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  • Placing a mine will always give you a minimum of five seconds of retreat time, even if the scheme options are set to a lower value. In W2, WA and WWP, a mine placed by a player always has a fuse time of 3 seconds. These mines are useful for directly placing an explosive down
    7 KB (1,212 words) - 23:33, 5 September 2022
  • The original purpose of RubberWorm. Every time a worm hits an object or the terrain (in any direction), it bounces off of ...e and you can't control any weapon (such as Sheep or Supersheep) when turn time runs out.
    16 KB (2,466 words) - 11:49, 12 May 2024
  • ...ter which the fuel is ignored and the Jet Pack will last until the retreat time ends. * Due to its unlimited use during retreat time, this is commonly exploited by dropping any weapon when the fuel is nearly
    3 KB (482 words) - 05:01, 30 August 2022
  • ...le resource AmiNET, as was the usual method of distributing patches at the time. In fact the availability of the patch was not announced at all. Instead, o Due to time constraints, ''WormsDC'' was shipped to retail with several features unimpl
    5 KB (744 words) - 00:28, 25 December 2021
  • * A quick retreat is always handy when deploying powerful weapons. * Your salvation in time-strict schemes/missions.
    1 KB (168 words) - 12:19, 3 January 2024
  • ...a picture of that weapon. Otherwise, they can use a weapon to gain retreat time, provided it does not injure or move any other worms or affect any part of * Turn time is 11 seconds instead of 20.
    8 KB (1,300 words) - 05:07, 9 May 2023
  • ...t. However this is technically useless as WormsDC does not feature Retreat Time.
    1 KB (174 words) - 17:27, 27 April 2012
  • ...damage of engineering weapons ([[Blowtorch]], [[Pneumatic Drill]]) and the time they last. ...amage of fire weapons ([[Flamethrower]], [[Petrol Bomb]], [[Napalm]]), the time they last and the fire radius.
    7 KB (1,028 words) - 17:32, 9 July 2020
  • ...ction) during a remote client's turn, then the game will not automatically time out the connection.<br /> ...ton sometimes stays greyed out for an unreasonable or indefinite amount of time.<br />
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ...lay - but only for a fiftieth of a second (a single frame). This is enough time to turn around, and/or initiate a jump. This also affects "teleporting in" ...n press a jump key (e.g. Return, see above) during the 0.02 second retreat time to initiate the jump. Holding a jump key (or keys) throughout will also ens
    1 KB (254 words) - 12:40, 16 October 2019
  • ...t">[CS]</span> When W:A v3.6.30.0 or later is run under Wine for the first time, it will offer to enable Wine-specific compatibility settings (ForceWineVir ...>[DC]</span> When W:A v3.6.30.0 or later is run under VMware for the first time, it will offer to enable VMware-specific compatibility settings (InGameDoub
    71 KB (11,723 words) - 21:03, 25 August 2020
  • ...ser obtaining fall damage when he lands, thereby not receiving any retreat time.
    4 KB (648 words) - 01:01, 15 February 2023
  • ...he turn in which it is collected (except if it is collected during retreat time, it will take effect during the player's next turn).
    1 KB (223 words) - 03:12, 12 September 2022
  • ==== Time options ==== : Sets the turn time.
    25 KB (3,501 words) - 03:55, 5 March 2023
  • ...n be useful to reach and stop safely on good places. Note that if the turn time ends with the rope attached, this landing/jump posture will not occur. The
    6 KB (929 words) - 13:31, 16 May 2024
  • ...ll bounce off and land at the bottom of the Eiffel Tower. You will need to retreat to the right a little bit to avoid triggering the mine. ...your second shot to push the Field Soldier so it is closer to the barrel. Retreat in a way the General will have to get close to the A - you'll need that A a
    24 KB (4,088 words) - 12:48, 5 January 2024
  • # Optional retreat time for the Teleport # Turn time stockpile: unused seconds from a turn added to the next
    4 KB (624 words) - 18:15, 28 September 2008
  • * 5 second retreat time instead of 3 for ordinary attacks It's possible they tweaked the scheme during the time that WormNET ranks were active.
    3 KB (535 words) - 13:22, 16 May 2024
  • ...plus network latency) of game time would have elapsed relative to the game time on your end when you pressed Enter. Now, chat messages are no longer buffer ...a sufficient number of times, the game would crash. Note that most of the time a crate doesn't fall, it is usually for a different reason. There have been
    19 KB (3,315 words) - 21:00, 25 August 2020
  • * The Extract Log feature now lists total turn/retreat times for each team.<br /> ** You now get retreat time after using the Girder Starter-Pack on land.<br />
    4 KB (608 words) - 20:44, 25 August 2020

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