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  • ...be useful. Yet, a single object effectively doubles its range, and so the power of this weapon can be maginified by other things in the game, making it ver
    3 KB (482 words) - 19:11, 15 October 2007
  • ...ricted in the damage it can do. Only worms on the surface are prone to its power, and the terrain deformation is limited to a thin strip of land. This makes Like the [[Lightning Strike]], Worms needs this weapon. The power of the weather has gone unharnessed throughout the Worms series and it's ab
    2 KB (336 words) - 19:14, 15 October 2007
  • ...ey shouldn't be treated as separate beings, as it would take up processing power to calculate the path for each bee. Instead, the swarm's movements should b
    2 KB (404 words) - 19:14, 15 October 2007
  • ...uld require little programming. The range would be decided probably by the power setting of the weapon and a circle of the landscape defined by that and it'
    2 KB (296 words) - 19:15, 15 October 2007
  • ...wind strongly in its direction. It lasts a few turns before running out of power, and is destructable from the beginning. As an addition, the blades of the
    1 KB (255 words) - 14:21, 5 April 2010
  • Here's the same page in Simple mode. The four settings available are Power, Crate Probability (relative), Ammunition and Delay. Same as Worms Armagedd
    2 KB (395 words) - 02:21, 14 July 2009
  • ...nstead of the default lowest rank) or, most popularly, turn on the flaming power bars option in online games. These were effectively disabled in a beta in O
    2 KB (378 words) - 10:26, 19 June 2022
  • **** [[Template:Power]] & [[Template:Power-end]] **** [[Template:Power-super]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • ...ng the [[Ninja Rope]], which is provided in unlimited quantity and given a power setting of 5 to allow unlimited repeat swings. === Power Shopper ===
    21 KB (3,385 words) - 22:30, 19 May 2024
  • === With Anti-Lock Power (on top of one's head) === ...tion). The released missile will then have its rotation depend on the wind power. This method also works with the Homing Missile while in non-homing phase.
    5 KB (795 words) - 08:22, 14 December 2022
  • The program will give every scheme setting a random value, including power settings that are only accessible with external editors.
    2 KB (239 words) - 14:52, 4 April 2011
  • {{Power}} !Power
    3 KB (513 words) - 00:37, 26 January 2021
  • ...ed in your average worms weapon? Worms Armageddon allows four: ammunition, power, delay, and crate probability. I can count far more things than that. ...ects caught in the blast; and '''Blast Range''', the extent to which Blast Power has an effect. That's four.
    11 KB (1,882 words) - 17:22, 22 December 2010
  • ...ose tools that occupy it dragged into the main menu, where greater editing power can be wielded. ...so it could completely change what was previously a planned-out turn. All power-ups should have that effect: they should make you think "could I do somethi
    17 KB (2,697 words) - 17:08, 2 July 2013
  • ...limiting could be done in the same way as with the Girder; by adjusting a 'Power' setting in the weapons options menu. This would force players into using a
    13 KB (2,213 words) - 12:10, 8 August 2022
  • {{Power|13em}} !Power
    3 KB (509 words) - 06:13, 30 August 2022
  • {{Power|15em}} !Power
    6 KB (1,044 words) - 10:54, 7 March 2023
  • {{Power|15em}} !Power
    7 KB (1,212 words) - 23:33, 5 September 2022
  • {{Power|15em}} !Power
    4 KB (613 words) - 03:00, 30 January 2024
  • {{Power-super|label1='''Number of bomblets:''' 5|crater=147|injury=75}}
    882 bytes (130 words) - 05:19, 12 November 2023

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