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- ...d their functions for the TypeOfEvent settings in events and sequences. Do bear in mind that some of them are only particularly useful in one or the other,34 KB (5,332 words) - 10:18, 31 May 2023
- ...ry time you start the program, it will connect to GameSurge automatically. Bear in mind, however, that you must still join your channel manually.11 KB (1,828 words) - 13:17, 27 December 2009
- ...tes, which contain a [[Longbow]] and a [[Dynamite]]. Fly back to the polar bear and drop the dynamite to open a hole to reach the enemy. * Sudden death can be a pain in the neck or a blessing... just bear it in mind as it comes quite quickly.24 KB (4,088 words) - 12:48, 5 January 2024
- ...AVE ADDITIONALLY SEEN IN HISTORY WHAT COMES OF RUINING GAME ENGINE, PLEASE BEAR WITH ME FOR A SECOND, IMPORTANT NOTICE. LET US DO MORE WRONG OR ASSUME WHAT7 KB (1,328 words) - 02:19, 20 December 2008
- ...not positioned there. Given D3D9Wnd's scope, developing such patches would bear a lot of burden both on code and development, and still not produce perfect8 KB (1,168 words) - 21:06, 27 April 2024
- ===== Baby Bear's Big Shopper ===== ...es.php?type%5B%5D=7 released] on BTP: Big Shopper by [[User:Baby Bear|Baby Bear]]. It does not mention about RubberWorm on the description, so it is not li8 KB (1,348 words) - 15:18, 17 October 2022