File:Prod Warfare.wsc

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Prod_Warfare.wsc(file size: 221 bytes, MIME type: application/x-wa-scheme)

Prod Warfare scheme, taken from this snapshot archive page.

File history

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Date/TimeThumbnailDimensionsUserComment
current12:02, 3 November 2024
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability75%
Donor cardsYes
Health crate probability15%
Health crate energy255
Utility crate probability10%
Hazardous objectsNone
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy255
Turn time60 seconds
Round time6 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★0 turns1%
Grenade0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun20★★4 turns3%
Uzi0★★0 turns1%
Longbow2★★★3 turns2%
Mine00 turns1%
Fire punch1★★4 turns2%
Dragonball1★★4 turns1%
Kamikaze13 turns2%
Prod★ × 100 turns0%
Girder4★★★2 turns1%
Ninja rope★ × 800 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport33 turns1%
Baseball bat2★★★5 turns1%
Mole bomb0★★★0 turns2%
Jet pack203 turns0%
Low gravity0 turns0%
Laser sight★ × 800 turns0%
Fast walk0 turns0%
Invisibility30 turns0%
Damage x200 turns1%
(221 bytes)FoxHound (Talk | contribs)Prod Warfare scheme, taken from [https://web.archive.org/web/20001009050943/http://geocities.com/TimesSquare/Zone/7879/Downloads/Game_Schemes/body_game_schemes.html this snapshot] archive page.
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