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- ...he map data follows as a 1-bit-per-pixel bitmap, with the most significant byte being the leftmost pixel, and moving left-to-right, top-to-bottom. This wil ...-bit little-endian integer (presumably), which is odd since only the first byte is required.5 KB (845 words) - 13:56, 13 October 2012
- ...ved in .WAgame format had different rules for deciding what scheme-version byte value (1 or 2, corresponding to a scheme data size in bytes of 221 or 297,188 KB (31,608 words) - 11:52, 24 October 2023
- * Boolean values are sometimes stored with 1 byte, sometimes with 4 bytes. Values resulting in 0 represent false, all others6 KB (911 words) - 02:37, 26 January 2021
- public static bool Decompress(BinaryReader b, ref byte[] dStream) { //read a byte3 KB (383 words) - 06:17, 30 June 2020
- | 3 * i || byte[,] ...Each palette entry is 3 bytes long, stored in BGR format. (sized as ''new byte[PaletteCount, 3]'')4 KB (522 words) - 17:08, 9 August 2012
- ...characters (for example, "SHEEPISH", which uses 8 characters, will have a byte of padding, while "PINKY", which uses 5 characters, will not).3 KB (524 words) - 22:55, 23 August 2023
- * ''/version'' command extended to 65536 (top-level byte ''Freeze'' crate probability); the ''/ts9'' alias now points to 297 (3.7.2. ...can be pushed by explosions. Like ldet and sdet, it is stored in the same byte as 6th bit.10 KB (1,362 words) - 21:01, 7 February 2022
- Each of the crate spawn values are assigned byte values of 10, so a value of 3 in-game would be a value of 30 inside the sch10 KB (1,584 words) - 23:22, 19 March 2013
- ...Object Count. So both Object Types and Count values are stored in the same byte. Then, considering V as the byte's value, do :4 KB (616 words) - 10:51, 6 February 2013
- .... A byte can theorically store a value between '''0''' and '''255'''. Each byte correspond to a different setting: ...ke Rubber Worm, use these bytes in order to store special settings in this byte. If you don't want your scheme to be Rubber Worm, then keep the super weapo8 KB (1,050 words) - 17:27, 4 May 2013
- ...ke Rubber Worm, use these bytes in order to store special settings in this byte. If you don't want your scheme to be Rubber Worm, then keep the super weapo8 KB (1,230 words) - 22:49, 19 October 2012
- ...nal Worms 2 fashion]], most of the values which could be stored within one byte are stored within four. All types are little-endian. How many of these are3 KB (497 words) - 01:08, 13 October 2012
- ...nal Worms 2 fashion]], most of the values which could be stored within one byte are stored within four. All types are little-endian. How many of these are5 KB (677 words) - 14:00, 13 October 2012
- ...character encoding, and start with the corresponding Byte Order Mark. (The Byte Order Mark is usually invisible in text editors with Unicode support.)<br /37 KB (6,238 words) - 21:07, 25 August 2020
- ...erfaz, no se finalizaba la copia Unicode del texto del portapapeles con un byte null. Al parecer todas las versiones de Windows podían manejar esto sin pr ...odificación de caracteres UTF-8, y comenzar con el correspondiente BOM (''Byte Order Mark'', que por lo general suele ser invisible en editores de texto q34 KB (6,216 words) - 07:38, 28 February 2013
- ...0x00000001 und 0x00000000 entsprechen true und false. Wenn ein Bool nur 1 Byte benötigt, lauten die Werte für true und false 0x01 und 0x00.6 KB (891 words) - 07:38, 5 August 2014
- | This byte is never used by Project X and can be handled as a placeholder.20 KB (2,763 words) - 20:19, 2 June 2017
- Scheme flags affect the general game behavior and are set as a group of 1-byte booleans. ...Game scheme file|WSC scheme]] can be included in the Project X scheme. A 1-byte boolean tells you if this is the case.5 KB (736 words) - 17:45, 3 March 2014
- | byte[] | byte2 KB (291 words) - 00:04, 23 April 2017
- ...stored in a single KSF file in the ''KSF'' folder. Each pixel is simply a byte index into a palette file with the same name in the ''Palette'' folder. ...nt8[DataSize] || DataSize || Data || Data of all images as one array. Each byte is an index into the corresponding palette.2 KB (259 words) - 18:41, 30 June 2020