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  • ...until all pending events were stabilized (Mines triggered, flames falling, animals running, ...). Each turn is divided in frames, at a rate of 50 frames per s
    20 KB (3,054 words) - 23:16, 29 July 2020
  • What's more, the thin tunnel left in the terrain can be used for sending animals through, useful for situations where you want to use a super sheep from a d
    3 KB (613 words) - 14:26, 19 November 2009
  • The more animals the better. Although very similar to the Mad Cow, the small difference it h
    857 bytes (159 words) - 19:12, 15 October 2007
  • ...y not the chicken? Worms has always been notorious for including explosive animals, and the more the merrier. A 'squawking' sound effect would go well with th
    803 bytes (137 words) - 19:11, 15 October 2007
  • | 93 || Animals and old women can go shopping you know...
    34 KB (5,332 words) - 10:18, 31 May 2023
  • * [[Total Animals]] (with '''Catz''' and '''Dogz''')
    2 KB (222 words) - 01:16, 1 December 2023
  • * [[Total Animals]]
    3 KB (388 words) - 11:11, 22 April 2022
  • |High damage animals |Extra powered animals
    7 KB (1,028 words) - 17:32, 9 July 2020
  • ...style="color:#ff0000">[This was an incomplete fix; only fuses of missiles/animals were allowed to be turned off — Mine fuses and Crate contents were still
    71 KB (11,723 words) - 21:03, 25 August 2020
  • ...g introduced in v3.6.19.16: There may be situations involving Worms and/or Animals moving and overlapping with other objects, during which a desync could have
    19 KB (3,315 words) - 21:00, 25 August 2020
  • ...T WOULD BE JUST LIKE REAL STRATEGY GAME IN A WAY. FACTUALLY IT BE ESCAPED (ANIMALS) ORDINARY DRAGONS PLUS PARROT SO IT WOULD BE REALLY COOL ALSO IT BE WORMS.
    7 KB (1,328 words) - 02:19, 20 December 2008
  • |Plays when animals or ''drop-and-run'' weapons are released, on the ground or from the air.
    12 KB (1,829 words) - 16:39, 11 May 2023
  • * [[Animal Jumping#Ceiling Barriers|Animals walking through ceilings]]
    1 KB (203 words) - 07:40, 14 February 2022
  • ** <span style="font-size:6pt">[DC]</span> Neither worms nor animals could collect more than one crate per frame. With Super/Aqua Sheep, this co ...beginning of their turn, it will double the remaining fuses of all active animals owned by that team at that moment.<br />
    188 KB (31,608 words) - 11:52, 24 October 2023
  • ...the worm facing back) usually works very well for drop-and-run weapons or animals (except pigeon and sheep launcher), but for other weapons just keep in mind
    5 KB (921 words) - 07:44, 18 June 2021
  • | [[Animals]] || Weapon specific || [[User:Sbs|sbs]] || [https://www.wmdb.org/33126 WMD
    84 KB (10,917 words) - 03:40, 23 April 2024
  • The worm will [[Shrink]] and it will now pass through tiny spaces like the animals of the game. Duration: 1 turn.
    161 bytes (24 words) - 18:17, 12 December 2009
  • ...te]] and [[Elite]]. The idea came from [[Worms World Party|WWP]]'s powered animals [[Wormpot]]s, that caused the scheme receive a Sheep (that in a tribute to
    2 KB (275 words) - 21:41, 26 September 2022
  • ...to release, press a second time and this Sheep is given powers other farm animals can only dream of!
    19 KB (3,375 words) - 12:26, 27 August 2010
  • * [[Total Animals]] (avec '''Catz''' et '''Dogz''')
    1 KB (169 words) - 18:44, 14 April 2014

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