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Date Name Thumbnail Size User Description Versions
13:06, 23 January 2013 DIGGER DEMO.wagame (file) 179 KB Conny   2
11:33, 22 January 2013 DIGGER.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDraw
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (68)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time15 minutes
Number of rounds0
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade0★★★0 turns5%
Banana bomb0★★★0 turns1%
Blowtorch★★★★★0 turns0%
Drill★★★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★★★0 turns0%
Dynamite0★★★0 turns4%
Sheep0★★★0 turns4%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns4%
Super sheep0★★★0 turns3%
Low gravity0 turns0%
Girder starter pack10 turns0%
297 bytes Conny   3
08:00, 25 November 2012 Troll-troll-face.png (file) 47 KB BbICEPMAH Trollface 1
11:54, 14 October 2012 Mission 18 walkthrough.WAgame (file) 40 KB LeTotalKiller A commented walkthrough of mission 18. 1
11:33, 14 October 2012 Mission 23 walkthrough.WAgame (file) 33 KB LeTotalKiller A commented walkthrough of mission 23. 1
16:02, 13 October 2012 Mission 33 walkthrough.WAgame (file) 31 KB LeTotalKiller A commented walkthrough of mission 33. 1
21:52, 12 October 2012 Mission 21 walkthrough.WAgame (file) 36 KB LeTotalKiller A commented walkthrough of mission 21. 1
15:49, 3 October 2012 Friction255.WAgame (file) 17 KB LeTotalKiller An example mission where the friction value has been set to 255, and where that causes a problem because a worm doesn't stop sliding. The problem kicks in the third turn (approx. 00:30). 1
09:40, 30 September 2012 BGtest full png std.png (file) 150 KB Deadcode PNG optimized 2
03:07, 30 September 2012 BGtest full bit std.png (file) 165 KB Deadcode PNG optimized 2
11:44, 29 September 2012 SchemeEddy.png (file) 64 KB Deadcode PNG optimized 2
11:23, 29 September 2012 Weapon navbox.png (file) 59 KB Deadcode Replace Crate Shower, Crate Spy, and Double Damage with unpalettized versions. Clean up Worms DC Grenade Launcher and Sheep-on-a-Rope. 7
05:44, 29 September 2012 Hasbro Action Game Pack Boxart.png (file) 10 KB Explorer09 From this page: http://www.amazon.com/Hasbro-Interactive-99540-Action-Game/dp/B00002S9N8 Direct link to image: http://ecx.images-amazon.com/images/I/41GZSEYJFKL.gif 1
21:18, 28 September 2012 TeamED.png (file) 32 KB Deadcode PNG optimized 4
22:04, 24 September 2012 Hasbro Action Game Pack Boxart.jpeg (file) 9 KB Shadowman This is honestly as good as it gets. Sorry about that. 1
10:04, 15 September 2012 Mission 19 walkthrough.WAgame (file) 49 KB Melon A commented gold medal walkthrough for WA mission 19. 1
09:35, 15 September 2012 Mission 13 walkthrough.WAgame (file) 40 KB Melon A commented walkthrough to get a gold medal on WA mission 13. 1
17:48, 28 August 2012 Schemed screenshot.png (file) 15 KB StepS A newer screenshot. 3
20:10, 23 August 2012 Armarecorder screenshot.PNG (file) 16 KB StepS A newer screenshot. 2
20:15, 22 August 2012 Paranoia.WAgame (file) 69 KB StepS New replay 2
22:07, 16 August 2012 Paranoia.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects18 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy65
Turn time0 seconds
Round time1 seconds
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Petrol bomb★★★0 turns0%
Shotgun★★★0 turns0%
Mine★★★0 turns0%
Dragonball★★★0 turns0%
Blowtorch★★★0 turns0%
Flame thrower★★★0 turns0%
Mad cow1★★★6 turns0%
297 bytes StepS   1
17:53, 5 August 2012 WeirdShopper.wsc (file)
Game options
OptionsSetting
Hot-seat time11 seconds
Retreat time0 seconds
Rope retreat time9 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×87
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startUnknown (2)
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability127%
Donor cardsYes
Health crate probability63%
Health crate energy255
Utility crate probability0%
Hazardous objects250 × Mines & oil drums
Mine delay8 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy255
Turn time27 seconds
Round time3 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaYes
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★ × 110 turns0%
Homing missile0★★★★0 turns2%
Mortar0★★★★0 turns1%
Grenade1★ × 153 turns1%
Cluster bomb1★ × 154 turns1%
Petrol bomb0★★★★0 turns2%
Banana bomb1★ × 155 turns1%
Shotgun0★★★★0 turns1%
Mine0★★★★0 turns3%
Axe0★★★★0 turns1%
Drill★ × 150 turns0%
Ninja rope★★★★★0 turns0%
Parachute5★★★0 turns0%
Dynamite0★★★★0 turns4%
Sheep0★★★0 turns3%
Homing pigeon0★★★★0 turns4%
Mad cow0★★★0 turns4%
Holy hand-grenade0★ × 2560 turns3%
Old woman0★★★0 turns4%
Sheep launcher0★★★0 turns4%
Super sheep0★★★0 turns4%
Damage x210 turns0%
Freeze10 turns0%
Girder starter pack255 turns0%
297 bytes Pac-Man WeirdShopper scheme file 1
13:42, 5 August 2012 Main screen.png (file) 83 KB The SCS Pro Snooper 3 (3.0.0.322) main screenshot 1
10:39, 5 August 2012 WormsPALEditor Icon.png (file) 4 KB Pac-Man Worms PAL Editor 1.0.0.0 icon 1
13:52, 13 July 2012 Capture-options.png (file) 27 KB CyberShadow Forgot the alpha channel 6
19:18, 20 May 2012 SheepGlitch2.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (12)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy1
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bungee rope★★★★★0 turns0%
Super sheep★★★0 turns0%
Jet pack★ × 60 turns0%
Select worm0★★★0 turns164%
Mole squadron00 turns7%
Mail strike00 turns6%
297 bytes M4Dbrat Sheep Glitch scheme with Bungee and Jet Pack. 1
19:17, 20 May 2012 SheepGlitch.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy100
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenYes
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★1 turn1%
Napalm strike0★★★1 turn1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep★★★0 turns2%
Mole bomb0★★★0 turns2%
Low gravity0 turns0%
Mole squadron00 turns7%
297 bytes M4Dbrat Sheep Glitch scheme, used at Worm Olympics. 1
07:11, 17 May 2012 Wormsdc-wahell.gif (file) 55 KB Squirminator2k Screenshot demonstrating WormsDC's customization abilities - the W2/WA/WWP "HELL" terrain style has been imported via the WormPrefs application and a not inconsiderable amount of resampling by Squirminator2k. 1
13:31, 11 May 2012 Sheep BnG.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy250
Turn time15 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenYes
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Fire punch★★★0 turns0%
Blowtorch3★★★0 turns0%
Drill3★★★0 turns0%
Girder3★★★0 turns0%
Teleport0 turns0%
Sheep★★★255 turns0%
Super sheep★★★255 turns0%
Low gravity0 turns0%
297 bytes M4Dbrat Sheep BnG with no ability to use sheeps. 1
13:00, 11 May 2012 Parachute Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time8 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (24)
Mine delay2 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time30 seconds
Round time120 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunYes
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka3★★★★★0 turns1%
Homing missile0★★★★★0 turns2%
Grenade0★★★0 turns2%
Petrol bomb0★★★0 turns2%
Shotgun0★★★0 turns39%
Minigun0★★★0 turns39%
Mine0★★★0 turns3%
Fire punch1★★★★★0 turns0%
Parachute0 turns0%
Dynamite0★★★0 turns3%
Sheep0★★★0 turns3%
Baseball bat0★★★0 turns1%
Homing pigeon0★★★0 turns2%
Mad cow00 turns1%
Holy hand-grenade00 turns2%
Old woman00 turns3%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Fast walk0 turns0%
Freeze19 turns0%
297 bytes M4Dbrat Scheme for Chute Shopper. 1
12:12, 7 April 2012 EarthquakeTower.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects250 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time30 seconds
Round time120 minutes
Number of rounds0
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★0 turns2%
Mortar0★★★0 turns1%
Grenade0★★★0 turns2%
Cluster bomb0★★★0 turns2%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns4%
Shotgun0★★★0 turns1%
Mine0★★★0 turns3%
Axe0★★★0 turns1%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Teleport★★★0 turns0%
Dynamite0★★★0 turns4%
Sheep0★★★0 turns3%
Homing pigeon0★★★0 turns4%
Mad cow0★★★0 turns4%
Holy hand-grenade0★★★0 turns4%
Old woman0★★★0 turns4%
Sheep launcher0★★★0 turns4%
Super sheep0★★★0 turns4%
Freeze0 turns0%
Earthquake0 turns0%
Select worm0 turns0%
297 bytes Pac-Man Scheme for Earthquake Tower 1
12:07, 7 April 2012 EarthquakeTower.WAgame (file) 388 KB Pac-Man Replay of Earthquake Tower 1
12:06, 7 April 2012 EarthquakeTower.png (file) 6 KB Pac-Man Screenshot of Earthquake Tower 1
10:57, 22 February 2012 Tube Trap.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time12 seconds
Rope retreat time9 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability100%
Health crate energy32
Utility crate probability100%
Hazardous objects19 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy175
Turn time34 seconds
Round time8 minutes
Number of rounds3
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile00 turns5%
Mortar0★★★★0 turns5%
Grenade★★0 turns0%
Cluster bomb★★0 turns0%
Skunk00 turns5%
Petrol bomb00 turns5%
Banana bomb00 turns5%
Handgun★★★★0 turns0%
Shotgun0★★★★★0 turns5%
Uzi0★★★★★0 turns5%
Minigun00 turns5%
Longbow0★★★0 turns5%
Airstrike0★★★0 turns5%
Napalm strike0★★★0 turns5%
Mine★★★0 turns0%
Fire punch0★★0 turns5%
Dragonball0★★0 turns5%
Kamikaze0★★★★★0 turns5%
Prod★★★★★0 turns0%
Axe0★★0 turns5%
Blowtorch★★0 turns0%
Drill0★★★0 turns5%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite★★0 turns0%
Sheep00 turns5%
Baseball bat0 turns0%
297 bytes Richuk 2012 February 22nd (Wednesday) Ammo power has been adjusted to something more sensible. Lots more crates will fall, as they are meant to. It will be rare to not see a crate now. Utility, Ammo and health crates are all enabled 4
18:01, 18 February 2012 ProSnooper 2.PNG (file) 59 KB BbICEPMAH   1
17:07, 18 February 2012 Avatar5647 14.PNG (file) 18 KB BbICEPMAH   1
14:11, 3 February 2012 Armarecicon.png (file) 203 bytes StepS Armageddon Recorder's icon, found in the executable. 1
18:52, 9 January 2012 Kawoosh's first online game.WAgame (file) 196 KB StepS The first Kawoosh's online game. Playing as "Kamikadze". 1
03:20, 8 January 2012 Shotgun trick.png (file) 5 KB FoxHound It's possible to make the shot pass through a worm, without hitting it. A Shotgun trick. 1
19:12, 6 January 2012 Ae-setup-folderstructure.png (file) 3 KB CyberShadow Add OpenGL 2
04:37, 22 December 2011 DrillDepthDistributionGraph.svg (file) 138 KB Deadcode New test run, now truly random, with far more samples 2
10:35, 22 November 2011 AnimalGaps.PNG (file) 19 KB Mablak   3
05:45, 22 November 2011 ClimbingSlopes.PNG (file) 12 KB Mablak Reverted to version as of 05:42, 22 November 2011 6
04:53, 22 November 2011 DeadcodeMole.WAgame (file) 14 KB Mablak Deadcode's Michelson-Moley experiment. 1
04:30, 22 November 2011 NarrowArea2.PNG (file) 2 KB Mablak   1
04:30, 22 November 2011 NarrowArea1.PNG (file) 2 KB Mablak   1
04:29, 22 November 2011 ClimbingJump.PNG (file) 3 KB Mablak   1
04:29, 22 November 2011 AnimalTurning.PNG (file) 5 KB Mablak   1
04:28, 22 November 2011 AnimalPixelDetection2.PNG (file) 3 KB Mablak   1
04:28, 22 November 2011 AnimalPixelDetection1.PNG (file) 3 KB Mablak   1
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