Fkey Strike
From Worms Knowledge Base
Game setup |
---|
Scheme |
Fkey Strike: |
Map |
Random dual-layered cavern |
Worms |
6 per team (1v1) 3 or 4 per team (2v2) |
Fkey Strike is a scheme where players must name all their worms after Function keys and must use only the weapons assigned to the F-key that the active worm is named after.
Description
[Scheme options]
HP 150 Turn order Random Turn time 30 sec Retreat time 3 ground / 5 air Hotseat 10 sec Sudden Death 15 min, classic (1HP), no water rise Objects 8 mines+oil (3 sec, no duds)
[Crate rate]
Weapon 3/10 Utility 2/10
[Weapons] Ammo is unlimited and Power is default (***) unless specified otherwise All (normal) weapon crates contain Teleport
[Any worm may use:] ~ 1x Jetpack, 1x Low grav, 1x Fast walk F8 2x Rope *, Bungee, Parachute, 2x Teleport
[Dedicated rows]
F1 Bazooka, 1x Homing Missile F2 Grenade, 1x Axe ***** (75%) F3 Shotgun, 1x Bow ***** F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod F5 Mine, Mole Bomb ***** F6 Air Strike *, 1x Napalm Strike * F7 Blowtorch *****, Drill *****, 1x Girder F9 Flamethrower ** F10 Petrol Bomb, 1x Skunk F11 Old Woman * F12 Select Worm, 1x Freeze
[Testing] F7 1x GIrder -> 1x Girderpack
Rules
[Duplicates] Maximum of 2 worms per Fkey across team (F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not) [Bo3 optional] Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that) (Bans last until end of match)
History
Created by goom March 2019
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