Pro
From Worms Knowledge Base
W:A replay | |
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An 2v2 game with K4Tsis, oinky, AduN, and avirex |
Game setup |
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Scheme |
Pro: |
Map |
Most cave maps work well |
Worms |
5. |
[DRAFT] 'Pro is the standard default scheme which requires great amount of strategy. The definiting element of this game are importance of terrorital control, stockpile, and free worm placement. Weapons started out with previous round without additional weapon stock which stresses the importance using weapon at the right moment. Due to the free worm placement, players won't get the automated spawn luck advantage which occurs in many other schemes.
[IGNORE THIS]
Intermediate is the standard default scheme. It's the one played with on Deathmatch games, and the one selected by default when you go to create a game. This scheme is also commonly reffered to as "Normal", but the term "normal" also usually defines any non-specific game scheme based around the standard Worms gameplay. Certain specific other game types go by their own name e.g. Elite.
The Intermediate scheme contains a large variety of weapons, with many of the basic weapons in large or infinite supply and more powerful ones more limited. The benefit of this scheme is that it's varied enough to allow a few alternative methods of playing whilst remaining balanced. There is a fair number of transportation and defensive weapons, and Sudden Death results in all worms being reduced to 1 health point. Most players of Worms have played this scheme due to it's prevailence offline, and so most people are familiar with it.
A misconception about Intermediate is that in it, tactics don't play as large a part as they do in other schemes due to its variety, but this is not the case. Due to its variety, tactics can play a very large part in becoming a good player, due to the way you need to prepare against a large number of alternatives. Similarly, being able to use a large variety of weapons effectively will give the player a significant advantage.