Difference between revisions of "Hysteria"

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({{inf}} and {{na}} templating coz CyberShadow said so)
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!Weapon!!Quantity!!Power!!Turn delay!!Crate chance
 
!Weapon!!Quantity!!Power!!Turn delay!!Crate chance
 
|-
 
|-
|[[Jet Pack]]||[[w:Infinity|∞]]||[[w:N/a|N/A]]||0||0
+
| [[Jet Pack]] || {{inf}} || {{na}} || 0 || 0
 
|-
 
|-
|[[Bazooka]]||[[w:Infinity|∞]]||3||0||0
+
| [[Bazooka]] || {{inf}} || 3 || 0 || 0
 
|-
 
|-
|[[Grenade]]||[[w:Infinity|∞]]||3||0||0
+
| [[Grenade]] || {{inf}} || 3 || 0 || 0
 
|-
 
|-
|[[Shotgun]]||[[w:Infinity|∞]]||3||0||0
+
| [[Shotgun]] || {{inf}} || 3 || 0 || 0
 
|-
 
|-
|[[Fire Punch]]||[[w:Infinity|∞]]||3||0||0
+
| [[Fire Punch]] || {{inf}} || 3 || 0 || 0
 
|-
 
|-
|[[Mine]]||[[w:Infinity|∞]]||3||0||0
+
| [[Mine]] || {{inf}} || 3 || 0 || 0
 
|-
 
|-
|[[Blowtorch]]||[[w:Infinity|∞]]||3||0||0
+
| [[Blowtorch]] || {{inf}} || 3 || 0 || 0
 
|-
 
|-
|[[Teleport]]||[[w:Infinity|∞]]||[[w:N/a|N/A]]||0||0
+
| [[Teleport]] || {{inf}} || [[w:N/a|N/A]] || 0 || 0
 
|-
 
|-
|[[Flamethrower]]||[[w:Infinity|∞]]||3||0||0
+
| [[Flamethrower]] || {{inf}} || 3 || 0 || 0
 
|-
 
|-
|[[Petrol]]||[[w:Infinity|∞]]||3||0||0
+
| [[Petrol]] || {{inf}} || 3 || 0 || 0
 
|-
 
|-
|[[Mad cows]]||1||3||2||0
+
| [[Mad cows]] || 1 || 3 ||2 || 0
|-
+
|-
+
|all others||0||[[w:N/a|N/A]]||[[w:N/a|N/A]]||[[w:N/a|N/A]]
+
 
|}
 
|}
 +
  
 
{|
 
{|
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!Option!!State or value
 
!Option!!State or value
 
|-
 
|-
|Worm health||80
+
| Worm health || 80
 
|-
 
|-
|Rounds per match||1
+
| Rounds per match || 1
 
|-
 
|-
|Worm selection||off
+
| Worm selection || off
 
|-
 
|-
|Manual worm placement||off
+
| Manual worm placement || off
 
|-
 
|-
|Anchored worms||off
+
| Anchored worms || off
 
|-
 
|-
|Stockpiling||[[w:N/a|N/A]]
+
| Stockpiling || {{na}}
 
|-
 
|-
|Donor cards||off
+
| Donor cards || off
 
|-
 
|-
|Fall damage||on
+
| Fall damage || on
 
|-
 
|-
|Round time||00:10
+
| Round time || 00:10
 
|-
 
|-
|Turn time||1
+
| Turn time || 1
 
|-
 
|-
|Retreat time||5
+
| Retreat time || 5
 
|-
 
|-
|Rope retreat time||5
+
| Rope retreat time || 5
 
|-
 
|-
|Hotseat time||10
+
| Hotseat time || 10
 
|-
 
|-
|Display round time remaining||on
+
| Display round time remaining || on
 
|-
 
|-
|all Crate probabilities||0
+
| all Crate probabilities || 0
 
|-
 
|-
|Health crate value||[[w:N/a|N/A]]
+
| Health crate value || {{na}}
 
|-
 
|-
|Mines/Oil drums||mines
+
| Mines/Oil drums || mines
 
|-
 
|-
|Sudden death event||flooding
+
| Sudden death event || flooding
 
|-
 
|-
|Water rise rate||fast
+
| Water rise rate || fast
 
|-
 
|-
|Automatic replays||off
+
| Automatic replays || off
 
|-
 
|-
|Blood||on
+
| Blood || on
 
|-
 
|-
|Sheep heaven||off
+
| Sheep heaven || off
 
|-
 
|-
|Indestructable terrain||off
+
| Indestructable terrain || off
 
|-
 
|-
|Indestructable worms||off
+
| Indestructable worms || off
 
|}
 
|}

Revision as of 12:20, 3 November 2007

(Up to Schemes)

Hysteria is a special scheme where quick thinking and reflexes are vital. Each turn only lasts for a meagre one second, in which the player must select and fire a weapon.

There is one weapon available on each of the function keys, and they all come in infinite supply, except for 1 cow. Each turn also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn.

Sudden death occurs in 10 seconds. However, because the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely provided no player times out. When Sudden death occurs, the worms get nuked and the water rises very quickly.

Each player also has infinite jet packs. These require that the player instantly drops a mine after equipping the jet pack, so he has 5 seconds of retreat time in which to guide his worm.

The original Hysteria scheme can be downloaded here. Please note that it is a Worms Armageddon scheme 2 file.

Standard scheme

Weapons
Weapon Quantity Power Turn delay Crate chance
Jet Pack Template:Inf Template:Na 0 0
Bazooka Template:Inf 3 0 0
Grenade Template:Inf 3 0 0
Shotgun Template:Inf 3 0 0
Fire Punch Template:Inf 3 0 0
Mine Template:Inf 3 0 0
Blowtorch Template:Inf 3 0 0
Teleport Template:Inf N/A 0 0
Flamethrower Template:Inf 3 0 0
Petrol Template:Inf 3 0 0
Mad cows 1 3 2 0


Options
Option State or value
Worm health 80
Rounds per match 1
Worm selection off
Manual worm placement off
Anchored worms off
Stockpiling Template:Na
Donor cards off
Fall damage on
Round time 00:10
Turn time 1
Retreat time 5
Rope retreat time 5
Hotseat time 10
Display round time remaining on
all Crate probabilities 0
Health crate value Template:Na
Mines/Oil drums mines
Sudden death event flooding
Water rise rate fast
Automatic replays off
Blood on
Sheep heaven off
Indestructable terrain off
Indestructable worms off
Personal tools