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Date Name Thumbnail Size Description Versions
13:02, 21 April 2024 Sudden Sinking.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability20%
Donor cardsNo
Health crate probability10%
Health crate energy25
Utility crate probability10%
Hazardous objects8 × Oil drums
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy100
Turn time60 seconds
Round time0 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile2★★★1 turn1%
Mortar3★★★0 turns1%
Grenade5★★★0 turns1%
Cluster bomb3★★★0 turns1%
Skunk1★★★0 turns1%
Petrol bomb1★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns2%
Longbow3★★★0 turns1%
Airstrike1★★★4 turns1%
Napalm strike1★★★6 turns1%
Mine2★★★0 turns1%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze★★★0 turns0%
Prod★★★0 turns0%
Axe2★★★0 turns1%
Blowtorch4★★★0 turns1%
Drill3★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope5★★★0 turns1%
Parachute30 turns1%
Bungee rope30 turns1%
Teleport20 turns1%
Dynamite1★★★0 turns1%
Sheep1★★★0 turns1%
Baseball bat1★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes Sudden Sinking intrinsic scheme, taken from [http://proxy.worms2d.info/data/schemes/schemes.xml HostingBuddy's schemes] (number 14). 1
03:52, 10 September 2020 BWFWHRR.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time15 seconds
Rope retreat time15 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time1 second
Round time120 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeYes
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★★★0 turns0%
Grenade★★★★★0 turns0%
Petrol bomb★★★★★0 turns0%
Shotgun★★★★★0 turns0%
Mine★★★★★0 turns0%
Fire punch★★★★★0 turns0%
Ninja rope★★★★★0 turns0%
Baseball bat★★★★★0 turns0%
Mad cow★★★★★0 turns0%
Holy hand-grenade★★★★★0 turns0%
Low gravity★★★0 turns0%
221 bytes   1
17:44, 17 December 2023 Jetpack Blitz.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability50%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (8)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time30 seconds
Round time10 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★1 turn5%
Grenade00 turns5%
Cluster bomb00 turns5%
Handgun0★★★0 turns5%
Shotgun0★★★0 turns5%
Uzi0★★★0 turns5%
Minigun0★★★0 turns1%
Airstrike00 turns3%
Napalm strike00 turns2%
Mine00 turns3%
Fire punch0★★★0 turns5%
Dragonball00 turns5%
Prod0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Dynamite0★★★0 turns2%
Sheep00 turns2%
Baseball bat00 turns3%
Jet pack★ × 560 turns0%
221 bytes Jetpack Blitz scheme, taken from its TUS [https://www.tus-wa.com/schemes/scheme-2296/ scheme page]. 1
07:20, 23 April 2021 Worms 2 BnG.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Unknown (20)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time15 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Shotgun★★★0 turns0%
Fire punch★★★0 turns0%
Blowtorch3★★★0 turns0%
Drill3★★★0 turns0%
Girder1★★★0 turns0%
Teleport0 turns0%
Low gravity0 turns0%
221 bytes   1
07:27, 25 April 2022 Rfw original 1st gen.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time25 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb★★★0 turns0%
Petrol bomb★★★0 turns0%
Banana bomb★★0 turns0%
Minigun★★★0 turns0%
Mine★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite★★★0 turns0%
Sheep★★★0 turns0%
Flame thrower★★★0 turns0%
Homing pigeon★★★0 turns0%
Mad cow★★0 turns0%
Holy hand-grenade★★★0 turns0%
Old woman★★★0 turns0%
Sheep launcher★★★0 turns0%
Super sheep★★★0 turns0%
221 bytes Scheme extracted from the replay taken from Deadcode's WO backup. The replay is from [https://web.archive.org/web/20131103203647/http://2008.wormolympics.com/tournaments/show/283#results this 2008 tournament]. 1
07:36, 2 June 2021 Plopper.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy250
Turn time5 seconds
Round time1 minute
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★★★0 turns0%
Mortar1★★★0 turns0%
Grenade★★★★★0 turns0%
Cluster bomb30 turns0%
Petrol bomb3★★★0 turns0%
Banana bomb3★★0 turns0%
Blowtorch★★★0 turns0%
Girder5★★★0 turns0%
Parachute★★★0 turns0%
Teleport1★★★0 turns0%
Low gravity★★★0 turns0%
221 bytes   1
19:28, 9 December 2023 Parachute Game.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability10%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (8)
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time25 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★★★0 turns0%
Banana bomb00 turns5%
Handgun0 turns0%
Longbow0 turns0%
Fire punch0 turns0%
Blowtorch0 turns0%
Drill0 turns0%
Girder★★★★★0 turns0%
Parachute0 turns0%
Teleport0 turns0%
221 bytes Parachute Game scheme taken from [https://www.tus-wa.com/schemes/scheme-5368/ this] TUS scheme page. The upload on the page was made thanks to Albino. 1
20:54, 18 January 2011 Jetpack BnG.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy15
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy169
Turn time20 seconds
Round time99 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch3★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport30 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Jet pack★ × 800 turns0%
Low gravity★ × 800 turns0%
221 bytes Jetpack BnG scheme file. 1
04:56, 12 June 2010 Trick Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time35 seconds
Round time40 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★ × 60 turns0%
Parachute★★★0 turns0%
221 bytes A Trick Race scheme 1
23:40, 3 May 2022 Bungee Plop.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (24)
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade0★★★0 turns4%
Cluster bomb0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Shotgun0★★★0 turns246%
Uzi0★★★0 turns1%
Mine★★★0 turns4%
Fire punch0★★★0 turns1%
Axe0★★★0 turns1%
Drill★★★0 turns0%
Bungee rope0 turns0%
Dynamite0★★0 turns3%
Sheep0★★0 turns3%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★0 turns3%
Mad cow0★★0 turns2%
Holy hand-grenade0★★★0 turns1%
Old woman0★★0 turns3%
Sheep launcher0★★0 turns3%
Super sheep0★★★0 turns1%
Jet pack0 turns0%
Invisibility00 turns1%
221 bytes Bungee Plop by wormystormy scheme, taken from [https://www.tus-wa.com/schemes/scheme-1161/ this] TUS page. 1
19:19, 25 July 2010 The One.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★6 turns0%
Mortar★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb3★★0 turns0%
Skunk1★★★0 turns0%
Petrol bomb2★★★2 turns0%
Longbow1★★★0 turns0%
Mine2★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Axe1★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder5★★★0 turns0%
Parachute54 turns0%
Bungee rope0 turns0%
Teleport10 turns0%
Baseball bat1★★★0 turns0%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Fast walk10 turns0%
221 bytes The One scheme taken from the 2010 Worm Olympics tournament. 1
01:42, 5 January 2022 Sheep Wars.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeYes
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability60%
Health crate energy25
Utility crate probability40%
Hazardous objects8 × Oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time45 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Ninja rope0★★★0 turns1%
Teleport0 turns0%
Super sheep★★★0 turns0%
Jet pack1★★★★★0 turns0%
Invisibility0 turns0%
221 bytes Sheep Wars scheme (precursor of Supersheeper) 1
04:07, 31 July 2023 Race Around a Man.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDraw
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy150
Turn time30 seconds
Round time120 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns0%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes Race Around a Man scheme, taken from the [https://www.wmdb.org/14344 original map] on WMDB. 1
18:20, 9 April 2011 Professional WxW.wsc (file)
Game options
OptionsSetting
Hot-seat time8 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise253 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time30 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Old woman★ × 120 turns0%
Sheep launcher★ × 120 turns0%
Mole bomb★ × 140 turns0%
221 bytes Sudden death now ends the game, because the health crates would disappear. 2
00:50, 4 January 2011 Worms Basketball.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★6 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes Worms Basketball scheme. 1
06:46, 27 January 2022 Banana Show.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time7 seconds
Rope retreat time7 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability100%
Health crate energy255
Utility crate probability100%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy255
Turn time13 seconds
Round time5 minutes
Number of rounds3
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★★★0 turns1%
Banana bomb★★★★★0 turns0%
Airstrike0★★★★★0 turns1%
Napalm strike0★★★★★0 turns1%
Ninja rope★★★★★0 turns0%
Teleport0 turns0%
Homing pigeon0★★★★★0 turns1%
Super sheep0★★★★★0 turns1%
Jet pack25 turns0%
Fast walk0 turns0%
221 bytes Scheme taken from TUS (Gelio's upload - cup version) 1
14:01, 1 May 2024 Beginner.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability30%
Donor cardsYes
Health crate probability10%
Health crate energy50
Utility crate probability20%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy150
Turn time60 seconds
Round time20 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledYes
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★★0 turns0%
Homing missile1★★★0 turns2%
Mortar★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb★★★0 turns0%
Skunk1★★★2 turns2%
Petrol bomb3★★★0 turns2%
Banana bomb0★★★0 turns3%
Handgun★★★0 turns0%
Shotgun★★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns2%
Longbow★★★0 turns2%
Airstrike1★★★3 turns2%
Napalm strike1★★★5 turns2%
Mine2★★★0 turns2%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze★★★0 turns0%
Prod★★★0 turns0%
Axe1★★★0 turns1%
Blowtorch5★★★0 turns0%
Drill5★★★0 turns0%
Girder5★★★0 turns0%
Ninja rope9★★★★★0 turns2%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport40 turns2%
Dynamite1★★★0 turns3%
Sheep1★★★0 turns3%
Baseball bat2★★★0 turns2%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes Biginner intrinsic scheme, taken from [http://proxy.worms2d.info/data/schemes/schemes.xml HostingBuddy's schemes] (number 1). 1
06:33, 16 July 2023 Artillery.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability20%
Donor cardsNo
Health crate probability10%
Health crate energy50
Utility crate probability20%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time30 seconds
Round time15 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile2★★★1 turn1%
Mortar★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb5★★★0 turns0%
Petrol bomb2★★★0 turns1%
Banana bomb1★★5 turns0%
Handgun★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns0%
Girder0★★★0 turns1%
Ninja rope3★★★0 turns1%
Teleport20 turns1%
Sheep0★★★0 turns1%
221 bytes Artillery scheme (intrinsic), taken from [http://proxy.worms2d.info/data/schemes/schemes.xml HostingBuddy schemes] (number 6). 1
02:33, 31 August 2021 Runaway.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time6 seconds
Round time5 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade20 turns0%
Petrol bomb10 turns0%
Axe★★★★★0 turns0%
Ninja rope★★★★★0 turns0%
Baseball bat★★★★★0 turns0%
221 bytes Scheme taken from [http://worms.org.ua/forum/viewtopic.php?t=2323 a russian website]: WoRmS.oRg.Ua. Upload and post made by Maxxis in 2008. This new version was uploaded to fix the previous one which was not working well. 2
06:42, 16 July 2023 Zwitter's Artillery.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability20%
Donor cardsNo
Health crate probability10%
Health crate energy50
Utility crate probability20%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time15 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile2★★★1 turn1%
Mortar★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb5★★★0 turns0%
Petrol bomb2★★★0 turns1%
Banana bomb1★★5 turns0%
Handgun★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns0%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Teleport20 turns1%
Sheep0★★★0 turns1%
221 bytes Zwitter's Artillery WO tournament scheme variation, taken from [http://2014w.wormolympics.com/tournaments/show/1604 this page]. 1
04:06, 12 June 2023 Rumble and Ramble.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time3 seconds
Rope retreat time6 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy20
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time6 seconds
Round time4 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Mortar1★ × 150 turns4%
Grenade★★★0 turns0%
Cluster bomb2★★★0 turns3%
Skunk1★★★4 turns2%
Petrol bomb4★★★0 turns4%
Banana bomb0★ × 128 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns3%
Longbow★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Prod★★★0 turns0%
Axe1★★★★★0 turns3%
Blowtorch3★★★0 turns0%
Drill3★★★0 turns0%
Girder3★★★0 turns0%
Ninja rope★★0 turns0%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport1★★★0 turns0%
Dynamite1★★★0 turns2%
Sheep0★★★4 turns2%
Baseball bat1★★★2 turns0%
Flame thrower1★★★0 turns4%
Mad cow0★ × 128 turns2%
Holy hand-grenade18 turns1%
Old woman0★★★8 turns2%
Sheep launcher08 turns1%
Mole bomb2★★★0 turns3%
Low gravity★★★0 turns0%
Fast walk4★★★0 turns0%
297 bytes Rumble and Ramble scheme, taken from its TUS [https://www.tus-wa.com/schemes/scheme-1017/ scheme page]. 1
03:50, 28 February 2023 Rubber Baseball.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time4 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time120 seconds
Round time99 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Longbow0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★★★0 turns0%
Teleport0 turns0%
Baseball bat★ × 150 turns0%
Select worm0 turns0%
Mole squadron00 turns7%
Sheep strike00 turns1%
297 bytes Rubber Baseball scheme file (created by Ponty). 1
20:48, 19 January 2023 Building Convention.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy20
Utility crate probability0%
Hazardous objects16 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy210
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★2 turns0%
Grenade★★★2 turns0%
Mine★★★2 turns0%
Girder★ × 2552 turns0%
Ninja rope★★★★★2 turns0%
Parachute2 turns0%
Teleport11 turn0%
Girder starter pack10 turns0%
297 bytes Building Convention (BuildConv) scheme, taken from its TUS [https://www.tus-wa.com/schemes/scheme-2137/ scheme page]. 1
02:53, 25 June 2011 Snooker.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time3 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (244)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time60 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka2★★★0 turns60%
Homing missile0★★★0 turns59%
Grenade0★★★0 turns29%
Cluster bomb1★★★2 turns0%
Petrol bomb4★★★0 turns0%
Handgun1★★★3 turns0%
Shotgun0★★★0 turns52%
Minigun0★★★0 turns52%
Napalm strike0★★★0 turns28%
Mine★ × 110 turns0%
Fire punch1★★★0 turns0%
Dragonball3★★★0 turns0%
Kamikaze3★★★0 turns0%
Prod★★★0 turns0%
Axe0★★★0 turns57%
Blowtorch★★★0 turns0%
Girder3★ × 2560 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Baseball bat0★★★0 turns42%
Homing pigeon0★★★0 turns58%
Holy hand-grenade0★★★0 turns27%
Sheep launcher0★★★0 turns34%
Super sheep★ × 210 turns0%
Mole bomb0★ × 141 turn49%
Jet pack★ × 60 turns0%
Fast walk0 turns0%
Magic bullet00 turns4%
Indian nuclear test00 turns4%
Select worm0 turns164%
Salvation army00 turns100%
Mole squadron00 turns239%
Concrete donkey00 turns21%
Sheep strike00 turns1%
Mail strike00 turns127%
Armageddon00 turns255%
297 bytes Now with version 1.8 Jet Pack can be used without problems. 3
04:51, 20 August 2020 Beef Race.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time60 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Teleport★★★0 turns0%
Mad cow★ × 150 turns0%
Jet pack★★★0 turns0%
Low gravity★★★0 turns0%
Select worm★★★0 turns0%
297 bytes   1
06:28, 9 January 2011 Dolly Sheep.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy130
Turn time30 seconds
Round time15 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledYes
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★1 turn1%
Mortar★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb★★★0 turns1%
Skunk1★★★★★0 turns1%
Petrol bomb2★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns2%
Longbow2★★★0 turns1%
Airstrike1★★★5 turns1%
Napalm strike1★★★7 turns1%
Mine2★★★0 turns1%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe2★★★0 turns1%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns1%
Girder3★★★0 turns1%
Ninja rope5★★★0 turns1%
Parachute2★★★0 turns1%
Bungee rope2★★★0 turns1%
Teleport2★★★0 turns1%
Dynamite1★★★0 turns1%
Sheep1★ × 192 turns1%
Baseball bat1★★★2 turns1%
Flame thrower0★★★1 turn1%
Homing pigeon0★★★2 turns1%
Mad cow0★★★1 turn1%
Holy hand-grenade0★★★4 turns1%
Old woman0★★★1 turn1%
Sheep launcher0★★★1 turn1%
Super sheep0★★★7 turns1%
Mole bomb0★★★★0 turns1%
Low gravity1★★★0 turns0%
Fast walk1★★★0 turns0%
Freeze10 turns0%
Suicide bomber10 turns0%
297 bytes The scheme had delay for LG, so when v3.6.31.0 appeared, the delay activated, and many people with older versions couldn't play the scheme. So the delay of the LG is now removed. 2
23:45, 1 December 2013 Bungee Race with Teleport.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time45 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bungee rope0 turns0%
Teleport0 turns0%
Dynamite★ × 210 turns0%
Fast walk0 turns0%
297 bytes A variation version of Bungee race with infinite teleport and no explosions. 1
07:02, 25 August 2020 BlastDarts.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time25 seconds
Round time120 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★★★0 turns0%
Ninja rope★★★★★0 turns0%
Low gravity0 turns0%
Select worm0 turns0%
Mole squadron00 turns128%
297 bytes   1
23:39, 22 May 2022 Sheep Fort.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time3 seconds
Rope retreat time3 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability20%
Health crate energy30
Utility crate probability0%
Hazardous objects8 × Unknown (16)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy153
Turn time15 seconds
Round time127 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope0 turns0%
Teleport0 turns0%
Super sheep★★★0 turns0%
Jet pack0 turns0%
Fast walk0 turns0%
Select worm0 turns0%
Suicide bomber0 turns0%
297 bytes Sheep Fort scheme taken from HostingBuddy's [http://proxy.worms2d.info/data/schemes/schemes.xml list of schemes]. 1
23:26, 13 December 2009 Hysteria Arsenal.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy80
Turn time1 second
Round time10 seconds
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★1 turn0%
Grenade★★★0 turns0%
Cluster bomb1★★★0 turns0%
Petrol bomb★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder★★★0 turns0%
Teleport0 turns0%
Flame thrower★★★0 turns0%
Mad cow1★★★2 turns0%
Jet pack0 turns0%
Low gravity0 turns0%
297 bytes A Variation of Hysteria (more weapons) 1
16:42, 8 February 2011 Check Point Race.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time15 seconds
Round time20 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Teleport0 turns0%
Select worm0 turns0%
297 bytes Scheme for the Rope Race variation: "Check Point Race" 1
09:29, 25 February 2021 Chute Madness.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time45 seconds
Rope retreat time45 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy100
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time20 seconds
Round time10 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Parachute★★★0 turns0%
Teleport★★★0 turns0%
Jet pack★★★0 turns0%
Low gravity★★★0 turns0%
Invisibility★★★0 turns0%
Select worm★★★0 turns0%
Armageddon★★★0 turns0%
297 bytes   1
08:55, 3 April 2011 Rope Race with LG.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Low gravity0 turns0%
297 bytes Low Gravity version of RR. 1
12:07, 24 June 2010 Dynamic Team17.wsc (file)
Game options
OptionsSetting
Hot-seat time7 seconds
Retreat time6 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time30 seconds
Round time7 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns4%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns1%
Shotgun0★★★0 turns4%
Minigun0★★★0 turns3%
Longbow0★★★0 turns3%
Mine0★★★0 turns4%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe0★★★0 turns2%
Blowtorch★★★★★0 turns0%
Drill★★★★★0 turns0%
Girder★★★★★0 turns0%
Ninja rope1★★★★★0 turns0%
Parachute0 turns0%
Teleport0 turns0%
Dynamite0★★★0 turns3%
Sheep0★★★0 turns3%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Super sheep0★★★0 turns2%
Mole bomb★★★0 turns0%
Low gravity0 turns0%
Fast walk0 turns0%
Indian nuclear test255 turns0%
Select worm255 turns0%
297 bytes A dynamic Team17 game. 3
03:38, 10 April 2011 Zook Training.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (12)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Mine0★★★0 turns2%
Dynamite0★ × 2560 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns2%
Holy hand-grenade0★★★0 turns1%
Low gravity0 turns0%
Freeze00 turns83%
297 bytes Zook Training scheme. The scheme version of the bazooka trainings. 1
06:57, 22 May 2011 Highsteria.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time8 seconds
Rope retreat time8 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy130
Turn time1 second
Round time15 seconds
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile★★★0 turns1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★0 turns1%
Petrol bomb★★★0 turns1%
Banana bomb★ × 110 turns1%
Minigun★ × 110 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns1%
Dragonball★★★0 turns0%
Prod★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch★★★0 turns1%
Drill★★★0 turns1%
Girder★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport0 turns1%
Dynamite0★★★0 turns1%
Sheep1★★★0 turns1%
Baseball bat★★★0 turns1%
Flame thrower★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade10 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb★★★★★0 turns2%
Jet pack0 turns0%
Low gravity0 turns0%
Invisibility115 turns0%
297 bytes A variation of hysteria: Highsteria. 1
05:47, 20 April 2011 Plop War Rubber Version.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy8
Turn time50 seconds
Round time25 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★ × 110 turns0%
Homing missile5★★★0 turns3%
Mortar5★★★★★0 turns0%
Grenade★ × 110 turns0%
Cluster bomb0★★★0 turns3%
Petrol bomb5★★★★★2 turns3%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun★★★★★0 turns0%
Longbow★★★0 turns0%
Airstrike1★★★5 turns3%
Napalm strike1★★★7 turns3%
Mine30 turns3%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Prod★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder8★★★★★0 turns3%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport0★★★0 turns3%
Sheep0★★★0 turns3%
Baseball bat0 turns0%
Flame thrower5★★★0 turns3%
Homing pigeon2★★★2 turns3%
Mad cow0★★★0 turns1%
Old woman0★★★0 turns3%
Sheep launcher5★★★0 turns3%
Super sheep0★★★0 turns3%
Mole bomb★★★★★0 turns0%
Jet pack2★ × 160 turns0%
Fast walk★★★0 turns0%
Freeze2★★★★★0 turns0%
Magic bullet0★★★0 turns10%
Select worm★★★★★0 turns0%
Salvation army0★★★0 turns1%
Mole squadron0★★★0 turns87%
Armageddon0★★★0 turns150%
297 bytes This version has no Super Weapons in crates. This way no donkeys might appear. 2
22:47, 27 May 2011 Mine Madness.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects250 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time25 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Minigun1★★★0 turns0%
Longbow★★★0 turns0%
Kamikaze★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport★★★0 turns0%
Jet pack★★★0 turns0%
Low gravity★★★0 turns0%
297 bytes Mine Madness scheme. 1
02:45, 5 August 2022 Fly The Mine.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy250
Turn time20 seconds
Round time120 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns255%
Homing missile0★★★0 turns255%
Grenade0★★★0 turns255%
Cluster bomb0★★★0 turns255%
Petrol bomb0★★★0 turns255%
Shotgun0★★★0 turns255%
Minigun0★★★0 turns255%
Longbow0★★★0 turns255%
Mine★★★★★0 turns255%
Axe0★★★0 turns255%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Teleport0 turns0%
Dynamite0★★★0 turns255%
Sheep0★★★0 turns255%
Baseball bat0★★★0 turns255%
Flame thrower0★★★0 turns255%
Homing pigeon0★★★0 turns255%
Mad cow00 turns255%
Holy hand-grenade0★★★0 turns255%
Old woman0★★★0 turns255%
Sheep launcher0★★★0 turns255%
Super sheep0★★★0 turns255%
Low gravity0 turns0%
Select worm0 turns0%
Mole squadron00 turns7%
Sheep strike00 turns1%
297 bytes Fly The Mine scheme, taken from [https://www.wmdb.org/10221 this page]. 1
04:21, 1 September 2009 Moles n Crates.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability127%
Donor cardsYes
Health crate probability15%
Health crate energy50
Utility crate probability50%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time37 seconds
Round time30 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns2%
Mortar0★★★0 turns1%
Grenade0★★★0 turns2%
Cluster bomb0★★★0 turns2%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns4%
Uzi0★★★0 turns4%
Minigun0★★★0 turns2%
Longbow0★★★★0 turns3%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns3%
Fire punch0★★★★★0 turns5%
Dragonball0★★★★★0 turns5%
Kamikaze0★★★0 turns1%
Prod★★★0 turns0%
Axe0★★★0 turns2%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope00 turns1%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport0 turns0%
Dynamite0★★★0 turns2%
Sheep0★★★0 turns2%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0 turns0%
Fast walk10 turns0%
Mole squadron00 turns16%
297 bytes   2
14:26, 4 January 2011 HominG.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise125 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability30%
Health crate energy250
Utility crate probability70%
Hazardous objects8 × Oil drums
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time20 seconds
Round time10 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile★★★0 turns0%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Homing pigeon★★★1 turn0%
Super sheep★★★3 turns0%
Jet pack3★★★0 turns0%
Low gravity3★★★0 turns0%
Fast walk3★★★0 turns0%
Freeze1★★★0 turns0%
Mine Strike1★★★5 turns0%
Scales of justice1★★★10 turns0%
Magic bullet★★★5 turns0%
Indian nuclear test3★★★★★15 turns0%
MB bomb1★★★★★7 turns0%
Sheep strike1★★★13 turns0%
Armageddon1★★★★★20 turns0%
297 bytes HominG scheme. 1
09:23, 26 August 2020 Hoops.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (244)
Mine delay0 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time10 seconds
Round time120 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Mine★ × 2550 turns0%
Dragonball★★★0 turns0%
Low gravity0 turns0%
Mole squadron00 turns5%
297 bytes   1
17:48, 20 September 2020 Surf Race.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (244)
Mine delayRandom
Dud minesYes
Manual worm placementYes
Initial worm energy255
Turn time40 seconds
Round time120 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Teleport0 turns0%
Low gravity0 turns0%
Select worm0 turns0%
297 bytes   1
02:00, 24 March 2022 Shotgun Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time20 seconds
Round time3 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Shotgun★★★0 turns0%
Parachute00 turns5%
Bungee rope00 turns5%
297 bytes Shotgun Race scheme obtained via Bloopy. 1
05:55, 24 December 2021 BlackHole FD.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability40%
Health crate energy25
Utility crate probability40%
Hazardous objects5 × Mines & oil drums
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time6 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka9★★★0 turns0%
Homing missile0★★★0 turns2%
Grenade0★★★0 turns5%
Cluster bomb0★★★0 turns1%
Skunk0★★★★★0 turns2%
Petrol bomb0★★★0 turns1%
Banana bomb00 turns1%
Airstrike0★★★★★0 turns1%
Napalm strike0★★★★★0 turns1%
Mine0★★★0 turns5%
Fire punch0★ × 150 turns1%
Kamikaze2★★★★★0 turns0%
Prod2★★★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch0★ × 150 turns1%
Drill★ × 140 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite0★★★0 turns4%
Sheep0★★★0 turns2%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow00 turns1%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Super sheep00 turns1%
Mole bomb0★ × 150 turns5%
Jet pack30 turns0%
Fast walk40 turns0%
Indian nuclear test00 turns4%
Mole squadron0★★★★★0 turns14%
Concrete donkey00 turns9%
Suicide bomber2★★★★★0 turns55%
Sheep strike00 turns1%
Mail strike00 turns136%
Armageddon00 turns113%
297 bytes Black Hole Shopper variation scheme by DENnis. 1
07:03, 24 December 2021 Black Hole Shopper by DassFass.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability200%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects10 × Mines
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time30 seconds
Round time60 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka100★ × 110 turns0%
Homing missile0★★★0 turns5%
Mortar0★★★0 turns7%
Grenade0★★★0 turns7%
Cluster bomb0★★★0 turns6%
Skunk0★★★0 turns5%
Petrol bomb0★★★0 turns5%
Minigun0★★★0 turns5%
Mine0★★★0 turns7%
Drill★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Teleport4★★★0 turns1%
Dynamite0★★★0 turns6%
Sheep0★★★0 turns5%
Baseball bat0★★★0 turns5%
Flame thrower0★★★0 turns5%
Homing pigeon0★★★0 turns5%
Mad cow0★★★0 turns5%
Holy hand-grenade0★★★0 turns5%
Old woman0★★★0 turns5%
Sheep launcher0★★★0 turns5%
Super sheep0★★★0 turns5%
Low gravity0 turns0%
Freeze10 turns0%
Earthquake0128 turns3%
Ming vase00 turns1%
Magic bullet00 turns5%
Indian nuclear test0128 turns5%
Select worm10 turns164%
Mole squadron0128 turns1%
Mail strike0128 turns131%
297 bytes Scheme taken from [https://www.wmdb.org/35000 this] WMDB map by DassFass. 1
13:09, 3 September 2020 Quickdraw.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time6 seconds
Rope retreat time6 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects15 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy55
Turn time10 seconds
Round time3 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile1★★★5 turns1%
Mortar0★★★0 turns1%
Grenade1★★★5 turns1%
Cluster bomb00 turns1%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★1 turn0%
Shotgun★★★1 turn0%
Uzi★★★1 turn0%
Minigun0★★★0 turns2%
Longbow★★★1 turn1%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine1★★★5 turns1%
Fire punch1★★★1 turn0%
Dragonball1★★★1 turn0%
Prod1★★★1 turn0%
Axe1★★★1 turn1%
Blowtorch1★★★1 turn1%
Drill1★★★1 turn1%
Girder3★★★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport30 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat1★★★1 turn1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb1★★★1 turn2%
Jet pack10 turns0%
Low gravity0 turns0%
Fast walk0 turns0%
Freeze10 turns0%
Girder starter pack1★★★★★5 turns0%
Select worm30 turns0%
297 bytes   1
04:59, 4 January 2022 Worm Ball Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time20 seconds
Round time60 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Fire punch★★★★★0 turns0%
Dragonball0 turns0%
Prod★★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Bungee rope00 turns1%
Teleport0 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Fast walk0 turns0%
Select worm★★★0 turns0%
297 bytes Worm Ball Race scheme by Red Wraith. 1
20:22, 10 December 2023 Homing Race.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (244)
Mine delayRandom
Dud minesYes
Manual worm placementYes
Initial worm energy255
Turn time30 seconds
Round time120 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport0 turns0%
Jet pack★★★★★0 turns0%
Select worm0 turns0%
297 bytes Homing Race scheme, taken from the [https://www.wmdb.org/16185 original map page] of WMDB website. 1
08:32, 9 July 2021 UBNAPG.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy8
Turn time45 seconds
Round time25 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★0 turns3%
Cluster bomb0★★★0 turns3%
Petrol bomb0★★★★★2 turns3%
Uzi★★★★★0 turns0%
Longbow★★★0 turns0%
Airstrike0★★★5 turns3%
Napalm strike0★★★7 turns3%
Mine00 turns3%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Prod★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder★★★★★0 turns3%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport0★★★0 turns3%
Sheep0★★★0 turns3%
Flame thrower0★★★0 turns3%
Homing pigeon0★★★2 turns3%
Mad cow0★★★0 turns1%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Super sheep0★★★0 turns3%
Fast walk★★★0 turns0%
Select worm★★★★★0 turns0%
Salvation army0★★★0 turns1%
Mole squadron0★★★0 turns71%
297 bytes UBNAPG (Plop Gum variation) by Fighter (taken from TUS). 1
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