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  • | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || uint8[4] || 4 || Signature || Always "IMG\x1A". | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || uint32 || 4 || File Size || Complete length of the file, i
    2 KB (292 words) - 20:14, 30 June 2020
  • ...will become unable to adjust terrain holes (etc.) using the map editor (<i>land girder palette limitation?</i>). The background gradient palette will be ev ...ctions apply to the palette size, not merely the number of unique colours. WA will automatically reduce the palette losslessly, or offer to dither the im
    13 KB (2,098 words) - 23:56, 10 December 2023
  • The file header consists of two signature bytes ("WA"), after which follows a word with the file version. W:A 3.6.26.5 saves rep ...WA.exe /getlog Replay.WAgame</code>) and extract the map pixels from the [[Land Data file]] which was updated by the command.
    20 KB (3,054 words) - 23:16, 29 July 2020
  • ...land.dat) contains an uncompressed version of the map, as generated by the land generator (formerly landgen.exe). Aside the map colour data and collision m | {{SoftwareEx|W2|WA|WWP|OW}} || int || 4 || Signature reading "LND\x1A".
    4 KB (641 words) - 15:17, 24 December 2022
  • * [[WA Mission Customization Guide]] Add laymen's guide to editing missions (who k *** [[WA Mission Customization Guide]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • ...are 3 ways of doing this. One is to place the banana under indestructable land or the cavern border. Another is to place it under the opponent worm as exp * In W2/WA/WWP, the Banana Bomb forces you to use the MAX bounce setting, and so it is
    3 KB (513 words) - 00:37, 26 January 2021
  • ...|| LandRetreatTime= || The retreat time in seconds for weapons fired from land. ...scheme files]], even supporting specifying the number of objects in newer WA versions. Objects would be placed in the same place every time due to rando
    34 KB (5,332 words) - 10:18, 31 May 2023
  • ...ed Airstrikes or Girder Intersects Land (a feature that was available with WA, with the use of a third-party program). These power-ups have the persuasiv ...llows specific map options (see Map Editor, below) to control where crates land. This feature would be useful to have crates alternate between the left and
    17 KB (2,697 words) - 17:08, 2 July 2013
  • :''"Map Editor" redirects here. For the map editor in WA and WWP, see [[Map Editor Guide]].'' ...y, you're forcing the enemy into using vast resources just to reach you by land. There are two solutions - either limit the range of teleports or don't hav
    13 KB (2,213 words) - 12:10, 8 August 2022
  • ...through land, then he will continue to move until he either collides with land or reaches the map border, where the "explosion" stage occurs. ...s stage, the worm stops cutting through the land as it moves, although the land that remains is usually removed by the following explosion.
    6 KB (1,044 words) - 10:54, 7 March 2023
  • In W2, WA and WWP, a mine placed by a player always has a fuse time of 3 seconds. The * After creating a tunnel with the [[Blowtorch]], a small thin layer of land can be left at the end of the tunnel if the player can't dig far enough or
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...is either to disable fullscreen optimizations in the Compatibility tab of WA.exe's Properties, or enable "Windowed mode" in W:A's Advanced Options scree ...th more than 64 non-black colours create glitches in the soil texture when land is destroyed. (Note that the glitches can be avoided in 3.6.25.1+ by disabl
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ...ual desktop, by running “explorer "/desktop=640x480,Worms Armageddon" [''WA.exe's full command-line''] /novirtualdesktop”. (The /novirtualdesktop swi ...ient sound loop was not being played when the game was started with the '''wa://''' or '''/host''' command-line parameters.<br />
    71 KB (11,723 words) - 21:03, 25 August 2020
  • | [[WA devblog|W:A devblog]] || http://blog.worms2d.info/ || W:A Beta development | [[WA-to-DC Project]] || https://dream17.abime.net/wormsdc/ || W2/WA/WWP assets repurposed for [[WormsDC]]
    16 KB (2,233 words) - 09:37, 21 April 2024
  • ...at require the user to press Space in order to explode (see the "Facts" of WA method and the bottom of WWP method). == How to do it in WA ==
    4 KB (642 words) - 09:30, 21 June 2020
  • ...ing this weapon forfeits the player's control over the active team. In W2, WA and WWP, surrendered worms wave white flags and lose their name and team la [[Image:Surrender_as_a_joke.png|thumb|right|After some time trying to land on the ball and realising that nothing more could be done, selecting Surren
    1 KB (210 words) - 06:39, 30 August 2022
  • |{{i-w2}} F11 (×4)<br />{{i-wa}}{{i-wwp}} F11 (×3)<br />{{i-wdc}} 0 (×5) |Worms DC, Worms 2, WA, WWP}}
    2 KB (330 words) - 20:16, 4 January 2024
  • ...17.com/main.html?page=good&area=play&play=trai training guide] and [http://wa.team17.com/main.html?page=good&area=miss missions guide] from Team17. Sources: [http://www.yoda.arachsys.com/worms/wa/missions.html Yoda's Page][http://dlh.net/chtdb/chtview.php?lang=ger&sys=pc
    24 KB (4,088 words) - 12:48, 5 January 2024
  • ...tore the game and continue playing. It would become necessary to kill the "WA.exe" process.<br /> ...ot left the floor since initial autoplacement or Teleportation directly on land, but the bottom Worm (the one being Drilled) had fallen or landed on the fl
    32 KB (5,309 words) - 21:01, 25 August 2020
  • ...onnecting to another one that uses smaller Game IDs, or if within the same WA.exe instance a single WormNET server reset its Game ID counter.<br /> ...but some memory would be leaked, corresponding directly to the size of the land*.dat file.<br />
    188 KB (31,608 words) - 11:52, 24 October 2023

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