Talk:High Air Viscosity

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Revision as of 19:32, 25 December 2009 by Pisto (Talk | contribs)

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Obviously, this idea is the same as Low Gravity. --Explorer09 03:22, 19 December 2009 (UTC)

No it's not it's like RubberWorm Air Viscosity. It's different of setting a low gravity. But if you feel this necessity to remove this page, you can do it. --FoxHound 14:48, 19 December 2009 (UTC)
If what I learned is correct, increasing the air viscosity does nothing but slows the game down. Namely, a world with high air viscosity would look normal if the time were "fast-forwarding". (Please correct me if I'm wrong) —Explorer09 06:49, 20 December 2009 (UTC)
In addition, a player who activates this utility needs to use more power to fire a projectile in order to reach the desired distance, thus bringing disadvantage to himself. —Explorer09 07:53, 20 December 2009 (UTC)

Air viscosity, s it is in rubberWorm, is like playing in water. I find it funny, expecially playing holywar.

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