User contributions
From Worms Knowledge Base
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- 08:43, 3 April 2011 (diff | hist) . . (+58) . . m Sprites extend by one pixel width vertically
- 08:42, 3 April 2011 (diff | hist) . . (+515) . . N Sprites extend by one pixel width vertically (Created page with "{{ParentArticle|Tricks and glitches (first generation)}} In some versions of Amiga WinUAE, the sprites for worms, projectiles and in-motion gravestones will be rendered ...")
- 08:40, 3 April 2011 (diff | hist) . . (+305) . . N Worms that hurt themselves with or before their first Shotgun round still get a second shot (Created page with "{{ParentArticle|Tricks and glitches (first generation)}} As simple as that. In all other versions of first-generation ''Worms'' games, if the active worm hurts itself wi...")
- 08:38, 3 April 2011 (diff | hist) . . (+1,255) . . N Using the Nuclear Bomb twice pushes the team health bars off the screen (Created page with "{{ParentArticle|Tricks and glitches (first generation)}} In ''WormsDC'', the Nuclear Bomb increases the water level by decreasing the vertical space of the available...")
- 03:56, 3 April 2011 (diff | hist) . . (+35) . . Tricks and glitches (first generation) (→Weapon specific)
- 23:28, 2 April 2011 (diff | hist) . . (+5) . . Tricks and glitches (first generation) (→Weapon specific)
- 23:27, 2 April 2011 (diff | hist) . . (0) . . m Game locks up if active worm dies while executing a Fire Punch (moved Game locks up if a worm dies while executing a Fire Punch to Game locks up if active worm dies while executing a Fire Punch)
- 23:27, 2 April 2011 (diff | hist) . . (+76) . . N Game locks up if a worm dies while executing a Fire Punch (moved Game locks up if a worm dies while executing a Fire Punch to Game locks up if active worm dies while executing a Fire Punch) (current)
- 23:18, 2 April 2011 (diff | hist) . . (+1) . . Game locks up if active worm dies while executing a Fire Punch
- 23:17, 2 April 2011 (diff | hist) . . (-2) . . Tricks and glitches (first generation) (→Weapon specific)
- 23:17, 2 April 2011 (diff | hist) . . (0) . . m Game locks up if active worm dies while executing a Fire Punch (moved Game locks up if a worm dies while executing a Dragon Punch to Game locks up if a worm dies while executing a Fire Punch)
- 23:17, 2 April 2011 (diff | hist) . . (+71) . . N Game locks up if a worm dies while executing a Dragon Punch (moved Game locks up if a worm dies while executing a Dragon Punch to Game locks up if a worm dies while executing a Fire Punch)
- 23:16, 2 April 2011 (diff | hist) . . (-6) . . Game locks up if active worm dies while executing a Fire Punch
- 23:16, 2 April 2011 (diff | hist) . . (+1,147) . . Game locks up if active worm dies while executing a Fire Punch
- 23:01, 2 April 2011 (diff | hist) . . (+73) . . N File:Wdc-dpglitch-02.gif (Third in a three-part series of images demonstrating a glitch in WormsDC.) (current)
- 23:00, 2 April 2011 (diff | hist) . . (+74) . . N File:Wdc-dpglitch-01.gif (Second in a three-part series of images demonstrating a glitch in WormsDC.) (current)
- 23:00, 2 April 2011 (diff | hist) . . (+73) . . N File:Wdc-dpglitch-00.gif (First in a three-part series of images demonstrating a glitch in WormsDC.) (current)
- 22:39, 2 April 2011 (diff | hist) . . (-20) . . Game locks up if active worm dies while executing a Fire Punch
- 22:38, 2 April 2011 (diff | hist) . . (+834) . . N Game locks up if active worm dies while executing a Fire Punch (Created page with "{{ParentArticle|Tricks and glitches (first generation)}} :''To-do: See if this bug can be recreated in the Amiga version of the original Worms.'' If, while executing a ...")
- 22:34, 2 April 2011 (diff | hist) . . (+84) . . Tricks and glitches (first generation)
- 19:11, 5 October 2010 (diff | hist) . . (+82) . . WormsShell
- 04:53, 22 September 2010 (diff | hist) . . (+240) . . User talk:Squirminator2k (→Template:Game navbox)
- 22:07, 13 September 2010 (diff | hist) . . (+227) . . User talk:Squirminator2k (→MapGEN + WormsDC)
- 23:28, 12 September 2010 (diff | hist) . . (+206) . . N User talk:Plutonic (New page: I wonder if it'd be possible to have MapGEN generate makes for WA that use the original terrain generator code from Worms/WormsDC? --~~~~) (current)
- 16:34, 9 September 2010 (diff | hist) . . (+54) . . CUCD7
- 03:55, 9 September 2010 (diff | hist) . . (+267) . . Automatically selected weapons
- 03:55, 9 September 2010 (diff | hist) . . (-261) . . Automatically selected weapons (→Worms / WormsDC notes)
- 03:54, 9 September 2010 (diff | hist) . . (+139) . . Automatically selected weapons (→Start of turn)
- 21:43, 8 September 2010 (diff | hist) . . (-4) . . m People/Andy Davidson
- 21:39, 8 September 2010 (diff | hist) . . (+931) . . WormsDC:Worm vaporization threshold
- 21:36, 8 September 2010 (diff | hist) . . (+41) . . WormsDC:Worm vaporization threshold
- 21:26, 8 September 2010 (diff | hist) . . (+107) . . Tricks and glitches (first generation) (→Tricks and Glitches)
- 21:15, 8 September 2010 (diff | hist) . . (-70) . . "Nowhere to worm!" error on maps with plenty of play space
- 21:09, 8 September 2010 (diff | hist) . . (+124) . . Automatically selected weapons (→Start of turn)
- 20:53, 8 September 2010 (diff | hist) . . (0) . . Tricks and glitches (first generation) (→Other)
- 05:23, 8 September 2010 (diff | hist) . . (-17) . . File formats
- 03:56, 8 September 2010 (diff | hist) . . (+19) . . N CU Amiga Super CD-ROM 7 (Redirecting to CUCD7) (current)
- 03:46, 8 September 2010 (diff | hist) . . (-1) . . First vertical row of pixels on the far left of the map visible on the far right (current)
- 03:36, 8 September 2010 (diff | hist) . . (+769) . . N First vertical row of pixels on the far left of the map visible on the far right (New page: {{ParentArticle|Tricks and glitches (First generation)}} [[Image:Pixelmapglitch.png|320px|thumb|right|Above: The terrain in WormsDC's landscape generator.<br />Below: The fully-render...)
- 03:30, 8 September 2010 (diff | hist) . . (0) . . N File:Pixelmapglitch.png (current)
- 03:18, 8 September 2010 (diff | hist) . . (+105) . . Tricks and glitches (first generation) (→Other)
- 03:17, 8 September 2010 (diff | hist) . . (-16) . . Tricks and glitches (first generation) (→Emulation-specific)
- 03:16, 8 September 2010 (diff | hist) . . (+470) . . N Worm position marker arrow uses wrong palette colours (New page: {{ParentArticle|Tricks and glitches (first generation)}} :''TO DO: Confirm which version of WinUAE this bug was fixed in.'' In some older builds of WinUAE the red marker that fal...)
- 02:55, 8 September 2010 (diff | hist) . . (+37) . . MUSIC cheat glitch (current)
- 02:54, 8 September 2010 (diff | hist) . . (+247) . . Tricks and glitches (first generation) (→Tricks and Glitches)
- 02:35, 8 September 2010 (diff | hist) . . (+29) . . Tricks and glitches (first generation)
- 02:29, 8 September 2010 (diff | hist) . . (+965) . . N Template:X-w (New page: <onlyinclude>This item does not apply to Worms.}}}</onlyinclude> ===Parameters=== *'''1''': Tooltip for this icon. (def...)
- 02:28, 8 September 2010 (diff | hist) . . (0) . . N File:Icon worms disabled.png (current)
- 02:27, 8 September 2010 (diff | hist) . . (+942) . . N Template:I-w (New page: <onlyinclude>This item applies to Worms.}}}</onlyinclude> ===Parameters=== *'''1''': Tooltip for this icon. (default: "This item...)
- 02:17, 8 September 2010 (diff | hist) . . (+884) . . N Template:X-wdc (New page: <onlyinclude>This item does not apply to Worms: The Directors Cut.}}}</onlyinclude> ===Parameters=== *'''1''': Tooltip ...)
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