Paranoia
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Revision as of 22:06, 16 August 2012 by StepS (Talk | contribs) (Created page with "{{ParentArticle|Scheme ideas}} {{ReplayBox|Paranoia.WAgame|<br>An example game of Paranoia}} {{Game setup|file=Paranoia.wsc|scheme=Paranoia|map=Specially designed map|worms=4...")
(Up to Scheme ideas)
W:A replay: An example game of Paranoia | |
Download · Info |
Game setup |
---|
Scheme |
Paranoia: |
Map |
Specially designed map |
Worms |
4 to 8 |
Paranoia is a scheme similar to hysteria, except the turn time and hotseat delay are 0 seconds, which involves the need in concentrated play, as being prepared to the turn by already holding all the needed keys before the turn starts.
Differences to Hysteria
- Hotseat and turn time are 0 seconds.
- There arent't Jetpack, Low Gravity, Teleport because you don't have time for them.
- Fire Punch is replaced by Dragon Ball.
- Worms' health is 65
- Round length is 1 second, although it never gets exhausted because all the turns are 0 seconds.
Tips and Recommendations
- While talking in the chat, don't forget about your upcoming turn! If you don't press all the keys before the turn, you're doomed.
- You need to hold all the needed keys before turn. That are:
- F-key for a weapon
- Number key for grenade fuse (it will be set depending on which keys you press)
- Spacebar
All of them have to be held before the turn, and then you attack from what you've pressed.
Scheme idea by StepS, maps by MEDVEDxEvilPunk