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  • ...define which weapons will be available, various game options such as turn time and weapon strength, as well as many other settings. | The extra time added between turns, used to switch seats and/or plan your turn. Values rep
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...saved automatically to the User\Games folder. File names consist of a date/time stamp, the game type, and the participating players. * the replay file version (see header), a 2nd time (WORD)
    20 KB (3,054 words) - 23:16, 29 July 2020
  • ...eleased. After all cows have been released, the turn will end and retreat time will start.
    3 KB (479 words) - 01:01, 15 February 2023
  • {{ReplayBox|Rope_Race.wagame|An example of a Time-Trial Rope Race game|with Mablak, Flori and Yanme; taken from [[Worm Olympi ...rting point. The player to reach the finish line first, or in the shortest time, wins the game.
    14 KB (2,289 words) - 23:56, 27 November 2023
  • :*using time (total hot seat + turn time + retreat time, in seconds, rounded up for each turn) *In most games, the amount of time taken is the largest contributing factor to the number of boring points the
    5 KB (853 words) - 11:43, 27 February 2024
  • ...he player is free to move around the terrain for the remainder of his turn time before taking the second. This quality, shared only by the [[Longbow]], vas ...there is no better use for the second shot, it can be used to make a safer retreat location out of the land (e.g. a foxhole).
    5 KB (894 words) - 02:16, 12 September 2022
  • ...n also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn. ...second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely provided no player times out. W
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ..., thus causing it to be lost. This could be rectified by disabling retreat time with the weapon, which is already built into the game (in the teleport).
    3 KB (545 words) - 19:07, 15 October 2007
  • Involves an explosion, so most options are available. Retreat Time of course won't be, nor will Wind Susceptibility. Toxicity, Retreat Time, and
    6 KB (975 words) - 11:37, 5 October 2008
  • ...pear. When the turn ends, the Carpet disappears, but a few seconds retreat time is made available for the worm to descend.
    1 KB (231 words) - 19:18, 15 October 2007
  • ...ps the turn should not end at all, and the zombie-worm takes the remaining time for his turn.
    3 KB (496 words) - 19:19, 15 October 2007
  • ...could not end at all and the reinforcement worm takes the rest of the turn time to do whatever it wants.
    2 KB (344 words) - 18:49, 24 September 2008
  • ** [[Real Time Worms]] | [[Dynamite retreat can be altered in Action Replay]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • 66 seconds of turn time is generously provided, giving players ample time to kill opponents. But because worms have infinite health, players are requ ...uted around the map, forcing your enemy to spend more time moving and less time killing your worms.
    5 KB (929 words) - 05:34, 26 December 2022
  • ...ow key and tapping the opposite, a skipwalk can be acheived during retreat time (because in W:A, opposite arrow keys cancel each other out).
    4 KB (631 words) - 05:02, 15 February 2022
  • ...al arrow. If it does not hit something within 10 seconds after the retreat time, it will disappear.
    3 KB (434 words) - 05:54, 15 February 2022
  • ...you do not need to survive if the last CU controlled worm dies at the same time, it will still count as a success. | bool || DisplayRoundTime= || Boolean. 1 to display the round time.
    34 KB (5,332 words) - 10:18, 31 May 2023
  • ...y you'd be at a complete loss if you encountered that editor for the first time - there's nothing to explain what anything does. The most efficient help sy ...reat Time''', specific to that weapon. You should be able to set a Retreat Time global for all situations or depending on where you used the weapon (Walkin
    11 KB (1,882 words) - 17:22, 22 December 2010
  • * '''Turn Time''' (And an option for Turn time stockpile: unused seconds from a turn added to the next) * '''Retreat Time''' (See [[Weapons_Editor#Basic_Parameters|this]])
    17 KB (2,697 words) - 17:08, 2 July 2013
  • ...r Crate Probability , Dependent Changer allows these values to change over time ("time" meaning number of rounds, number of turns in a round or clock time in a round) for any specific scheme option. It could potentially lead to ho
    7 KB (1,180 words) - 17:24, 22 December 2010

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