File formats
From Worms Knowledge Base
Revision as of 22:49, 5 June 2007 by Squirminator2k (Talk | contribs)
Like most other games, Worms uses many proprietary file formats to store its data.
Contents
Second Generation File Formats
Worms 2
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.lev)
Configuration
- Options file (*.opt)
- Weapons file (*.wep)
- Team file (*.st1)
- Worms 2 mission file (*.dat)
Worms Armageddon
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.bit, *.lev)
- Colour map (*.png)
- Land Data file (*.dat)
- Custom team flag (*.bmp)
- Custom team grave (*.bmp)
Configuration
- Game scheme file (*.wsc)
- Team file (*.wgt)
- Worms Armageddon mission file (*.wam)
- Game configuration (registry/INI settings)
Other
- Replay file (*.WAgame)
First Generation File Formats
Worms
Graphics
- Colour map (*.wrm)
Misc.
- TWSTUFF (TW*)
Worms: The Directors Cut
Graphics
- DIY terrain (*.diy)
- Monochrome map (*.gft)
- Mountain set (*.mnt)
- Colour map (*.wrm and *.wrm16)
Configuration
- Options file (*.opt)
- Team file (no extension)
Misc.
- TWSTUFF (TW*)