
297 bytes KoreanRedDragon Game: Worms Armageddon Scheme: Warmer Variation: All weapons and utilities [infinite Jetpack fuel], invincible worms, no crates 2
17:00, 29 August 2008 Tube Trap.WAgame (file) 521 KB Run!   1
00:48, 30 August 2008 Wqdlogo2.png (file) 6 KB R1ot3r WQDB Updated 1
21:45, 2 September 2008 BadHysteria.WAgame (file) 79 KB AlMightyBob A lesson in bad Hysteria. 2
21:09, 6 September 2008 Magic-more magic42.png (file) 27 KB CyberShadow Testing file uploads 1
04:18, 19 September 2008 Team17 forums.png (file) 182 KB CyberShadow Updated version without chrome 2
13:12, 29 September 2008 SDpoison.WAgame (file) 142 KB CyberShadow testing 1
01:07, 14 October 2008 Wormnat2.png (file) 29 KB CyberShadow For WormNAT2 1
18:10, 10 November 2008 Drown Syndrome.wsc (file)
Game options
OptionsSetting
Hot-seat time6 seconds
Retreat time6 seconds
Rope retreat time6 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise13 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time66 seconds
Round time6 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka6★★★0 turns0%
Homing missile6★★★0 turns1%
Mortar6★★★0 turns1%
Grenade6★★★0 turns1%
Cluster bomb6★★★0 turns1%
Skunk0★★★0 turns1%
Petrol bomb6★★★0 turns1%
Banana bomb0★★★0 turns1%
Shotgun6★★★0 turns0%
Minigun6★★★0 turns2%
Longbow6★★★0 turns1%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine6★★★0 turns1%
Fire punch6★★★0 turns0%
Dragonball6★★★0 turns0%
Prod6★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch6★★★0 turns1%
Drill6★★★0 turns1%
Girder6★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute0 turns1%
Bungee rope0 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower6★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb6★★★0 turns2%
Mole squadron00 turns5%
297 bytes Run!   1
18:10, 10 November 2008 Drown Syndrome.WAgame (file) 135 KB Run!   1
10:11, 15 November 2008 TubeTrap01 Brick Red.png (file) 164 KB Richuk 1974 RED BRICK Map, Easy and designed for beginners to familiarize them self with roping skills, general layout and escaping from tubes. 1
10:16, 15 November 2008 TubeTrap02 Brick Blue.png (file) 166 KB Richuk 1974 TUBE TRAP Blue Brick Map, a little harder than the Red Brick Map, this is classified as the "Medium" level, where navigation requires more roping skills and escape planning after an attack. 1
10:18, 15 November 2008 TubeTrap03 RustyPipes.png (file) 28 KB Richuk 1974 Tube Trap 03: Rusty Pipes - This is the "Hard" Level of Tube Trap. It has longer pipes, it is a much larger map then the "easy and medium" levels and some tubes are one way down and require you to go "up" a different or neighboring tube that is much lon 1
10:21, 15 November 2008 TubeTrap04 TheBirds.png (file) 77 KB Richuk 1974 Tube Trap o4: Birds - This is the hardest map to survive on so far. If you are at the top of the map, someone might explode you to a watery grave and if you are on a birds head the same can happen. Tubes are longer and roping around is not as easy as ot 1
22:53, 29 November 2008 NotSoHuh.jpg (file) 19 KB Enty   1
23:51, 10 December 2008 Playwaonlinux.jpg (file) 193 KB Lookias   1
23:58, 20 December 2008 Thewheatsnooper2.png (file) 168 KB Lookias   1
23:23, 28 December 2008 Tushome01.jpg (file) 94 KB R1ot3r TUT Homepage 1
16:19, 29 December 2008 Thewheatsnooper.png (file) 99 KB Lookias   1
18:10, 4 January 2009 IX logo1.jpg (file) 13 KB Breedybag A variation on the iX logo. (Image credit: Doben 2008) 1
06:23, 11 January 2009 You.jpg (file) 120 KB NotWorthy Contributing to worms. 1
20:15, 12 January 2009 Ff.jpg (file) 6 KB Fortunefaded   1
21:59, 16 January 2009 Boom Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time25 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile★★★0 turns0%
Mortar0★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb★★★0 turns1%
Banana bomb0★★★0 turns1%
Shotgun★★★0 turns0%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine★★★0 turns1%
Prod★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite★★★0 turns1%
Sheep★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon★★★0 turns2%
Mad cow★★★0 turns2%
Holy hand-grenade★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Low gravity0 turns0%
Magic bullet0 turns0%
297 bytes Balee A Boom Race scheme. 1
22:03, 16 January 2009 Boom Race.WAgame (file) 104 KB Balee A Boom Race game. 1
21:40, 17 January 2009 Russian Roulette.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy65
Turn time10 seconds
Round time10 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile★★★★★0 turns0%
297 bytes Balee A Russian Roulette scheme. 1
15:56, 18 January 2009 Bungee Race.WAgame (file) 170 KB Balee An example of Bungee Race between cArLOmBo, Alex and Balee. 1
23:29, 21 January 2009 Fraktalskin.png (file) 763 KB Lookias   1
15:58, 21 February 2009 BnC.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability100%
Health crate energy50
Utility crate probability100%
Hazardous objects8 × Mines & oil drums
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time45 seconds
Round time15 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns1%
Homing missile0★★★0 turns1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb★★★0 turns0%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns1%
Uzi0★★★0 turns1%
Minigun0★★★0 turns1%
Longbow★★★0 turns0%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns1%
Fire punch0★★★0 turns1%
Dragonball0★★★0 turns1%
Kamikaze0★★★0 turns1%
Prod0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★★★0 turns1%
Ninja rope10 turns1%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns1%
Sheep launcher0★★★0 turns1%
Super sheep0★★★0 turns1%
Mole bomb0★★★0 turns1%
Jet pack0★ × 60 turns1%
Low gravity00 turns1%
Laser sight0 turns0%
Fast walk0 turns0%
Freeze00 turns1%
Super banana bomb00 turns1%
Mine Strike00 turns1%
Girder starter pack0★★★0 turns1%
Earthquake00 turns1%
Scales of justice00 turns1%
Ming vase00 turns1%
Mike's carpet bomb00 turns1%
Mole squadron00 turns16%
297 bytes Konar6 Bows and Clusters scheme 1
16:05, 21 February 2009 Bows and Clusters.wagame (file) 154 KB Konar6 An example of Bows and Clusters game 1
12:49, 22 February 2009 Roper.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy20
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time15 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★1 turn0%
Mine★★★1 turn0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
297 bytes Run!   1
12:50, 22 February 2009 Parachute Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsYes
Health crate probability0%
Health crate energy75
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns1%
Homing missile0★★★1 turn3%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Mine0★★★0 turns2%
Ninja rope0★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns3%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Super sheep0★★★0 turns3%
Mole bomb0★★★0 turns1%
221 bytes Run!   1
12:50, 22 February 2009 Fort.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability10%
Health crate energy10
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy150
Turn time45 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Mortar8★★★★★2 turns0%
Grenade★★★0 turns0%
Cluster bomb8★★★★★2 turns1%
Skunk0★★★0 turns2%
Petrol bomb8★★★★★2 turns2%
Banana bomb0★★★0 turns2%
Handgun0★★★0 turns2%
Shotgun★★★0 turns0%
Uzi0★★★0 turns2%
Minigun3★★★★★0 turns0%
Longbow5★ × 60 turns0%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns1%
Fire punch0★★★0 turns1%
Dragonball0★★★0 turns1%
Blowtorch5★★★0 turns0%
Drill5★★★0 turns0%
Girder8★ × 60 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Teleport0★★★0 turns2%
Dynamite0★★0 turns2%
Sheep0★★0 turns1%
Baseball bat2★ × 60 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Holy hand-grenade2★★★0 turns0%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb4★ × 60 turns2%
Low gravity6★★★0 turns0%
Laser sight6★★★0 turns0%
Fast walk★★★0 turns0%
297 bytes Run!   1
13:09, 22 February 2009 Elite.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time3 seconds
Rope retreat time3 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time20 seconds
Round time7 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★1 turn0%
Mortar5★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb30 turns0%
Skunk1★★★1 turn0%
Petrol bomb3★★★0 turns0%
Handgun★★★0 turns0%
Shotgun3★★★0 turns0%
Uzi★★★0 turns0%
Longbow2★★★0 turns0%
Airstrike1★★★5 turns0%
Napalm strike1★★★7 turns0%
Mine2★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe2★★★0 turns0%
Blowtorch3★★★0 turns0%
Drill★★★0 turns0%
Girder2★★★0 turns0%
Ninja rope2★★★0 turns0%
Parachute20 turns0%
Bungee rope20 turns0%
Teleport20 turns0%
Dynamite1★★★0 turns0%
Sheep1★★★2 turns0%
Baseball bat1★★★2 turns0%
Old woman0★★★3 turns5%
Super sheep1★★★6 turns0%
Mole bomb★★★0 turns5%
221 bytes Run!   1
20:24, 22 February 2009 Walk For Weapons.wagame (file) 133 KB Konar6 An example of a Walk for Weapons game. 1
20:35, 22 February 2009 Golf.wagame (file) 188 KB Konar6 An example of a Golf game. 1
20:40, 22 February 2009 Battle Race.wagame (file) 187 KB Konar6 An example of a Battle Race game. 1
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