File list

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This special page shows all uploaded files.

File list
 
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Date Name Thumbnail Size User Description Versions
17:16, 13 July 2009 MissionMedalBronzeBig.png (file) 2 KB Explorer09 The bronze medal in WA missions. (replacing Image:Bronze_Medal.jpg) 1
17:00, 13 July 2009 Fiddler 4.01.png (file) 35 KB Explorer09 pngcrush 2
16:56, 13 July 2009 SnooperT17.png (file) 22 KB Explorer09 pngcrush 2
16:56, 13 July 2009 SnooperT17Icon.png (file) 336 bytes Explorer09 pngcrush 2
16:32, 13 July 2009 Worms-unlimited.png (file) 18 KB Explorer09 pngcrush 2
16:22, 13 July 2009 Screenshot stencil.png (file) 12 KB Explorer09 pngcrush 2
16:16, 13 July 2009 Wormprefs.png (file) 3 KB Explorer09 pngcrush 2
16:05, 13 July 2009 ArmageditorScreen.png (file) 7 KB Explorer09 Screenshot of Armageditor opening the Intermediate scheme. 1
15:53, 13 July 2009 Armageditor.png (file) 217 bytes Explorer09 Armageditor icon (PNG version) 1
15:46, 13 July 2009 Triple.PNG (file) 118 KB Explorer09 pngcrush (It seems that this image was converted from a JPEG photo) 2
15:41, 13 July 2009 Wind1.PNG (file) 3 KB Explorer09 pngcrush 2
15:33, 13 July 2009 Wind2.PNG (file) 4 KB Explorer09 pngcrush 2
15:20, 13 July 2009 WA icon disabled.png (file) 4 KB Explorer09 pngcrush 2
15:14, 13 July 2009 WA icon.png (file) 5 KB Explorer09 pngcrush 2
14:24, 13 July 2009 WWP icon.png (file) 709 bytes Explorer09 Worms World Party icon. Converted to PNG to allow true-color (with alpha channel) downsampling. 1
14:00, 13 July 2009 WWP icon disabled.png (file) 886 bytes Explorer09 pngcrush-ed 2
20:09, 12 July 2009 2001-01-04 07.22.29 Ghost Knocking.WAgame (file) 123 KB Deadcode The first recorded game of Ghost Knocking. 1
09:25, 12 July 2009 Surrendericon.png (file) 462 bytes Explorer09 Larger icon from W2 weapons guide [http://www.worms2.com/main.html?page=good&area=weap&weap=four] 3
11:20, 11 July 2009 Molesquadronicon.png (file) 3 KB Deadcode Unpalettized version from rotate-combined supersampling of in-game sprite, rotated and resized to match each missile in icon 3
09:24, 11 July 2009 Sallyarmyicon.png (file) 7 KB Deadcode Unpalettized version from rotate-combined supersampling of in-game sprite 2
08:38, 11 July 2009 Homingairstrikeicon.png (file) 3 KB Deadcode Unpalettized version from rotate-combined supersampling of in-game sprite, rotated and resized to match each missile in icon 4
07:09, 11 July 2009 Donkeyicon.png (file) 4 KB Deadcode This is 44% of the resolution of a version rendered very large by Animo in 1998 2
07:02, 11 July 2009 Suicidebombicon.png (file) 2 KB Deadcode This is 30% of the resolution of a version rendered very large by Animo in 1998 2
07:00, 11 July 2009 Carpetbombicon.png (file) 3 KB Deadcode This is 30% of the resolution of a version rendered very large by Animo in 1998 2
06:58, 11 July 2009 Clonedsheepicon.png (file) 2 KB Deadcode This is 30% of the resolution of a version rendered very large by Animo in 1998 3
06:13, 11 July 2009 Sheeplaunchicon.png (file) 4 KB Deadcode Unpalettized version from rotate-combined supersampling of in-game sprite 2
05:07, 11 July 2009 Homingclustericon.png (file) 535 bytes Deadcode larger icon from W2 weapons guide [http://www.worms2.com/main.html?page=good&area=weap&weap=one] 3
01:09, 11 July 2009 Pigeonicon.png (file) 832 bytes Explorer09 larger icon from WA team options screen 2
23:53, 10 July 2009 Flamethrowericon.png (file) 1 KB Explorer09 Large icon from WA team options screen. 2
15:13, 10 July 2009 Sheepglitch 2008-07-11 19.20.48 -Online- HuskTdC, @lales.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time30 seconds
Round time20 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Drill★★★0 turns0%
Ninja rope★★★★★0 turns0%
Super sheep★ × 100 turns0%
Low gravity★★★0 turns0%
Mole squadron00 turns5%
Armageddon00 turns124%
297 bytes Lales its a funny & popular WWP sheep game, that now all ppl can play in WA with Rubberwom use LG and rope, then put drill on and deactive it in the air, in that moment push f5 & space lot of times to have many sheeps, after this fly ur sheeps and plop ur oppon 1
19:32, 1 July 2009 Minefield.PNG (file) 38 KB Daerok 11111 1
23:01, 17 June 2009 SlowMotionExploit.WAgame (file) 61 KB FFie Demonstration of the slow-motion exploit. 1
20:15, 8 June 2009 Plop War.wagame (file) 87 KB FFie Plop War example game. 1
19:38, 8 June 2009 Plop War.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise20 pixels/turn
Weapon crate probability10%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time45 seconds
Round time15 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaYes
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★★★0 turns0%
Homing missile★★★★★1 turn0%
Mortar★★★0 turns0%
Grenade★★★★★0 turns0%
Cluster bomb★★★0 turns0%
Petrol bomb0★★★0 turns1%
Banana bomb★★★★★0 turns0%
Handgun★★★★★0 turns0%
Shotgun★★★★★0 turns0%
Uzi★★★★★0 turns0%
Minigun★★★★★0 turns0%
Longbow★★★0 turns0%
Blowtorch0★★★0 turns1%
Ninja rope2★★★0 turns0%
Teleport00 turns1%
Dynamite★★★★★0 turns0%
Sheep★★★★★0 turns0%
Baseball bat★★★★★0 turns0%
Flame thrower★★★0 turns0%
Homing pigeon★★★★★0 turns0%
Mad cow★★★★★0 turns0%
Holy hand-grenade★★★★★0 turns0%
Old woman★★★★0 turns0%
Sheep launcher★★★★★0 turns0%
Super sheep★★★★★0 turns0%
Low gravity20 turns0%
Super banana bomb0 turns0%
Mine Strike0 turns0%
Ming vase0 turns0%
Magic bullet0 turns0%
Salvation army0 turns0%
297 bytes FFie Plop War scheme file 2
14:57, 30 May 2009 Mihais.PNG (file) 67 KB Konar6 Sleeping MihaiS. 1
20:37, 24 May 2009 Ossimoro vivente.jpg (file) 47 KB Pisto   1
22:55, 13 May 2009 BitUnencoder.png (file) 22 KB Balee Screenshot of BitUnencoder. 1
13:53, 13 May 2009 SchemeED.png (file) 32 KB Balee Screenshot of SchemeED. 1
20:27, 9 May 2009 Holy war.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy100
Utility crate probability100%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time45 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunYes
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Girder★ × 150 turns0%
Parachute★ × 150 turns0%
Bungee rope★ × 150 turns0%
Teleport★ × 150 turns0%
Holy hand-grenade★★★★★1 turn0%
Girder starter pack★ × 150 turns0%
297 bytes Konar6 A Holy war scheme, the previous version was very bad. 2
03:36, 9 May 2009 Mission 17 walkthrough.WAgame (file) 20 KB Explorer09 My replay for Mission 17, without comments. 1
19:44, 8 May 2009 MissionEditor icon.png (file) 2 KB Balee Icon of WWP Mission Editor. 1
19:43, 8 May 2009 MissionEditor.png (file) 39 KB Balee Screenshot of WWP Mission Editor. 2
18:32, 8 May 2009 SoundBankEditor icon.png (file) 2 KB Balee Icon of SoundBank Editor. 1
18:32, 8 May 2009 SoundBankEditor.png (file) 29 KB Balee Screenshot of SoundBank Editor 1
11:42, 7 May 2009 SchemeEddy icon.png (file) 2 KB Explorer09   4
14:07, 4 May 2009 DoubleTurnTime.png (file) 1 KB Explorer09 Icon for Double Turn Time, taken from WWP. 1
13:59, 8 April 2009 Project x icon.png (file) 20 KB Ed Webb The Project X icon, for the Worms Armageddon editor. 1
13:55, 8 April 2009 Project x logo.png (file) 62 KB Ed Webb The Project X logo, for the Worms Armageddon editor. 1
11:32, 25 March 2009 Mission 5 walkthrough.WAgame (file) 16 KB Melon A commented walkthrough of mission 5. 1
11:18, 25 March 2009 Mission 7 walkthrough.WAgame (file) 23 KB Melon A commented walkthrough of mission 7. 1
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