Difference between revisions of "Only Crates"

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(Only Crates)
(Only Crates)
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== Only Crates ==
 
== Only Crates ==
  
'''Only Crates''' is a [[RubberWorm]] scheme, originated from the classic game of [[Worms World Party|WWP]] where u only have unlimited teleports and lots and lots of crates appearing during the game to get. The weapons that you collect stay for the next match ([[Stockpiling]] On). The classic scheme (this exemplar scheme of here is the classic scheme of WWP for WA) has 30 seconds of turn time, [[Super Weapons]] ON (but don't need to turn it on), and can has 150-200 HP. The [[Ninja Rope|Rope]] Power is 1 (one short shot per [[Ninja Rope|rope]]) because when someone get a [[Crate]], it contains 3 [[Ninja Rope|ropes]], so the lucky guy can get more crates and the others probably would have unfair game.
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'''Only Crates''' is a [[RubberWorm]] [[Scheme]], originated from the classic game of [[Worms World Party|WWP]] where you only have unlimited teleports and lots and lots of crates appearing (Continuous [[Crate Shower]] is On) during the game to get. The weapons that you collect stay for the next match ([[Stockpiling]] On). The classic [[Scheme]] (this exemplar [[Scheme]] of here is the classic scheme of WWP for WA) has 30 seconds of turn time, [[Super Weapons]] ON (but don't need to turn it on), and can has 150-200 HP. The [[Ninja Rope|Rope]] Power is 1 (one short shot per [[Ninja Rope|rope]]) because when someone get a [[Crate]], it contains 3 [[Ninja Rope|ropes]], so the lucky guy can get more crates and the others probably would have unfair game.
  
 
This game is very strategic (but depends of luck too) because the player must use what he/she collected, sometimes you don't have the best weapon to kill a worm, but have another that can do the job, sometimes, ninja attacks need to be done.
 
This game is very strategic (but depends of luck too) because the player must use what he/she collected, sometimes you don't have the best weapon to kill a worm, but have another that can do the job, sometimes, ninja attacks need to be done.

Revision as of 02:24, 30 August 2009

(Up to Schemes)
Game setup
Scheme
Only Crates:
Download
View scheme settings
Map
Can be any normal map but usualy the game is played in cave maps
Worms
Can be few or a lot, as the hoster wish

Only Crates

Only Crates is a RubberWorm Scheme, originated from the classic game of WWP where you only have unlimited teleports and lots and lots of crates appearing (Continuous Crate Shower is On) during the game to get. The weapons that you collect stay for the next match (Stockpiling On). The classic Scheme (this exemplar Scheme of here is the classic scheme of WWP for WA) has 30 seconds of turn time, Super Weapons ON (but don't need to turn it on), and can has 150-200 HP. The Rope Power is 1 (one short shot per rope) because when someone get a Crate, it contains 3 ropes, so the lucky guy can get more crates and the others probably would have unfair game.

This game is very strategic (but depends of luck too) because the player must use what he/she collected, sometimes you don't have the best weapon to kill a worm, but have another that can do the job, sometimes, ninja attacks need to be done.

Strategies

Find Crate Spy at the begining

Crate Spy let you see if in the crate have something good or not, so when you teleport to a crate, you will choose a good weapon while the others won't know what is in the crate they are teleporting, the probability of they find weak weapons are greater than the one with Crate Spy.

Don't attack and collect crates when you're sure you can't win the match

Doing that makes the players that are winning spent their weapons while you collect more weapons for the next match. When the next match starts you will have a good arsenal to attack and win. The easier way to do that is using Invisibility.

Eliminate a player soon

Doing that a Donor Card will appear and the dead player will not collect many crates for the next round. When next round starts the player won't have good weapons while the others will have many more.

Teleport to a crate at the end of the turn if you will not attack

The Teleport is unlimited, so, if you will not attack and got all the crates possible during the turn time, get one more weapon teleporting to a crate. It's better than stay where you are that may be a dangerous place.

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