Search results

From Worms Knowledge Base

Jump to: navigation, search

Page title matches

Page text matches

  • ...he map data follows as a 1-bit-per-pixel bitmap, with the most significant byte being the leftmost pixel, and moving left-to-right, top-to-bottom. This wil ...-bit little-endian integer (presumably), which is odd since only the first byte is required.
    5 KB (845 words) - 13:56, 13 October 2012
  • ...ved in .WAgame format had different rules for deciding what scheme-version byte value (1 or 2, corresponding to a scheme data size in bytes of 221 or 297,
    188 KB (31,608 words) - 11:52, 24 October 2023
  • * Boolean values are sometimes stored with 1 byte, sometimes with 4 bytes. Values resulting in 0 represent false, all others
    6 KB (911 words) - 02:37, 26 January 2021
  • public static bool Decompress(BinaryReader b, ref byte[] dStream) { //read a byte
    3 KB (383 words) - 06:17, 30 June 2020
  • | 3 * i || byte[,] ...Each palette entry is 3 bytes long, stored in BGR format. (sized as ''new byte[PaletteCount, 3]'')
    4 KB (522 words) - 17:08, 9 August 2012
  • ...characters (for example, "SHEEPISH", which uses 8 characters, will have a byte of padding, while "PINKY", which uses 5 characters, will not).
    3 KB (524 words) - 22:55, 23 August 2023
  • * ''/version'' command extended to 65536 (top-level byte ''Freeze'' crate probability); the ''/ts9'' alias now points to 297 (3.7.2. ...can be pushed by explosions. Like ldet and sdet, it is stored in the same byte as 6th bit.
    10 KB (1,362 words) - 21:01, 7 February 2022
  • Each of the crate spawn values are assigned byte values of 10, so a value of 3 in-game would be a value of 30 inside the sch
    10 KB (1,584 words) - 23:22, 19 March 2013
  • ...Object Count. So both Object Types and Count values are stored in the same byte. Then, considering V as the byte's value, do :
    4 KB (616 words) - 10:51, 6 February 2013
  • .... A byte can theorically store a value between '''0''' and '''255'''. Each byte correspond to a different setting: ...ke Rubber Worm, use these bytes in order to store special settings in this byte. If you don't want your scheme to be Rubber Worm, then keep the super weapo
    8 KB (1,050 words) - 17:27, 4 May 2013
  • ...ke Rubber Worm, use these bytes in order to store special settings in this byte. If you don't want your scheme to be Rubber Worm, then keep the super weapo
    8 KB (1,230 words) - 22:49, 19 October 2012
  • ...nal Worms 2 fashion]], most of the values which could be stored within one byte are stored within four. All types are little-endian. How many of these are
    3 KB (497 words) - 01:08, 13 October 2012
  • ...nal Worms 2 fashion]], most of the values which could be stored within one byte are stored within four. All types are little-endian. How many of these are
    5 KB (677 words) - 14:00, 13 October 2012
  • ...character encoding, and start with the corresponding Byte Order Mark. (The Byte Order Mark is usually invisible in text editors with Unicode support.)<br /
    37 KB (6,238 words) - 21:07, 25 August 2020
  • ...erfaz, no se finalizaba la copia Unicode del texto del portapapeles con un byte null. Al parecer todas las versiones de Windows podían manejar esto sin pr ...odificación de caracteres UTF-8, y comenzar con el correspondiente BOM (''Byte Order Mark'', que por lo general suele ser invisible en editores de texto q
    34 KB (6,216 words) - 07:38, 28 February 2013
  • ...0x00000001 und 0x00000000 entsprechen true und false. Wenn ein Bool nur 1 Byte benötigt, lauten die Werte für true und false 0x01 und 0x00.
    6 KB (891 words) - 07:38, 5 August 2014
  • | This byte is never used by Project X and can be handled as a placeholder.
    20 KB (2,763 words) - 20:19, 2 June 2017
  • Scheme flags affect the general game behavior and are set as a group of 1-byte booleans. ...Game scheme file|WSC scheme]] can be included in the Project X scheme. A 1-byte boolean tells you if this is the case.
    5 KB (736 words) - 17:45, 3 March 2014
  • | byte[] | byte
    2 KB (291 words) - 00:04, 23 April 2017
  • ...stored in a single KSF file in the ''KSF'' folder. Each pixel is simply a byte index into a palette file with the same name in the ''Palette'' folder. ...nt8[DataSize] || DataSize || Data || Data of all images as one array. Each byte is an index into the corresponding palette.
    2 KB (259 words) - 18:41, 30 June 2020

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Views
Personal tools