Burning Girders
From Worms Knowledge Base
Revision as of 00:54, 22 March 2008 by DarkOne (Talk | contribs) (corrected the link to the petrol bomb page)
(Up to Schemes)
Burning girders is a scheme revolving around the skill one possesses with the petrol bomb.
Standard scheme
Weapon | Quantity | Power | Turn delay | Crate chance |
---|---|---|---|---|
Petrol Bomb | Template:Inf | 3 | 0 | Template:Na |
Teleport | Template:Inf | Template:Na | 0 | Template:Na |
Option | State or value |
---|---|
Worm health | Template:100 |
Rounds per match | 1 |
Worm selection | off |
Manual worm placement | on |
Anchored worms | off |
Stockpiling | Template:Na |
Donor cards | off |
Fall damage | on |
Round time | Template:Na |
Turn time | 20 |
Retreat time | 5 |
Rope retreat time | Template:Na |
Hotseat time | 5 to 15 |
Display round time remaining | off |
all Crate probabilities | 0 |
Health crate value | Template:Na |
Mines/Oil drums | off |
Sudden death event | nothing |
Water rise rate | 0 |
Automatic replays | off |
Blood | Template:Na |
Sheep heaven | Template:Na |
Indestructable terrain | off |
Indestructable worms | off |
Objective
- Destroy your enemy worms using the petrol bomb as your only weapon.
Standard rules
- This scheme is played on an empty map (where WA will generate girders at random in the map).
- You may employ any tactic to eliminate your opponent.