Difference between revisions of "Petrol Bomb"

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(See also)
(After a talk, I'm removing the schemes from see also section)
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* When in the smallest form, a few of the centermost initial flames can be walked over with no effect.
 
* When in the smallest form, a few of the centermost initial flames can be walked over with no effect.
 
* A Petrol Bomb can be [[Floating weapon glitch|placed on a worm's head using the Ninja Rope]].
 
* A Petrol Bomb can be [[Floating weapon glitch|placed on a worm's head using the Ninja Rope]].
 
== See also ==
 
* [[Burning Girders]]
 
  
 
== External links ==
 
== External links ==

Revision as of 02:17, 27 July 2020

(Up to Weapons)
Petrolbombicon.png Petrol Bomb
Type: Projectile
Keyboard selection: F10 (x1)
[WDC] F6 (x2)
Standard effects: Small crater; fire
Present in: Worms 2, W:A, WWP
Power settings
Power Pieces
of fire
Explosion
radius
11 20 7 px
12 28 10
1 32 12
2 36 13
3 40 15
4 44 16
5 48 18
19 52 19
14 60 22
15 80 30

The Petrol Bomb is a projectile weapon which is thrown like a grenade and explodes on impact. The petrol bomb has a very small explosion but releases a small quantity of fire which will try to spread on the ground from the explosion crater in both directions, being affected by wind and nearby explosions. Each turn the flames fade away a bit, shrinking in size. However, four and five turns after the Petrol Bomb was thrown, they are as small and sparse as they get, after which they disappear. Worms touching the flames will also gradually decrease the flames' size and thus their lifespan.

Note that in Worms 2, the fire doesn't stay between the turns and vanishes before the next turn starts.

Tactics

  • Petrol Bomb can be useful to delay an opponent. Since the flames continue for several turns, if in the correct place, it can force the enemy to spend a rope, a turn or at least a lot of turn time.
  • It is useful if used under an enemy worm under Freeze effect. When the worm starts its turn it will be burned and will lose the turn.
  • Since its explosion releases flames, it can make worms slide to the water.
  • If you want to hit a worm under your worm and there is no ceiling above you, aiming perfectly upwards with the maximum force will let you use your retreat time well to escape from the damage and guarantee an easy shot.

Tricks and glitches

  • When the invincible worms cheat is on, touching the flames will not end a worm's turn.
  • Existing flames can be thrown around by explosions. The bigger the explosion, the longer-lasting and larger the affected flames will become.
  • When in the smallest form, a few of the centermost initial flames can be walked over with no effect.
  • A Petrol Bomb can be placed on a worm's head using the Ninja Rope.

External links

Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepSuper Sheep (Aqua Sheep)Mole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDamage x2Double Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox.png
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