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  • ...d their functions for the TypeOfEvent settings in events and sequences. Do bear in mind that some of them are only particularly useful in one or the other,
    34 KB (5,332 words) - 10:18, 31 May 2023
  • ...ry time you start the program, it will connect to GameSurge automatically. Bear in mind, however, that you must still join your channel manually.
    11 KB (1,828 words) - 13:17, 27 December 2009
  • ...tes, which contain a [[Longbow]] and a [[Dynamite]]. Fly back to the polar bear and drop the dynamite to open a hole to reach the enemy. * Sudden death can be a pain in the neck or a blessing... just bear it in mind as it comes quite quickly.
    24 KB (4,088 words) - 12:48, 5 January 2024
  • ...AVE ADDITIONALLY SEEN IN HISTORY WHAT COMES OF RUINING GAME ENGINE, PLEASE BEAR WITH ME FOR A SECOND, IMPORTANT NOTICE. LET US DO MORE WRONG OR ASSUME WHAT
    7 KB (1,328 words) - 02:19, 20 December 2008
  • ...not positioned there. Given D3D9Wnd's scope, developing such patches would bear a lot of burden both on code and development, and still not produce perfect
    8 KB (1,168 words) - 21:06, 27 April 2024
  • ===== Baby Bear's Big Shopper ===== ...es.php?type%5B%5D=7 released] on BTP: Big Shopper by [[User:Baby Bear|Baby Bear]]. It does not mention about RubberWorm on the description, so it is not li
    8 KB (1,348 words) - 15:18, 17 October 2022
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