Difference between revisions of "Team Wormtress"

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(New page: ==Map== Random, any shape. ==Scheme Options== Worm Select: On ==Weapon Options== Power settings go here. ==Classes== * Name: Weapons [Unlimited unless stated otherwise] | Utiliti...)
 
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==Map==
 
==Map==
  
Random, any shape.
+
* Random, any shape. Both islands and caverns should be equally represented. You heard me, Germans.
  
  
 
==Scheme Options==
 
==Scheme Options==
  
Worm Select: On
+
* Mines: Do we need them?
 +
* Worm Select: On
  
  
 
==Weapon Options==
 
==Weapon Options==
  
Power settings go here.
+
* Ninja Rope at the Elite power. One repeat swing.
  
  
 
==Classes==
 
==Classes==
  
* Name: Weapons [Unlimited unless stated otherwise] | Utilities | Movement Restriction/Bonus
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Health: 100 HP as the base value with handicaps where appropriate?
 +
Weapons: Everyone gets Uzi, except Engineer & Scout who get Handgun instead.
 +
Utilities: None unless third column says so.
 +
Movement: No restrictions or bonuses unless last column says so.
  
** All classes: Handgun | Any movement, unless stated otherwise.
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* Demoman: +/- | Greandes [?], Mines, Dynamite [1×] | None | None
 
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* Engineer: +/- | Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None
*** Heavy: Minigun | None | Only allowed to use the backjump [2× Enter].
+
* Heavy: + | Minigun | None | Only allowed to use the backjump [2× Enter]
*** Spy: Axe? | Invisibility | None.
+
* Medic: +/- | Hm | Hm | Hm
*** Sniper: Shotgun | Laser Sight | None.
+
* Pyro: +/- | Flame Thrower, Petrols [2×] | None | None
*** Scout: Rope? [], Teleport [] | Jetpack? [1×], Fast Walk | Only class allowed to use Fast Walk.
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* Scout: - | Baseball Bat, Rope? [], Teleport [] | Fast Walk | Only class allowed to use Fast Walk
*** Demoman: Mine, Dynamite [1×]
+
* Sniper: - | Shotgun | Laser Sight | None
*** Engineer: Blowtorch, Drill, Girder, Any Weapon got in a crate
+
* Soldier: + | Bazooka | None | None
 +
* Spy: - | Axe? | Invisibility | None

Revision as of 15:06, 20 June 2008

Map

  • Random, any shape. Both islands and caverns should be equally represented. You heard me, Germans.


Scheme Options

  • Mines: Do we need them?
  • Worm Select: On


Weapon Options

  • Ninja Rope at the Elite power. One repeat swing.


Classes

Health: 100 HP as the base value with handicaps where appropriate? Weapons: Everyone gets Uzi, except Engineer & Scout who get Handgun instead. Utilities: None unless third column says so. Movement: No restrictions or bonuses unless last column says so.

  • Demoman: +/- | Greandes [?], Mines, Dynamite [1×] | None | None
  • Engineer: +/- | Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None
  • Heavy: + | Minigun | None | Only allowed to use the backjump [2× Enter]
  • Medic: +/- | Hm | Hm | Hm
  • Pyro: +/- | Flame Thrower, Petrols [2×] | None | None
  • Scout: - | Baseball Bat, Rope? [2×], Teleport [5×] | Fast Walk | Only class allowed to use Fast Walk
  • Sniper: - | Shotgun | Laser Sight | None
  • Soldier: + | Bazooka | None | None
  • Spy: - | Axe? | Invisibility | None
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