Search results

From Worms Knowledge Base

Jump to: navigation, search

Page title matches

  • {{ParentArticle|[[Scheme ideas]] or [[Animals]] or [[Animal Farm]]}} {{ReplayBox|Only Animals.wagame|Only Animals cup: last round of|final match with [[People/Lupastic|Lupastic]] and [[Peop
    6 KB (1,079 words) - 11:21, 10 May 2024

Page text matches

  • ...until all pending events were stabilized (Mines triggered, flames falling, animals running, ...). Each turn is divided in frames, at a rate of 50 frames per s
    20 KB (3,054 words) - 23:16, 29 July 2020
  • What's more, the thin tunnel left in the terrain can be used for sending animals through, useful for situations where you want to use a super sheep from a d
    3 KB (613 words) - 14:26, 19 November 2009
  • The more animals the better. Although very similar to the Mad Cow, the small difference it h
    857 bytes (159 words) - 19:12, 15 October 2007
  • ...y not the chicken? Worms has always been notorious for including explosive animals, and the more the merrier. A 'squawking' sound effect would go well with th
    803 bytes (137 words) - 19:11, 15 October 2007
  • | 93 || Animals and old women can go shopping you know...
    34 KB (5,332 words) - 10:18, 31 May 2023
  • * [[Total Animals]] (with '''Catz''' and '''Dogz''')
    2 KB (222 words) - 01:16, 1 December 2023
  • * [[Total Animals]]
    3 KB (388 words) - 11:11, 22 April 2022
  • |High damage animals |Extra powered animals
    7 KB (1,028 words) - 17:32, 9 July 2020
  • ...style="color:#ff0000">[This was an incomplete fix; only fuses of missiles/animals were allowed to be turned off — Mine fuses and Crate contents were still
    71 KB (11,723 words) - 21:03, 25 August 2020
  • ...g introduced in v3.6.19.16: There may be situations involving Worms and/or Animals moving and overlapping with other objects, during which a desync could have
    19 KB (3,315 words) - 21:00, 25 August 2020
  • ...T WOULD BE JUST LIKE REAL STRATEGY GAME IN A WAY. FACTUALLY IT BE ESCAPED (ANIMALS) ORDINARY DRAGONS PLUS PARROT SO IT WOULD BE REALLY COOL ALSO IT BE WORMS.
    7 KB (1,328 words) - 02:19, 20 December 2008
  • |Plays when animals or ''drop-and-run'' weapons are released, on the ground or from the air.
    12 KB (1,829 words) - 16:39, 11 May 2023
  • * [[Animal Jumping#Ceiling Barriers|Animals walking through ceilings]]
    1 KB (203 words) - 07:40, 14 February 2022
  • ** <span style="font-size:6pt">[DC]</span> Neither worms nor animals could collect more than one crate per frame. With Super/Aqua Sheep, this co ...beginning of their turn, it will double the remaining fuses of all active animals owned by that team at that moment.<br />
    188 KB (31,608 words) - 11:52, 24 October 2023
  • ...the worm facing back) usually works very well for drop-and-run weapons or animals (except pigeon and sheep launcher), but for other weapons just keep in mind
    5 KB (921 words) - 07:44, 18 June 2021
  • | [[Animals]] || Weapon specific || [[User:Sbs|sbs]] || [https://www.wmdb.org/33126 WMD | [[Only Animals]] || [[Animals]] / [[Animal Farm]] || [[People/Kirill-Gamer|Kirill-Gamer]] || 2023
    84 KB (10,943 words) - 15:21, 11 May 2024
  • The worm will [[Shrink]] and it will now pass through tiny spaces like the animals of the game. Duration: 1 turn.
    161 bytes (24 words) - 18:17, 12 December 2009
  • ...te]] and [[Elite]]. The idea came from [[Worms World Party|WWP]]'s powered animals [[Wormpot]]s, that caused the scheme receive a Sheep (that in a tribute to
    2 KB (275 words) - 21:41, 26 September 2022
  • ...to release, press a second time and this Sheep is given powers other farm animals can only dream of!
    19 KB (3,375 words) - 12:26, 27 August 2010
  • * [[Total Animals]] (avec '''Catz''' et '''Dogz''')
    1 KB (169 words) - 18:44, 14 April 2014
  • ...om would sound upon firing. And this tunnel would be wide enough to permit animals, but not worms or grenades. ...distance - with good aiming required - and it would also create paths for animals. As well as the exact damage done, the number of bullets would have to be d
    1 KB (253 words) - 10:59, 20 January 2015
  • * [[Total Animals/ru|Total Animals]]
    4 KB (258 words) - 09:22, 15 June 2015
  • ...e teleports and unlimited moles are also very useful tools for locomotion. Animals help collecting crates.
    6 KB (996 words) - 18:12, 9 December 2023
  • * Droppable weapons like [[Mine|Mines]] and animals will go diagonally, 45 degrees (upwards in the direction the worm is facing
    10 KB (1,608 words) - 14:13, 17 January 2024
  • ...will jump with a keen enough eye. Determining what kinds of obstacles make animals jump can be crucial in many situations, especially when you lack the abilit In real games, animals usually encounter large chunks of land instead of thin columns of pixels. T
    11 KB (2,024 words) - 07:06, 14 February 2022
  • ...le sheep.gif|frame|left|Droppable weapons go diagonally upwards. Regarding animals, when they hit a ceiling they walk horizontally foward.]] ...diagonally, 45 degrees (upwards in the direction the worm is facing). Some animals will jump in the air.
    4 KB (699 words) - 07:50, 19 January 2024
  • ...ppens between rope swings, it may be particularly interesting for dropping animals. It also means that long bungee flights are useful now, since you can open
    6 KB (1,019 words) - 02:05, 1 February 2024
  • ...ppens between rope swings, it may be particularly interesting for dropping animals.
    5 KB (802 words) - 17:41, 17 January 2024
  • {{ParentArticle|[[Scheme ideas]] or [[Animals]] or [[Animal Farm]]}} {{ReplayBox|Only Animals.wagame|Only Animals cup: last round of|final match with [[People/Lupastic|Lupastic]] and [[Peop
    6 KB (1,079 words) - 11:21, 10 May 2024
Views
Personal tools