Retro

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Revision as of 06:43, 11 July 2024 by Qwertyxp2000 (Talk | contribs) (Every scheme should get a Weapons section, imo, but this is what I got from the default Worms Armageddon setup)

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Retro is an intrinsic scheme that mimics the gameplay used in the game Worms.

Worms begin with 100 HP, have 60 seconds per turn, and 15 minutes before Sudden Death. Only weapon crates may spawn, with 1 point to weapon crates. There are only mines with instant fuse time and no duds. No retreat time is available after dropping a weapon or roping. If Sudden Death occurs, all worms drop to 1 health with no rising water.

For available weapons in every player's inventory compared to Intermediate, there are no utility weapons, and a lot of missing weapons and pseudo-utility weapons (notably the Parachute). More importantly, there are no Special Weapons or Super Weapons. All weapons (except Super Weapons, which are disabled) have 3 stars. There is a two-turn delay for Air Strikes and no other weapon has time delays.

Weapons

Weapon Ammo Delay Crate Chance
Bazooka - -
Homing Missile 2 - 3
Grenade - -
Cluster Bomb 5 - 2
Skunk 0 - -
Petrol Bomb 0 - -
Banana Bomb 0 - 2
Handgun 0 - -
Shotgun - -
Uzi - -
Minigun 0 - 2
Longbow 0 - -
Air Strike 1 2 2
Napalm Strike 0 - -
Mine 2 - 2
Fire Punch - -
Dragon Ball - -
Kamikaze - -
Prod 0 - -
Battle Axe 0 - -
Blowtorch 5 - -
Pneumatic Drill 3 - -
Girder 3 - 1
Ninja Rope 5 - 2
Dynamite 1 - 3
Sheep 0 - 3
Baseball Bat 0 - -
Parachute 0 - -
Bungee 5 - -
Teleport 2 - 2
Flamethrower 0 - -
Homing Pigeon 0 - -
Mad Cows 0 - -
Holy Hand Grenade 0 - -
Sheep Launcher 0 - -
Super Sheep 0 - -
Mole Bomb 0 - -
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