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  • ...[[Worms World Party]], and has been fixed in the 3.6.19.7 [[Updates (Worms Armageddon)|W:A Beta update]].
    847 bytes (149 words) - 23:22, 19 March 2013
  • ...lled off with the [[Ninja Rope]] in certain first- and second-generation ''Worms'' games. This trick is only possible in Worms 2 and Worms Armageddon 1.0. (Worms Armageddon 3.8 and above turn it into a feature that can be enabled with the '''Indian
    2 KB (299 words) - 17:34, 30 May 2024
  • | name = Worms Armageddon Randomizer | caption = Worms Armageddon Randomizer logo
    2 KB (239 words) - 14:52, 4 April 2011
  • Evz is the author of the [[Worms Armageddon Randomizer (WA:R)]].
    183 bytes (28 words) - 21:40, 27 April 2008
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...he '''Banana Bomb''' (sometimes referred to as '''Nana''' in [[Terminology|worms terminology]]) destroys the myth that fruit is good for your health. It is
    3 KB (513 words) - 00:37, 26 January 2021
  • ...text-align: center">[http://worms2d.info/files/Worms_Armageddon.pdf Worms Armageddon manual]</div> ...TION__<div class="toccolours">Below is an complete transcript of the Worms Armageddon manual.</div>
    3 KB (336 words) - 11:24, 14 September 2012
  • [[Worms Armageddon mission file|W:A missions]] are comprised from a .wam file, | 24 || Mission23.wam || Countdown to Armageddon! || 5 || CD:\DATA\Image\City.img
    4 KB (542 words) - 08:27, 23 July 2020
  • The Worms Armageddon mission file is the file format used to store missions. It contains many ty ...w is an almost-complete documentation on the file format. A few notes from Worms World Party are also mentioned due to its mission editor existing, but this
    34 KB (5,332 words) - 10:18, 31 May 2023
  • ...to view a particular setting for all weapons, much like the way the Worms Armageddon weapons editor works. Here I propose a few conveniences to make the editor ...ns in fact, enough for all Worms Armageddon weapons and all the [[Weapons (Worms Unlimited)|weapons suggestion]] archived on this site, with enough space le
    11 KB (1,882 words) - 17:22, 22 December 2010
  • * '''Worms Health''' (It would be adjustable for every worm. God mode could be made fo * '''Automatic/Manual Worm Placement'''(You would be able to set how many worms you place manually and how many are placed randomly)
    17 KB (2,697 words) - 17:08, 2 July 2013
  • Map size would be derestricted, or have its limits increased for Worms Unlimited. The only good reason for restricting map size is for file transf ...le. The simple editor would include all the current abilities of the Worms Armageddon map editor, with a few improvements in efficiency, interface and some extra
    13 KB (2,213 words) - 12:10, 8 August 2022
  • ...r is a feature devised by ''Deadcode'', who works on the updates for Worms Armageddon and will eventually implement it into WA. When in the host-join lobby, it i ...ave options much like that of the Fiddler (a third-party program for Worms Armageddon), allowing far more customisability and even selection of sprites used.
    7 KB (1,180 words) - 17:24, 22 December 2010
  • |Worms, Worms DC, Worms 2, W:A, WWP}} Mines are incredibly common in the Worms games, largely due to the fact that they randomly appear on the landscape u
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...in, and was also present there during the frame where it checks for nearby worms (every 1/5th of a second). This is most easily achieved by having the mine The ability to detonate dud mines is planned to be re-introduced to [[Worms Armageddon]], but only when a more suitable and sensible reason for detonation is deci
    2 KB (328 words) - 23:22, 19 March 2013
  • ...scritorio virtual, a través del comando "explorer "/desktop=640x480,Worms Armageddon" [''línea de comando completa a WA.exe''] /novirtualdesktop". (El parámet ...C|es}} Al organizar una partida, si se elegía la opción Orden al azar de Worms a través del botón de Selección de Worm, no se actualizaba la versión d
    67 KB (12,007 words) - 13:50, 16 March 2011
  • | games = [[Worms Armageddon|W:A]] ...y]]) was a module for [[WormKit]] that could modify parts of the ''[[Worms Armageddon]]'' physics to create [[Wormpot]]-like effects, and adapted some features o
    16 KB (2,466 words) - 11:49, 12 May 2024
  • * [[References to other media]]: the Worms Armageddon english description "Your produce alone was well worth the trip" is a refer
    882 bytes (130 words) - 05:19, 12 November 2023
  • |Worms DC, Worms 2, WA &amp; WWP}} ...'s Magic Bullet]]. The original version of the Super Sheep first seen in [[Worms: The Directors Cut]] could fly underwater as standard.
    5 KB (806 words) - 02:43, 12 September 2022
  • | games = [[Worms Armageddon|W:A]]
    1 KB (141 words) - 20:49, 28 July 2020
  • |Worms DC, Worms 2, W:A, WWP}} ...igence of the weapon appears higher in [[Worms 2]] than it does in [[Worms Armageddon]] onwards.
    2 KB (338 words) - 18:49, 16 May 2021

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