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File list
 
Date Name Thumbnail Size Description Versions
04:31, 9 October 2011 Pro.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability20%
Donor cardsNo
Health crate probability10%
Health crate energy25
Utility crate probability10%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time30 seconds
Round time10 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledYes
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★2 turns1%
Mortar5★★★0 turns0%
Grenade★★★★0 turns0%
Cluster bomb3★★★0 turns0%
Skunk1★★★2 turns1%
Petrol bomb2★★★★0 turns0%
Banana bomb1★★3 turns0%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns1%
Longbow2★★★0 turns0%
Airstrike1★★5 turns1%
Napalm strike1★★7 turns1%
Mine2★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe1★★★0 turns0%
Blowtorch3★★★0 turns0%
Drill3★★★0 turns0%
Girder3★★★0 turns0%
Ninja rope3★★0 turns1%
Parachute20 turns0%
Bungee rope20 turns0%
Teleport20 turns0%
Dynamite1★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat1★★★2 turns1%
Flame thrower0★★★1 turn2%
Homing pigeon0★★★1 turn2%
Mad cow0★★★1 turn2%
Holy hand-grenade0★★★1 turn2%
Old woman0★★★1 turn2%
Sheep launcher0★★★1 turn2%
Super sheep0★★★1 turn2%
Mole bomb0★★★1 turn2%
Fast walk10 turns0%
Freeze10 turns0%
Suicide bomber10 turns0%
297 bytes A standard default scheme which requires great amount of strategy. 1
03:47, 9 October 2011 WO--2011-08-06-0400PM--Pro--Final Round--K4Tsis oinky AduN avirex-.wagame (file) 178 KB Worms Summer Olympics 2011 Round 2 2v2 match up. 1
21:25, 1 October 2011 Neocombat 1v1 Round 3 2011-10-01.WAgame (file) 55 KB Replay for the latest version of Neocombat 1
21:17, 1 October 2011 Neocombat.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise13 pixels/turn
Weapon crate probability120%
Donor cardsNo
Health crate probability90%
Health crate energy50
Utility crate probability0%
Hazardous objects10 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time40 seconds
Round time12 minutes
Number of rounds2
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka2★★★1 turn51%
Homing missile1★★★1 turn21%
Mortar2★★★0 turns0%
Grenade21 turn30%
Cluster bomb2★★★0 turns0%
Skunk1★★★0 turns0%
Petrol bomb1★★★2 turns0%
Banana bomb0★ × 122 turns16%
Handgun2★★★0 turns0%
Shotgun1★★★1 turn21%
Uzi0★★★1 turn21%
Minigun0★★★2 turns29%
Longbow1★★★1 turn0%
Airstrike0★★★1 turn44%
Napalm strike0★★★2 turns30%
Mine1★★★0 turns10%
Fire punch2★★★0 turns0%
Dragonball2★★★0 turns0%
Kamikaze1★ × 152 turns0%
Prod3★★★0 turns0%
Axe0★★★2 turns54%
Blowtorch4★★★0 turns0%
Drill1★★★2 turns0%
Girder3★★★1 turn15%
Ninja rope2★★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport10 turns2%
Dynamite0★★★1 turn6%
Sheep0★★★1 turn58%
Baseball bat1★★★2 turns0%
Flame thrower0★★★2 turns16%
Homing pigeon0★★★1 turn5%
Mad cow0★ × 122 turns15%
Holy hand-grenade0★★★2 turns54%
Old woman0★★★1 turn57%
Sheep launcher0★★★1 turn44%
Super sheep1★★★1 turn17%
Mole bomb1★ × 150 turns21%
Jet pack1★★★0 turns0%
Low gravity20 turns0%
Fast walk0 turns0%
Magic bullet00 turns15%
Indian nuclear test00 turns5%
Select worm30 turns0%
Mole squadron00 turns67%
Sheep strike00 turns1%
297 bytes Further Balance Updates 4
21:53, 21 July 2011 WH Beautiful.png (file) 39 KB Small Size 3
21:40, 21 July 2011 DumbBongFace.png (file) 33 KB Portable Baby!!! 1
04:43, 12 July 2011 DumbBongFace.jpg (file) 7 KB His face needs to consealed because he's too ugly to be used as a avatar for worm2d.info. 1
04:26, 12 July 2011 DumbBongChow.gif (file) 5 KB His face needs to consealed because he's too ugly to be used as a avatar for worm2d.info. 4
22:07, 25 June 2011 Jumper.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability125%
Donor cardsYes
Health crate probability50%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay2 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time45 seconds
Round time8 minutes
Number of rounds3
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★1 turn30%
Homing missile0★★★1 turn55%
Grenade0★★★1 turn4%
Cluster bomb0★★★1 turn17%
Petrol bomb0★★★1 turn40%
Banana bomb0★★★2 turns14%
Shotgun0★★★1 turn55%
Uzi0★★★1 turn4%
Minigun0★★★1 turn40%
Longbow0★★★1 turn54%
Airstrike0★★★1 turn3%
Napalm strike0★★★1 turn3%
Mine0★★★1 turn4%
Fire punch0★★★1 turn16%
Dragonball0★★★1 turn16%
Prod2★★★2 turns0%
Axe0★★★1 turn53%
Blowtorch0★★★1 turn15%
Drill0★★★1 turn15%
Girder3★★★0 turns14%
Ninja rope0★★★1 turn1%
Parachute0 turns0%
Bungee rope0 turns15%
Teleport0 turns0%
Dynamite0★★★1 turn15%
Sheep0★★★1 turn28%
Baseball bat0★★★1 turn15%
Flame thrower0★★★1 turn53%
Homing pigeon0★★★1 turn28%
Mad cow0★★★2 turns14%
Holy hand-grenade0★★★1 turn27%
Old woman0★★★1 turn28%
Sheep launcher0★★★1 turn41%
Super sheep0★★★1 turn2%
Mole bomb0★★★1 turn2%
Jet pack12 turns0%
Low gravity11 turn0%
Laser sight100 turns0%
Fast walk0 turns0%
Invisibility15 turns0%
Freeze01 turn1%
Super banana bomb01 turn1%
Scales of justice100 turns0%
Magic bullet01 turn5%
Select worm20 turns0%
Mole squadron01 turn85%
MB bomb01 turn1%
Concrete donkey100 turns0%
297 bytes Updated Jumper with no delay bungee and parachute. 2
23:42, 22 June 2011 DBC's Kaos.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability125%
Donor cardsYes
Health crate probability110%
Health crate energy200
Utility crate probability65%
Hazardous objects5 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time50 seconds
Round time20 minutes
Number of rounds2
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns5%
Grenade0★★★0 turns5%
Cluster bomb0★★★0 turns5%
Petrol bomb0★★★0 turns5%
Banana bomb00 turns5%
Shotgun0★★★0 turns5%
Uzi0★★★0 turns5%
Minigun0★★★0 turns5%
Longbow0★★★0 turns5%
Airstrike0★★★0 turns5%
Napalm strike0★★★0 turns5%
Mine0★★★0 turns5%
Fire punch0★★★0 turns5%
Dragonball0★★★0 turns5%
Kamikaze0★★★0 turns5%
Prod2★★★0 turns0%
Axe0★★★0 turns5%
Blowtorch2★★★0 turns5%
Drill2★★★0 turns5%
Girder2★★★0 turns5%
Ninja rope10 turns5%
Parachute2★★★0 turns5%
Bungee rope★★★0 turns0%
Teleport0★★★0 turns5%
Dynamite0★★★0 turns5%
Sheep0★★★0 turns5%
Baseball bat0★★★0 turns5%
Flame thrower0★★★0 turns5%
Homing pigeon0★★★0 turns5%
Mad cow0★★★0 turns5%
Holy hand-grenade0★★★0 turns5%
Old woman0★★★0 turns5%
Sheep launcher0★★★0 turns5%
Super sheep0★★★0 turns5%
Mole bomb0★★★0 turns5%
Jet pack0★★★0 turns5%
Low gravity1★★★0 turns5%
Laser sight★★★100 turns5%
Fast walk★★★0 turns5%
Invisibility★★★100 turns5%
Freeze0★★★0 turns5%
Super banana bomb00 turns5%
Girder starter pack0★★★0 turns5%
Scales of justice★★★100 turns5%
Ming vase00 turns5%
Mike's carpet bomb00 turns5%
Magic bullet0★★★0 turns200%
Indian nuclear test0★★★0 turns8%
Mole squadron00 turns7%
Concrete donkey★★★100 turns0%
Armageddon★★★100 turns0%
297 bytes DBC's Kaos, fixes speed limit issue from rope. 1
09:11, 21 June 2011 Neocombat Tutorial.WAgame (file) 230 KB A tutorial of Neocombat with DumbBongChow and DonBoWa. 1
20:06, 20 June 2011 DumbBongChowFace.jpg (file) 113 KB A man of legendary appeareance. 1
19:53, 20 June 2011 Neocombat 1v1 Round 3 2011-06-17.WAgame (file) 68 KB Third round Neocombat game with DumbBongChow and Vince`Kf`. 1
19:53, 20 June 2011 Neocombat 1v1 Round 2 2011-06-17.WAgame (file) 71 KB Second round Neocombat game with DumbBongChow and Vince`Kf`. 1
19:51, 20 June 2011 Neocombat 1v1 Round 1 2011-06-17.WAgame (file) 97 KB First round Neocombat game with DumbBongChow and Vince`Kf`. 1
19:15, 20 June 2011 Neocombat FFA Round 4 2011-06-19.WAgame (file) 196 KB Fourth round Neocombat game with DumbBongChow, JEDI`-B-Lord, and INF`-Drafenno. 1
07:05, 19 June 2011 Gravity Warfare.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability50%
Health crate energy50
Utility crate probability0%
Hazardous objects4 × Oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy240
Turn time45 seconds
Round time9 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka3★★★0 turns246%
Homing missile0★★★0 turns9%
Grenade2★★★0 turns4%
Banana bomb00 turns2%
Mine1★★★0 turns10%
Prod0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite0★★★0 turns7%
Sheep0★★★0 turns8%
Homing pigeon0★★★0 turns5%
Mad cow00 turns3%
Holy hand-grenade1★★★0 turns4%
Old woman0★★★0 turns6%
Sheep launcher0★★★0 turns6%
Super sheep0★★★0 turns6%
Mole bomb0★ × 150 turns9%
Jet pack★ × 60 turns0%
Fast walk0 turns0%
Ming vase1★★★4 turns0%
Magic bullet00 turns6%
Indian nuclear test00 turns24%
Select worm20 turns0%
Mole squadron00 turns11%
Mail strike00 turns136%
Armageddon00 turns128%
297 bytes Without action replay which may fixes some rare issue. 2
07:04, 19 June 2011 Blitz Fort.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability127%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay1 second
Dud minesNo
Manual worm placementYes
Initial worm energy120
Turn time40 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka20 turns246%
Homing missile0★ × 120 turns4%
Mortar0★★★0 turns12%
Grenade20 turns3%
Cluster bomb1★★0 turns3%
Petrol bomb23 turns0%
Banana bomb0★ × 120 turns3%
Handgun3★ × 140 turns0%
Shotgun1★ × 160 turns8%
Longbow0★★0 turns6%
Prod0 turns0%
Blowtorch20 turns0%
Drill10 turns0%
Girder30 turns0%
Ninja rope20 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport10 turns0%
Homing pigeon0★ × 110 turns4%
Holy hand-grenade00 turns2%
Sheep launcher0★ × 120 turns4%
Super sheep★ × 2560 turns0%
Jet pack10 turns0%
Low gravity0 turns0%
Fast walk0 turns0%
Magic bullet00 turns8%
Indian nuclear test00 turns6%
Select worm20 turns0%
Mole squadron00 turns3%
Sheep strike00 turns1%
297 bytes Without action replay which fixes rare antisink issue. 2
03:08, 28 May 2011 Sheep Warfare FFA 2011-05-28.WAgame (file) 487 KB Sheep Warfare game with DumbBongChow, SiD, and arcs. 4
02:18, 17 May 2011 Blitz Fort 2011-05-17 DumbBongChow, UISxWaterMelon.WAgame (file) 145 KB Blitz Fort game with DumbBongChow and UISxWaterMelon. 1
23:01, 7 May 2011 DBC US.gif (file) 918 bytes American Flag 1
23:00, 7 May 2011 DBC KR.gif (file) 917 bytes South Korean Flag 1
22:36, 7 May 2011 RW DBC's Kaos.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability125%
Donor cardsYes
Health crate probability110%
Health crate energy200
Utility crate probability65%
Hazardous objects5 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time50 seconds
Round time20 minutes
Number of rounds2
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns5%
Grenade0★★★0 turns5%
Cluster bomb0★★★0 turns5%
Petrol bomb0★★★0 turns5%
Banana bomb00 turns5%
Shotgun0★★★0 turns5%
Uzi0★★★0 turns5%
Minigun0★★★0 turns5%
Longbow0★★★0 turns5%
Airstrike0★★★0 turns5%
Napalm strike0★★★0 turns5%
Mine0★★★0 turns5%
Fire punch0★★★0 turns5%
Dragonball0★★★0 turns5%
Kamikaze0★★★0 turns5%
Prod2★★★0 turns0%
Axe0★★★0 turns5%
Blowtorch2★★★0 turns5%
Drill2★★★0 turns5%
Girder2★★★0 turns5%
Ninja rope10 turns5%
Parachute2★★★0 turns5%
Bungee rope★★★0 turns0%
Teleport0★★★0 turns5%
Dynamite0★★★0 turns5%
Sheep0★★★0 turns5%
Baseball bat0★★★0 turns5%
Flame thrower0★★★0 turns5%
Homing pigeon0★★★0 turns5%
Mad cow0★★★0 turns5%
Holy hand-grenade0★★★0 turns5%
Old woman0★★★0 turns5%
Sheep launcher0★★★0 turns5%
Super sheep0★★★0 turns5%
Mole bomb0★★★0 turns5%
Jet pack0★★★0 turns5%
Low gravity1★★★0 turns5%
Laser sight★★★100 turns5%
Fast walk★★★0 turns5%
Invisibility★★★100 turns5%
Freeze0★★★0 turns5%
Super banana bomb00 turns5%
Mine Strike0★★★0 turns5%
Girder starter pack0★★★0 turns5%
Scales of justice★★★100 turns5%
Ming vase00 turns5%
Mike's carpet bomb00 turns5%
Magic bullet0★★★0 turns200%
Indian nuclear test0★★★0 turns8%
Mole squadron00 turns7%
Concrete donkey★★★100 turns0%
Armageddon★★★100 turns0%
297 bytes   2
22:01, 7 May 2011 SheepGlitch 2011-01-31 DumbBongWorms MEDVEDxEvilPunk, IL`Gal`pH.WAgame (file) 114 KB SheepGlitch game with DumbBongChow, MEDVEDxEvilPunk, and IL`Gal`pH. 2nd_Round_2011-04-23_TSR`Masta_vs_DumbBongChow.WAgame 1
21:14, 7 May 2011 JetPack Assault.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects10 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time36 seconds
Round time12 minutes
Number of rounds2
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka2★★★0 turns12%
Homing missile0★★★0 turns9%
Mortar1★★★0 turns0%
Grenade0★★★0 turns4%
Cluster bomb1★★★0 turns0%
Petrol bomb1★★★2 turns0%
Banana bomb0★★★2 turns1%
Handgun2★★★0 turns0%
Shotgun0★★★0 turns9%
Uzi0★★★0 turns10%
Minigun0★★★0 turns3%
Longbow1★★★1 turn0%
Fire punch1★★★1 turn0%
Dragonball1★★★1 turn0%
Prod0 turns0%
Axe0★★★0 turns2%
Blowtorch2★★★0 turns0%
Teleport1★★★0 turns0%
Dynamite0★★★0 turns7%
Sheep0★★★0 turns8%
Baseball bat1★★★2 turns0%
Flame thrower0★★★0 turns5%
Homing pigeon0★★★0 turns5%
Mad cow0★★★1 turn2%
Holy hand-grenade0★★★1 turn4%
Old woman0★★★0 turns6%
Sheep launcher0★★★0 turns6%
Super sheep0★★★0 turns6%
Jet pack★ × 60 turns0%
Low gravity20 turns0%
Fast walk0 turns0%
Magic bullet00 turns5%
Indian nuclear test00 turns5%
Select worm20 turns0%
Mole squadron00 turns3%
297 bytes DumbBongChow's scheme based on JetPack shopper. 1
08:02, 7 May 2011 JetPack Assault Round 3 1v1 2011-05-07.wagame (file) 310 KB Third round game of my JetPack Assault scheme with DumbBongChow and SiD`sW. 1
07:37, 7 May 2011 William Hung.jpg (file) 5 KB Still No Comment... 2
07:16, 7 May 2011 FPika Grave.png (file) 1 KB Grave of FatPikachus 5
07:09, 7 May 2011 FatPikachu.png (file) 1 KB Flag of FatPikachus 1
07:09, 7 May 2011 Dumbass.png (file) 1 KB Flag of DumbBongWorms 1
07:09, 7 May 2011 TeamCoco.png (file) 1 KB Flag of TeamCoco 1
07:05, 7 May 2011 Coco Grave.png (file) 1 KB Grave of TeamCoco 1
07:02, 7 May 2011 DBW Grave.png (file) 1 KB Grave of DumbBongWorms 1
20:00, 28 April 2011 DBC Kaos Round 5 FFA 2011-03-04.WAgame (file) 62 KB Fifth round game of my DBC Kaos scheme with DumbBongChow, igor`nc, and ``Sh-SV``. 1
19:10, 28 April 2011 2nd Round 2011-04-23 TSR`Masta vs DumbBongChow.WAgame (file) 53 KB My second game against TSR`Masta on NAiL's Plop War. Only second time playing this actual scheme. Prior to this game, I got worm plopping skills by playing Fighter's Plop War Rubber Version, and other schemes. I WON LARGELY BECAUSE CYBERSHADOW BLESSED ME 1
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