Fkey Strike

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Revision as of 19:18, 13 July 2020 by Run! (Talk | contribs) (intro; remove whitespace (for now))

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(Up to Scheme ideas)
Game setup
Scheme
Fkey Strike:
Download
View scheme settings
Map
Random dual-layered cavern
Worms
6 per team (1v1)
3 or 4 per team (2v2)

Fkey Strike is a scheme where players must name all their worms after Function keys and must use only the weapons assigned to the F-key that the active worm is named after.

Description

[Scheme options]

HP 150 Turn order Random Turn time 30 sec Retreat time 3 ground / 5 air Hotseat 10 sec Sudden Death 15 min, classic (1HP), no water rise Objects 8 mines+oil (3 sec, no duds)

[Crate rate]

Weapon 3/10 Utility 2/10

[Weapons] 2020-04-28_01-11-20.png Ammo is unlimited and Power is default (***) unless specified otherwise All (normal) weapon crates contain Teleport

[Any worm may use:] ~ 1x Jetpack, 1x Low grav, 1x Fast walk F8 2x Rope *, Bungee, Parachute, 2x Teleport

[Dedicated rows]

F1 Bazooka, 1x Homing Missile F2 Grenade, 1x Axe ***** (75%) F3 Shotgun, 1x Bow ***** F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod F5 Mine, Mole Bomb ***** F6 Air Strike *, 1x Napalm Strike * F7 Blowtorch *****, Drill *****, 1x Girder F9 Flamethrower ** F10 Petrol Bomb, 1x Skunk F11 Old Woman * F12 Select Worm, 1x Freeze

[Testing] F7 1x GIrder -> 1x Girderpack

Rules

[Duplicates] Maximum of 2 worms per Fkey across team (F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not) [Bo3 optional] Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that) (Bans last until end of match)

History

Created by goom March 2019


This article has a to-do list:
  • Finish formatting
  • Add replay
  • Add description, strategy
  • Add relationship to Alt-F4
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