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  • ...TANT: If you're going to add a scheme on the list, at the very least write a short article about it, and even better, upload the scheme .WSC file, an ex ''Schemes in which victory is attained by reaching a finish line on a special map.''
    9 KB (1,190 words) - 16:33, 30 May 2024
  • ...s you to not only see what weapons the enemy has, but allows you to select a weapon, remove it from their inventory and add it to your own. The turn end ...use his weapon against him. Or, he could steal your weapon back if he has a Pick Pocket. That is, if it's his turn.
    1 KB (269 words) - 19:59, 21 November 2010
  • {{ReplayBox|Rope_Race.wagame|An example of a Time-Trial Rope Race game|with Mablak, Flori and Yanme; taken from [[Worm O ...y-designed map, using only the [[Ninja Rope]], to reach a finish line from a designated starting point. The player to reach the finish line first, or in
    14 KB (2,380 words) - 01:43, 21 May 2024
  • ...across all rounds of a game and are not awarded to anybody in the event of a tie. ...worm who has gained the most health points over the course of the game if a gain of 100 health was achieved in total by that worm." Please note that t
    5 KB (853 words) - 11:43, 27 February 2024
  • ...ould be much better. (todo: insert more cricitism here). To implement even a part ...the chat and all of these games as one single service. The system utilises a built-in smart update feature, that automatically updates the client softwa
    7 KB (1,178 words) - 13:42, 18 February 2015
  • ...so many weapons on one row, but that won't stop it occasionally happening. A better system is needed, and it's difficult to think of one: there are simp ...in your final three seconds? Simiarly, you're not likely to want to select a homing weapon as you'll have little time to aim it. Nor Skip Go, nor Surren
    5 KB (979 words) - 17:24, 22 December 2010
  • Real time gameplay is a very hotly debated subject in the normally turn based Worms series. This pa ...enough, if you took a random scheme from Worms Armageddon and put it into a Real Time situation, it would be chaos. With unlimited bazookas, you could
    17 KB (3,117 words) - 18:26, 12 February 2023
  • ...scheme options dedicated to crates and their contents, allowing for quite a large degree of customisability. ...the respective probabilities for each crate type spawning at the start of a turn are shown as values from 0 - 10 in game. You can work out how to deter
    8 KB (1,288 words) - 11:17, 21 June 2020
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...or gravity, and its blast radius is far smaller, giving it more utility in a close quarters situation.
    5 KB (922 words) - 19:17, 1 May 2024
  • ...ly lasts for a meagre one second, in which the player must select and fire a weapon. ...cause the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely pr
    18 KB (3,093 words) - 00:29, 22 August 2023
  • {{ReplayBox|BnG.wagame|An example of a BnG game with Auto,|KRD, Leske and Unique; taken from [[Worm Olympics]]}} '''Bazooka and Grenades''' ('''BnG''') is a scheme in which players must make use of their artillery skills to defeat t
    9 KB (1,514 words) - 03:13, 26 January 2024
  • ...in which randomly-placed holes are generated to accommodate the worms and a few barrels. ...|file=Mole_Shopper.wsc|scheme=Mole Shopper|map=An island map consisting of a solid rectangular block of land (random holes will be generated when the ma
    7 KB (1,249 words) - 05:17, 26 December 2022
  • {{ReplayBox|Team17.wagame|An example of a Team17 game with Run,|Splongul, Parker and Noodles; taken from [[Worst Shot Although the '''Team17''' scheme is primarily a shopping scheme, some players view it as one of the more tactical and strat
    6 KB (872 words) - 21:11, 1 May 2024
  • |Worms, Worms DC, Worms 2, W:A, WWP ...e game where it does not appear on the weapon select menu nor does it have a hotkey assigned to it.
    2 KB (404 words) - 00:55, 13 November 2023
  • |W:A, WWP}} The '''Freeze''' is a very easy to use defensive [[Super Weapons|super weapon]]. Upon activation
    3 KB (475 words) - 20:55, 16 May 2021
  • ...] or [[Project X]]. This would be far more versatile than simply including a fixed set of new weapons. ...T players that they know roughly what to expect, and won't be surprised by a handgun that fires bazooka shells, or other absurdities. Giving players the
    9 KB (1,194 words) - 19:48, 3 January 2024
  • ...ired like a gun or perhaps Flame Thrower, propels a sticky blob of glue at a worm or the terrain. Any worm that comes into contact with the glue becomes 'Anchoring' worms is already possible with a game option of the same name. Except you would have to restrict it further,
    2 KB (334 words) - 14:19, 20 January 2015
  • ...ed it, completely transparent to all other players. It is placed just like a standard girder. ...and tried to move him. Is there a solution? There could be. There is never a solution to the darkside use of girders, but you could make the girder visi
    2 KB (346 words) - 21:13, 2 April 2015
  • For avoiding a player cloning worms without a thought for his processor, this ...ve a grave when it died, so it couldnĀ“t be used to make infinite worms in a game using it in combination with the [[Resurrector]].
    2 KB (436 words) - 11:31, 20 January 2015
  • This version of the game can be identified by the contents of a certain file on the game CD. Based on comparing the state of a system before and after running the installer (no reverse-engineering techn
    3 KB (403 words) - 16:42, 2 May 2022

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