Team Wormtress
From Worms Knowledge Base
(Up to Schemes)
Contents
Map
- Have maps with plenty of land. CTF maps may be preferred.
Scheme Options
- Worm Select: On
- Weapon crates: 15% chance of appearing
- Health crates: 7.5% chance of appearing, 0 health points.
Weapon Options
- Ninja Rope at the Elite power. One repeat swing.
Classes
Health: 150 HP. No health handicaps since that overcomplicates the scheme. Weapons: Everyone gets Handgun. Utilities: None unless third column says so. Movement: No restrictions or bonuses unless last column says so.
- Demoman: Grenades [2 stars], Mines, Dynamite [1 star, 1×; 3 turns delay] | None | None
- Engineer: Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None
- Heavy: Minigun (60 damage) | None | None
- Medic: Skunk [1 star] | Hm | Hm
- Pyro: Flame Thrower [2×, some kind of power (MoM knows)], Petrols [2×] | None | None
- Scout: Baseball Bat, Rope? [2×, 3 stars], Teleport [5×] | Fast Walk | Only class allowed to use Fast Walk
- Sniper: Shotgun | Laser Sight | None
- Soldier: Bazooka | None | None
- Spy: Axe? [4×], Prod | None | None