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File:Dabble and Fidget.wsc
From Worms Knowledge Base
Game options Options Setting
Hot-seat time 10 seconds
Retreat time 4 seconds
Rope retreat time 4 seconds
Display total round time Yes
Automatic replays No
Fall damage ×1
Artillery mode No
Stockpiling mode Disabled
Worm select at turn start No
Round end style Drop energy to 1
Sudden death water rise 5 pixels/turn
Weapon crate probability 0%
Donor cards No
Health crate probability 100%
Health crate energy 15
Utility crate probability 0%
Hazardous objects 8 × Mines & oil drums
Mine delay 2 seconds
Dud mines No
Manual worm placement No
Initial worm energy 35
Turn time 45 seconds
Round time 8 minutes
Number of rounds 1
Blood enabled Yes
Aqua sheep No
Sheep heaven No
Indestructable worms No
Indestructable land No
Upgraded grenade No
Upgraded shotgun No
Upgraded banana No
Upgraded longbow No
Player weapons enabled No
Super weapons enabled Yes
Weapon options Weapon Ammo Power Delay Crate probability
Mortar 3 ★★★★ 0 turns 0%
Skunk 3 ★★★ 0 turns 0%
Petrol bomb 2 ★★★ 1 turn 0%
Handgun ∞ ★★★ 0 turns 0%
Shotgun 5 ★★★ 5 turns 0%
Minigun 1 ★★★ 0 turns 0%
Longbow 5 ★★★ 2 turns 0%
Airstrike 1 ★ 6 turns 0%
Fire punch 2 ★★★ 0 turns 0%
Dragonball 2 ★★★ 0 turns 0%
Kamikaze 1 ★★★ 0 turns 0%
Prod ∞ ★★★ 0 turns 0%
Blowtorch 4 ★★★ 0 turns 0%
Drill 4 ★★★ 0 turns 0%
Girder 5 ★★★ 0 turns 0%
Ninja rope 2 ★★ 0 turns 0%
Parachute ∞ ★ 0 turns 0%
Bungee rope ∞ ★ 0 turns 0%
Teleport 3 ★ 0 turns 0%
Baseball bat 2 ★★★ 0 turns 0%
Mole bomb 3 ★★★ 0 turns 0%
Jet pack 1 ★ 0 turns 0%
Low gravity 1 ★ 0 turns 0%
Fast walk 1 ★ 0 turns 0%
Freeze 1 ★ 0 turns 0%
Scales of justice 1 ★ 0 turns 0%
Select worm 1 ★ 0 turns 0%
Mole squadron 1 ★ 9 turns 0%
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time Thumbnail Dimensions User Comment
current 09:57, 27 August 2011 Game options Options Setting
Hot-seat time 10 seconds
Retreat time 4 seconds
Rope retreat time 4 seconds
Display total round time Yes
Automatic replays No
Fall damage ×1
Artillery mode No
Stockpiling mode Disabled
Worm select at turn start No
Round end style Drop energy to 1
Sudden death water rise 5 pixels/turn
Weapon crate probability 0%
Donor cards No
Health crate probability 100%
Health crate energy 15
Utility crate probability 0%
Hazardous objects 8 × Mines & oil drums
Mine delay 2 seconds
Dud mines No
Manual worm placement No
Initial worm energy 35
Turn time 45 seconds
Round time 8 minutes
Number of rounds 1
Blood enabled Yes
Aqua sheep No
Sheep heaven No
Indestructable worms No
Indestructable land No
Upgraded grenade No
Upgraded shotgun No
Upgraded banana No
Upgraded longbow No
Player weapons enabled No
Super weapons enabled Yes
Weapon options Weapon Ammo Power Delay Crate probability
Mortar 3 ★★★★ 0 turns 0%
Skunk 3 ★★★ 0 turns 0%
Petrol bomb 2 ★★★ 1 turn 0%
Handgun ∞ ★★★ 0 turns 0%
Shotgun 5 ★★★ 5 turns 0%
Minigun 1 ★★★ 0 turns 0%
Longbow 5 ★★★ 2 turns 0%
Airstrike 1 ★ 6 turns 0%
Fire punch 2 ★★★ 0 turns 0%
Dragonball 2 ★★★ 0 turns 0%
Kamikaze 1 ★★★ 0 turns 0%
Prod ∞ ★★★ 0 turns 0%
Blowtorch 4 ★★★ 0 turns 0%
Drill 4 ★★★ 0 turns 0%
Girder 5 ★★★ 0 turns 0%
Ninja rope 2 ★★ 0 turns 0%
Parachute ∞ ★ 0 turns 0%
Bungee rope ∞ ★ 0 turns 0%
Teleport 3 ★ 0 turns 0%
Baseball bat 2 ★★★ 0 turns 0%
Mole bomb 3 ★★★ 0 turns 0%
Jet pack 1 ★ 0 turns 0%
Low gravity 1 ★ 0 turns 0%
Fast walk 1 ★ 0 turns 0%
Freeze 1 ★ 0 turns 0%
Scales of justice 1 ★ 0 turns 0%
Select worm 1 ★ 0 turns 0%
Mole squadron 1 ★ 9 turns 0%
(297 bytes) Lex (Talk | contribs ) Due to some heavy discussion with coste, excellent strategist and winner of a Dabble tournament, I have decided to reduce the baseball bat count from 3 to 2 and reduce the girder count from unlimited to 5.
05:33, 16 July 2011 No thumbnail (297 bytes) Lex (Talk | contribs ) stockpiling fix maintained, but water rise rate fixed to the rate used for the previous version (5 pixels instead of 13 pixels); sudden death is meant to be a significant part of the game
04:46, 16 July 2011 No thumbnail (297 bytes) DumbBongChow (Talk | contribs ) This version of scheme have default stockpile in order to allow multiple rounds for this game.
10:35, 3 February 2011 No thumbnail (297 bytes) Lex (Talk | contribs ) This version by Run was incorrect. I have fixed it.
21:32, 19 July 2008 Game options Options Setting
Hot-seat time 10 seconds
Retreat time 4 seconds
Rope retreat time 4 seconds
Display total round time Yes
Automatic replays No
Fall damage ×1
Artillery mode No
Stockpiling mode Enabled
Worm select at turn start No
Round end style Drop energy to 1
Sudden death water rise 5 pixels/turn
Weapon crate probability 0%
Donor cards No
Health crate probability 100%
Health crate energy 15
Utility crate probability 0%
Hazardous objects 8 × Mines
Mine delay 2 seconds
Dud mines No
Manual worm placement No
Initial worm energy 35
Turn time 45 seconds
Round time 8 minutes
Number of rounds 1
Blood enabled Yes
Aqua sheep No
Sheep heaven No
Indestructable worms No
Indestructable land No
Upgraded grenade No
Upgraded shotgun No
Upgraded banana No
Upgraded longbow No
Player weapons enabled No
Super weapons enabled Yes
Weapon options Weapon Ammo Power Delay Crate probability
Mortar 3 ★★★★ 0 turns 0%
Skunk 3 ★★★ 0 turns 0%
Petrol bomb 2 ★★★ 1 turn 0%
Handgun ∞ ★★★ 0 turns 0%
Shotgun 8 ★★★ 5 turns 0%
Minigun 1 ★★★ 0 turns 0%
Longbow 5 ★★★ 2 turns 0%
Airstrike 1 ★ 6 turns 0%
Fire punch 2 ★★★ 0 turns 0%
Dragonball 2 ★★★ 0 turns 0%
Kamikaze 1 ★★★ 0 turns 0%
Prod ∞ ★★★ 0 turns 0%
Blowtorch 4 ★★★ 0 turns 0%
Drill 4 ★★★ 0 turns 0%
Girder ∞ ★★★ 0 turns 0%
Ninja rope 3 ★★ 0 turns 0%
Parachute ∞ ★ 0 turns 0%
Bungee rope ∞ ★ 0 turns 0%
Teleport 3 ★ 0 turns 0%
Baseball bat 3 ★★★ 0 turns 0%
Mole bomb 3 ★★★ 0 turns 0%
Jet pack 1 ★ 0 turns 0%
Fast walk 1 ★ 0 turns 0%
Freeze 1 ★ 0 turns 0%
Scales of justice 1 ★ 0 turns 0%
Select worm 1 ★ 0 turns 0%
Mole squadron 1 ★ 9 turns 0%
(297 bytes) Run! (Talk | contribs )
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