Difference between revisions of "Super Sheep Race"

From Worms Knowledge Base

Jump to: navigation, search
(New page: {{ParentArticle|Schemes}} Super sheep race is a supersheep-based race scheme. __NOTOC__ ==Standard scheme== {| |+Weapons !Weapon!!Quantity!!Power!!Turn delay!!Crate ch...)
 
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
[[Super sheep race]] is a supersheep-based race [[Schemes|scheme]].
+
{{ReplayBox|Super_Sheep_Race.wagame|Super Sheep Race with KnighTaG, Wyv|and BaBo0, played for the [[Worm Olympics]]}}
 +
[[Image:Super_sheep_race_screenshot.png|thumb|Fly safe]]
 +
 
 +
'''Super Sheep Race''' (or '''SSR''' in [[Terminology|worms terminology]]) is a [[Super Sheep]]-based racing-style scheme where players must complete a series of challenges on a specially-designed map, each challenge requiring players to launch a super sheep from a designated launch platform and fly it to a target, usually the launch platform for the next challenge. The player to reach and complete the final challenge on the map wins the game.
  
 
__NOTOC__
 
__NOTOC__
==Standard scheme==
 
{|
 
|+Weapons
 
!Weapon!!Quantity!!Power!!Turn delay!!Crate chance
 
|-
 
| [[Supersheep]] || {{inf}} || 3† || 0 || {{na}}
 
|-
 
|[[Teleport]] || {{inf}} || {{na}} || 0 || {{na}}
 
|}
 
  
† The scheme has been edited so that the sheeprace will keep flying indefinitely until it collides with the map.
+
== Description ==
 +
{{Game_setup|file=Super_Sheep_Race.wsc|scheme=Super Sheep Race|map=Specifically designed map|wmdb=ssr|worms=A single worm per team}}
 +
 
 +
Players begin by placing their one worm at the launch platform for the first challenge. The platforms are usually designed to confine the worms and prevent them falling, while still allowing them to launch their super sheep via a small hole. Players then take it in turns to try and hit the target for that challenge with their super sheep. If they succeed, they can then use their [[Teleport]] to go to the launch platform for the next challenge. Each challenge is numbered throughout the map, and typically get more and more challenging towards the end.
 +
 
 +
Worms are given infinite health so that they cannot die to the blasts from the super sheep.
 +
 
 +
The first player to reach and complete the last challenge wins the game.
 +
 
 +
The scheme is not currently supported by [[HostingBuddy]].
 +
 
 +
== Rules ==
 +
 
 +
* '''Complete the challenges in order''' - Players must start with the first challenge and complete each challenge before moving to the next.
 +
* '''Release super sheep only from the marked launch platform''' - Players must stay on or move to the launch platform before releasing a super sheep.
 +
 
 +
== Variants ==
 +
''Creative modifications of the scheme.''
 +
 
 +
=== Sheep Fort ===
 +
:''See main article: [[Sheep Fort]]''
  
{|
+
A mixture of Super Sheep Race and [[Fort]] schemes. Maps are similar to SSR, but it is a battle game and each player starts on their own specific place of their base.
|+Options
+
!Option!!State or value
+
|-
+
|Worm health || {{na}}
+
|-
+
|Rounds per match || 1
+
|-
+
|Worm selection || {{na}}
+
|-
+
|Manual worm placement || on
+
|-
+
|Anchored worms || off
+
|-
+
|Stockpiling || {{na}}
+
|-
+
|Donor cards || off
+
|-
+
|Fall damage || off
+
|-
+
|Round time || {{na}}
+
|-
+
|Turn time || {{inf}}
+
|-
+
|Retreat time || {{na}}
+
|-
+
|Rope retreat time || {{na}}
+
|-
+
|Hotseat time || 5 to 15
+
|-
+
|Display round time remaining || off
+
|-
+
|all Crate probabilities || 0
+
|-
+
|Health crate value || {{na}}
+
|-
+
|Mines/Oil drums || off
+
|-
+
|Sudden death event || nothing
+
|-
+
|Water rise rate || 0
+
|-
+
|Automatic replays || off
+
|-
+
|Blood || {{na}}
+
|-
+
|Sheep heaven || {{na}}
+
|-
+
|Indestructable terrain || on
+
|-
+
|Indestructable worms || on
+
|}
+
  
==Objective==
+
== History ==
* Use the supersheep to reach several checkpoints until you've reachem them all in succession.
+
=== W2 ===
 +
Acording to this [https://web.archive.org/web/19990826061903/http://worms2.gamestats.com/main.shtml?g-sheepracing archive snapshot] from 26th August 1999, a scheme called "Super Sheep Racing" (created by [[User:SmShnarf|smShnarf]] and [[User:FuzzyWink|FuzzyWink]]) used to be played in [[Worms 2]] somehow like WA's [[Sheep Fort]] scheme: there was no Start and Finish spots, but dead ends of a maze map where the worms should be placed. The damage of the sheep is reduced in order to avoid shortcuts destroying the map and the objective is to kill enemy worms without leaving the starting zones and always activating the sheep flight right after its drop.
 +
=== WA ===
 +
Super Sheep Race was [https://web.archive.org/web/20050208061205/http://www.net-baustelle.de:80/redwraith/UpP/dl_schemes.htm released] on [https://web.archive.org/web/20051023223207/http://www.net-baustelle.de/redwraith/UpP/news.htm 26th March 2004] by the author of the scheme: [[People/Red Wraith|Red Wraith]]. The first maps of this scheme can be found [https://web.archive.org/web/20050407220446/http://www.net-baustelle.de/redwraith/UpP/dl_RR,SSR&SC.htm here], being [https://web.archive.org/web/20050516063654/http://www.net-baustelle.de/redwraith/UpP/download/SSR_xRedxWraithx_SuperSheepRace1.PNG this] the very first one. The 6th was the first SSR map [https://www.wmdb.org/654 uploaded to] the [[Worms Map Database]] on 3rd June 2004 by a different author: [[User:TonY|TonY]]. [[People/Cueshark|Cueshark]] was an important diffuser of the scheme, once the 5th map of the scheme is dedicated to him, and he made many maps and videos for the scheme. Other players contributed making numerous maps, notable examples are: [[People/BigBilly|BigBilly]], [[People/KirA|KirA]], [[User:D4RKST4R|D4RKST4R]], [[User:MagiC|MagiC]], [[People/SiD|SiD]], [[User:Enni|Enni]] and [[User:Kirill-Gamer|Kirill-Gamer]].
  
==Standard rules==
+
==== Competitive events ====
* Players start by placing their worm on the spot labelled '''1'''.
+
The scheme has featured consistently in competitions, featuring in the [[Worm Olympics]] every year from [http://2006.wormolympics.com/tourneys/42 2006] to [http://2014.wormolympics.com/results?scheme=28 2014].
* Activate your supersheep and fly it towards the checkpoint marked '''2'''.
+
* If your supersheep has reached checkpoint 2, teleport your worm inside checkpoint 2.
+
* After this, fly your supersheep to checkpoint 3 etcetera until you've reached the last checking (either the checkpoint with the highest number or (if present) the checkpoint marked '''finish'''.
+

Latest revision as of 11:10, 15 March 2024

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: Super Sheep Race with KnighTaG, Wyv
and BaBo0, played for the Worm Olympics
Download · Info
Fly safe

Super Sheep Race (or SSR in worms terminology) is a Super Sheep-based racing-style scheme where players must complete a series of challenges on a specially-designed map, each challenge requiring players to launch a super sheep from a designated launch platform and fly it to a target, usually the launch platform for the next challenge. The player to reach and complete the final challenge on the map wins the game.


Description

Game setup
Scheme
Super Sheep Race:
Download
View scheme settings
Map
Specifically designed map
Examples at the WMDB
Worms
A single worm per team

Players begin by placing their one worm at the launch platform for the first challenge. The platforms are usually designed to confine the worms and prevent them falling, while still allowing them to launch their super sheep via a small hole. Players then take it in turns to try and hit the target for that challenge with their super sheep. If they succeed, they can then use their Teleport to go to the launch platform for the next challenge. Each challenge is numbered throughout the map, and typically get more and more challenging towards the end.

Worms are given infinite health so that they cannot die to the blasts from the super sheep.

The first player to reach and complete the last challenge wins the game.

The scheme is not currently supported by HostingBuddy.

Rules

  • Complete the challenges in order - Players must start with the first challenge and complete each challenge before moving to the next.
  • Release super sheep only from the marked launch platform - Players must stay on or move to the launch platform before releasing a super sheep.

Variants

Creative modifications of the scheme.

Sheep Fort

See main article: Sheep Fort

A mixture of Super Sheep Race and Fort schemes. Maps are similar to SSR, but it is a battle game and each player starts on their own specific place of their base.

History

W2

Acording to this archive snapshot from 26th August 1999, a scheme called "Super Sheep Racing" (created by smShnarf and FuzzyWink) used to be played in Worms 2 somehow like WA's Sheep Fort scheme: there was no Start and Finish spots, but dead ends of a maze map where the worms should be placed. The damage of the sheep is reduced in order to avoid shortcuts destroying the map and the objective is to kill enemy worms without leaving the starting zones and always activating the sheep flight right after its drop.

WA

Super Sheep Race was released on 26th March 2004 by the author of the scheme: Red Wraith. The first maps of this scheme can be found here, being this the very first one. The 6th was the first SSR map uploaded to the Worms Map Database on 3rd June 2004 by a different author: TonY. Cueshark was an important diffuser of the scheme, once the 5th map of the scheme is dedicated to him, and he made many maps and videos for the scheme. Other players contributed making numerous maps, notable examples are: BigBilly, KirA, D4RKST4R, MagiC, SiD, Enni and Kirill-Gamer.

Competitive events

The scheme has featured consistently in competitions, featuring in the Worm Olympics every year from 2006 to 2014.

Personal tools