File list

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This special page shows all uploaded files.

File list
 
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Date Name Thumbnail Size User Description Versions
18:57, 22 March 2007 F8icon.png (file) 115 bytes Melon   1
16:03, 22 March 2007 F6icon.png (file) 116 bytes Melon   1
22:39, 21 March 2007 F1icon.png (file) 116 bytes Melon   1
18:55, 22 March 2007 F7icon.png (file) 118 bytes Melon   1
18:59, 22 March 2007 F9icon.png (file) 118 bytes Melon   1
11:43, 23 March 2007 F11icon.png (file) 119 bytes Melon   1
19:01, 22 March 2007 F10icon.png (file) 120 bytes Melon   1
15:50, 22 March 2007 F4icon.png (file) 121 bytes Melon   1
15:52, 22 March 2007 F5icon.png (file) 122 bytes Melon   1
22:47, 21 March 2007 F2icon.png (file) 123 bytes Melon   1
11:42, 23 March 2007 Utilityicon.png (file) 123 bytes Melon   1
11:44, 23 March 2007 F12icon.png (file) 127 bytes Melon   1
14:18, 5 August 2010 W2-ChatIcon-Blue.png (file) 155 bytes Explorer09 The blue (enabled) chat icon in Worms 2 frontend. 1
16:45, 7 July 2006 Wedit95 icon.png (file) 155 bytes Lex Wedit95 icon 1
22:49, 21 March 2007 F3icon.png (file) 166 bytes Melon   1
15:41, 21 October 2006 WAsquare.png (file) 198 bytes Bloopy   1
14:11, 3 February 2012 Armarecicon.png (file) 203 bytes StepS Armageddon Recorder's icon, found in the executable. 1
03:07, 8 September 2010 Chainsawicon.png (file) 210 bytes Explorer09 true size (16x16) 2
15:53, 13 July 2009 Armageditor.png (file) 217 bytes Explorer09 Armageditor icon (PNG version) 1
23:05, 17 May 2008 Shopping.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time3 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy100
Turn time30 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★1 turn3%
Mortar0★★★0 turns1%
Grenade★★★0 turns0%
Cluster bomb0★★★0 turns2%
Skunk0★★★2 turns2%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun★★★0 turns0%
Uzi0★★★0 turns1%
Minigun0★★★0 turns3%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns2%
Napalm strike0★★★7 turns2%
Mine0★★★0 turns1%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze★★★0 turns0%
Prod★★★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch2★★★0 turns2%
Girder3★★★0 turns3%
Ninja rope5★★★★0 turns4%
Parachute10 turns0%
Bungee rope10 turns0%
Teleport20 turns3%
Dynamite0★★★0 turns4%
Sheep1★★★0 turns2%
Baseball bat0★★★0 turns2%
Flame thrower0★★★0 turns4%
Homing pigeon0★★★0 turns4%
Mad cow0★★★0 turns4%
Holy hand-grenade0★★★0 turns4%
Old woman0★★★0 turns4%
Sheep launcher0★★★0 turns4%
Super sheep0★★★0 turns4%
Mole bomb0★★★0 turns1%
221 bytes Glide Worms: Armageddon stock Shopping scheme. 1
04:56, 12 June 2010 Trick Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time35 seconds
Round time40 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★ × 60 turns0%
Parachute★★★0 turns0%
221 bytes FoxHound A Trick Race scheme 1
01:30, 27 August 2014 Aerial.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability10%
Donor cardsNo
Health crate probability10%
Health crate energy25
Utility crate probability10%
Hazardous objects8 × Mines & oil drums
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy101
Turn time3 seconds
Round time30 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★0 turns1%
Mortar4★★★0 turns2%
Grenade★★★0 turns0%
Cluster bomb4★★0 turns2%
Skunk0★★★0 turns3%
Petrol bomb4★★★0 turns3%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns1%
Longbow2★★★0 turns1%
Airstrike0★★★0 turns2%
Napalm strike0★★★0 turns2%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze0★★★0 turns1%
Prod★★★0 turns0%
Axe0★★★0 turns2%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns1%
Girder3★★★0 turns2%
Teleport10 turns1%
Dynamite1★★★1 turn3%
Sheep1★★★2 turns3%
Baseball bat1★★★0 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Mole bomb0★★★0 turns4%
Jet pack★ × 2000 turns0%
221 bytes Sophira Not sure why the MIME type was detected as unknown/unknown. Maybe a re-upload will fix it? 2
12:08, 22 May 2008 Rope Race.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes Run! Scheme obtained from Worm Olympics 1
20:54, 18 January 2011 Jetpack BnG.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy15
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy169
Turn time20 seconds
Round time99 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch3★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport30 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Jet pack★ × 800 turns0%
Low gravity★ × 800 turns0%
221 bytes FoxHound Jetpack BnG scheme file. 1
00:50, 4 January 2011 Worms Basketball.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★6 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes FoxHound Worms Basketball scheme. 1
12:50, 22 February 2009 Parachute Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsYes
Health crate probability0%
Health crate energy75
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns1%
Homing missile0★★★1 turn3%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Mine0★★★0 turns2%
Ninja rope0★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns3%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Super sheep0★★★0 turns3%
Mole bomb0★★★0 turns1%
221 bytes Run!   1
18:36, 26 June 2013 ClockWorm Orange.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy100
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★6 turns0%
Homing missile★★★5 turns1%
Mortar★★★4 turns1%
Grenade★★★5 turns1%
Cluster bomb★★★5 turns1%
Skunk1★★★4 turns1%
Petrol bomb★★★3 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★4 turns0%
Uzi★★★1 turn0%
Minigun★★★7 turns2%
Longbow★★★4 turns1%
Airstrike★★★8 turns1%
Napalm strike★★★9 turns1%
Mine★★★1 turn1%
Fire punch★★★2 turns0%
Dragonball★★★2 turns0%
Kamikaze★★★2 turns0%
Prod★★★0 turns0%
Axe★★★3 turns1%
Blowtorch★★★3 turns1%
Drill★★★3 turns1%
Girder0★★★0 turns1%
Ninja rope★★★3 turns1%
Parachute★★★2 turns1%
Bungee rope★★★1 turn1%
Teleport★★★1 turn1%
Dynamite★★★7 turns1%
Sheep★★★7 turns1%
Baseball bat★★★4 turns1%
Homing pigeon1★★★9 turns2%
Mad cow3★★★9 turns2%
Holy hand-grenade1★★★9 turns2%
Old woman1★★★9 turns2%
Sheep launcher1★★★9 turns2%
Super sheep1★★★9 turns2%
Mole bomb1★★★3 turns2%
221 bytes Squirminator2k   1
18:39, 6 August 2014 Superspeedsheeper.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability100%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time0 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Sheep0★★★0 turns5%
Baseball bat★★★0 turns0%
Super sheep★★★0 turns5%
221 bytes Pac-Man Now with baseball bat instead of fire punch 2
12:26, 22 May 2008 Intermediate.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise20 pixels/turn
Weapon crate probability20%
Donor cardsNo
Health crate probability10%
Health crate energy25
Utility crate probability10%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy100
Turn time45 seconds
Round time15 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledYes
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★1 turn1%
Mortar5★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb3★★★0 turns1%
Skunk1★★★2 turns1%
Petrol bomb2★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns2%
Longbow2★★★0 turns1%
Airstrike1★★★5 turns1%
Napalm strike1★★★7 turns1%
Mine2★★★0 turns1%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe2★★★0 turns1%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns1%
Girder3★★★0 turns1%
Ninja rope5★★★0 turns1%
Parachute20 turns1%
Bungee rope20 turns1%
Teleport20 turns1%
Dynamite1★★★0 turns1%
Sheep1★★★0 turns1%
Baseball bat1★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
221 bytes Run! Obtained from Worm Olympics 1
22:32, 22 February 2009 Mole Vaulting.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy20
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★0 turns1%
Skunk0★★★2 turns1%
Minigun0★★★0 turns1%
Airstrike0★★5 turns1%
Napalm strike0★★7 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns0%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★2 turns1%
Flame thrower0★★★1 turn2%
Homing pigeon0★★★1 turn2%
Mad cow0★★★1 turn2%
Holy hand-grenade0★★★1 turn2%
Old woman0★★★1 turn2%
Sheep launcher0★★★1 turn2%
Super sheep0★★★1 turn2%
Mole bomb★★★0 turns2%
Low gravity0 turns0%
221 bytes Konar6 A Mole Vaulting scheme. 1
12:48, 22 February 2009 Battle Race.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time3 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability60%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time25 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade2★★★0 turns2%
Shotgun50★★★0 turns0%
Uzi50★★★0 turns0%
Mine2★★★0 turns2%
Fire punch50★★★0 turns0%
Dragonball50★★★0 turns0%
Prod50★★★0 turns0%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat1★★★0 turns2%
Holy hand-grenade0★★★0 turns1%
221 bytes Run!   1
18:24, 16 May 2008 Hysteria.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy80
Turn time1 second
Round time10 seconds
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Petrol bomb★★★0 turns0%
Shotgun★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Blowtorch★★★0 turns0%
Teleport★★★0 turns0%
Flame thrower★★★0 turns0%
Mad cow1★★★2 turns0%
Jet pack★★★0 turns0%
221 bytes Run!   1
19:19, 25 July 2010 The One.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★6 turns0%
Mortar★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb3★★0 turns0%
Skunk1★★★0 turns0%
Petrol bomb2★★★2 turns0%
Longbow1★★★0 turns0%
Mine2★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Axe1★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder5★★★0 turns0%
Parachute54 turns0%
Bungee rope0 turns0%
Teleport10 turns0%
Baseball bat1★★★0 turns0%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Fast walk10 turns0%
221 bytes FoxHound The One scheme taken from the 2010 Worm Olympics tournament. 1
18:20, 9 April 2011 Professional WxW.wsc (file)
Game options
OptionsSetting
Hot-seat time8 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise253 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time30 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Old woman★ × 120 turns0%
Sheep launcher★ × 120 turns0%
Mole bomb★ × 140 turns0%
221 bytes FoxHound Sudden death now ends the game, because the health crates would disappear. 2
17:26, 14 September 2009 Worms Golf.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time0 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★ × 2560 turns0%
Ninja rope★★★★★0 turns0%
Teleport0 turns0%
Jet pack0 turns0%
Low gravity0 turns0%
221 bytes Balee Removed unnecessary delays and crate rates. 3
13:09, 22 February 2009 Elite.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time3 seconds
Rope retreat time3 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time20 seconds
Round time7 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★1 turn0%
Mortar5★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb30 turns0%
Skunk1★★★1 turn0%
Petrol bomb3★★★0 turns0%
Handgun★★★0 turns0%
Shotgun3★★★0 turns0%
Uzi★★★0 turns0%
Longbow2★★★0 turns0%
Airstrike1★★★5 turns0%
Napalm strike1★★★7 turns0%
Mine2★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe2★★★0 turns0%
Blowtorch3★★★0 turns0%
Drill★★★0 turns0%
Girder2★★★0 turns0%
Ninja rope2★★★0 turns0%
Parachute20 turns0%
Bungee rope20 turns0%
Teleport20 turns0%
Dynamite1★★★0 turns0%
Sheep1★★★2 turns0%
Baseball bat1★★★2 turns0%
Old woman0★★★3 turns5%
Super sheep1★★★6 turns0%
Mole bomb★★★0 turns5%
221 bytes Run!   1
16:19, 28 April 2008 Warmer Invincible Variation WWP.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
229 bytes KoreanRedDragon Game: Worms World Party Scheme: Warmer Variation: All weapons, God mode recommended, no crates 1
16:20, 28 April 2008 Warmer Roper Variation WWP.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
229 bytes KoreanRedDragon Game: Worms World Party Scheme: Warmer Variation: Roper weapons, 200 starting health, +20 health crates 1
16:20, 28 April 2008 Warmer Minimalist Variation WWP.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
229 bytes KoreanRedDragon Game: Worms World Party Scheme: Warmer Variation: No weapons, no crates 1
17:18, 14 July 2009 WASquigglyP 1.png (file) 256 bytes Deadcode Numeral 1 in Worms Armageddon's squiggly front-end font, proportional (variable-width) 1
17:11, 14 July 2009 WASquiggly 1.png (file) 261 bytes Deadcode Numeral 1 in Worms Armageddon's squiggly front-end font 1
17:12, 9 August 2007 Pirate.gif (file) 276 bytes CyberShadow Pirate with a pipe. Uploaded specially for User:Invictus. 1
04:07, 22 May 2010 Worms2 icon orig.gif (file) 289 bytes Explorer09 3 pixels are corrected. (Originally they are transparent in the icon but I've confirmed that they are all white.) 2
13:20, 5 June 2010 OptEdit icon.png (file) 295 bytes Explorer09 + transparency (this time for real) 4
17:18, 14 July 2009 WASquigglyP 5.png (file) 296 bytes Deadcode Numeral 5 in Worms Armageddon's squiggly front-end font, proportional (variable-width) 1
07:04, 19 June 2011 Blitz Fort.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability127%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay1 second
Dud minesNo
Manual worm placementYes
Initial worm energy120
Turn time40 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka20 turns246%
Homing missile0★ × 120 turns4%
Mortar0★★★0 turns12%
Grenade20 turns3%
Cluster bomb1★★0 turns3%
Petrol bomb23 turns0%
Banana bomb0★ × 120 turns3%
Handgun3★ × 140 turns0%
Shotgun1★ × 160 turns8%
Longbow0★★0 turns6%
Prod0 turns0%
Blowtorch20 turns0%
Drill10 turns0%
Girder30 turns0%
Ninja rope20 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport10 turns0%
Homing pigeon0★ × 110 turns4%
Holy hand-grenade00 turns2%
Sheep launcher0★ × 120 turns4%
Super sheep★ × 2560 turns0%
Jet pack10 turns0%
Low gravity0 turns0%
Fast walk0 turns0%
Magic bullet00 turns8%
Indian nuclear test00 turns6%
Select worm20 turns0%
Mole squadron00 turns3%
Sheep strike00 turns1%
297 bytes DumbBongChow Without action replay which fixes rare antisink issue. 2
19:23, 20 September 2009 Skunk17.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects27 × Mines
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy150
Turn time45 seconds
Round time20 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka00 turns1%
Homing missile00 turns1%
Mortar00 turns1%
Grenade00 turns1%
Cluster bomb00 turns1%
Skunk10 turns7%
Petrol bomb00 turns1%
Handgun00 turns1%
Shotgun00 turns1%
Uzi00 turns1%
Minigun00 turns1%
Longbow00 turns1%
Airstrike00 turns1%
Napalm strike00 turns1%
Mine00 turns1%
Fire punch0 turns1%
Dragonball0 turns1%
Kamikaze0 turns1%
Prod0 turns0%
Axe00 turns1%
Blowtorch0 turns0%
Drill0 turns0%
Girder2★ × 70 turns1%
Ninja rope1★ × 2560 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport0 turns0%
Baseball bat00 turns1%
Flame thrower00 turns1%
Old woman00 turns1%
Mole bomb00 turns1%
Low gravity10 turns0%
Fast walk10 turns0%
Invisibility13 turns0%
Freeze10 turns1%
Mine Strike13 turns1%
Girder starter pack2★ × 70 turns1%
Earthquake13 turns1%
Scales of justice00 turns1%
Indian nuclear test00 turns1%
Mole squadron13 turns1%
MB bomb00 turns1%
Suicide bomber0 turns1%
Mail strike00 turns1%
297 bytes Balee This is an example scheme of Skunk17. 1
04:31, 1 September 2009 Only Crates.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability127%
Donor cardsYes
Health crate probability20%
Health crate energy50
Utility crate probability50%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time25 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns2%
Mortar0★★★0 turns1%
Grenade0★★★0 turns2%
Cluster bomb0★★★0 turns2%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns4%
Uzi0★★★0 turns4%
Minigun0★★★0 turns2%
Longbow0★★★★0 turns3%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns3%
Fire punch0★★★★★0 turns5%
Dragonball0★★★★★0 turns5%
Kamikaze0★★★0 turns1%
Axe0★★★0 turns2%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope00 turns1%
Teleport0 turns0%
Dynamite0★★★0 turns2%
Sheep0★★★0 turns2%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0 turns0%
Mole squadron00 turns16%
297 bytes FoxHound   3
22:07, 25 June 2011 Jumper.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability125%
Donor cardsYes
Health crate probability50%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay2 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time45 seconds
Round time8 minutes
Number of rounds3
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★1 turn30%
Homing missile0★★★1 turn55%
Grenade0★★★1 turn4%
Cluster bomb0★★★1 turn17%
Petrol bomb0★★★1 turn40%
Banana bomb0★★★2 turns14%
Shotgun0★★★1 turn55%
Uzi0★★★1 turn4%
Minigun0★★★1 turn40%
Longbow0★★★1 turn54%
Airstrike0★★★1 turn3%
Napalm strike0★★★1 turn3%
Mine0★★★1 turn4%
Fire punch0★★★1 turn16%
Dragonball0★★★1 turn16%
Prod2★★★2 turns0%
Axe0★★★1 turn53%
Blowtorch0★★★1 turn15%
Drill0★★★1 turn15%
Girder3★★★0 turns14%
Ninja rope0★★★1 turn1%
Parachute0 turns0%
Bungee rope0 turns15%
Teleport0 turns0%
Dynamite0★★★1 turn15%
Sheep0★★★1 turn28%
Baseball bat0★★★1 turn15%
Flame thrower0★★★1 turn53%
Homing pigeon0★★★1 turn28%
Mad cow0★★★2 turns14%
Holy hand-grenade0★★★1 turn27%
Old woman0★★★1 turn28%
Sheep launcher0★★★1 turn41%
Super sheep0★★★1 turn2%
Mole bomb0★★★1 turn2%
Jet pack12 turns0%
Low gravity11 turn0%
Laser sight100 turns0%
Fast walk0 turns0%
Invisibility15 turns0%
Freeze01 turn1%
Super banana bomb01 turn1%
Scales of justice100 turns0%
Magic bullet01 turn5%
Select worm20 turns0%
Mole squadron01 turn85%
MB bomb01 turn1%
Concrete donkey100 turns0%
297 bytes DumbBongChow Updated Jumper with no delay bungee and parachute. 2
07:05, 19 June 2011 Gravity Warfare.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability50%
Health crate energy50
Utility crate probability0%
Hazardous objects4 × Oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy240
Turn time45 seconds
Round time9 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka3★★★0 turns246%
Homing missile0★★★0 turns9%
Grenade2★★★0 turns4%
Banana bomb00 turns2%
Mine1★★★0 turns10%
Prod0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite0★★★0 turns7%
Sheep0★★★0 turns8%
Homing pigeon0★★★0 turns5%
Mad cow00 turns3%
Holy hand-grenade1★★★0 turns4%
Old woman0★★★0 turns6%
Sheep launcher0★★★0 turns6%
Super sheep0★★★0 turns6%
Mole bomb0★ × 150 turns9%
Jet pack★ × 60 turns0%
Fast walk0 turns0%
Ming vase1★★★4 turns0%
Magic bullet00 turns6%
Indian nuclear test00 turns24%
Select worm20 turns0%
Mole squadron00 turns11%
Mail strike00 turns136%
Armageddon00 turns128%
297 bytes DumbBongChow Without action replay which may fixes some rare issue. 2
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