Team Wormtress

From Worms Knowledge Base

Revision as of 17:23, 21 June 2008 by DarkOne (Talk | contribs)

Jump to: navigation, search
(Up to Schemes)

Map

  • Have maps with plenty of land. CTF maps may be preferred.


Scheme Options

  • Worm Select: On
  • Weapon crates: 15% chance of appearing
  • Health crates: 7.5% chance of appearing, 0 health points.


Weapon Options

  • Ninja Rope at the Elite power. One repeat swing.


Classes

Health: 150 HP. No health handicaps since that overcomplicates the scheme. Weapons: Everyone gets Handgun. Utilities: None unless third column says so. Movement: No restrictions or bonuses unless last column says so.

  • Demoman: Grenades [2 stars], Mines, Dynamite [1 star, 1×; 3 turns delay] | None | None
  • Engineer: Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None
  • Heavy: Minigun (60 damage) | None | None
  • Medic: Skunk [1 star], Scales of Justice (1; 6 turns delay), 3 jetpacks | Hm | Hm
  • Pyro: Flame Thrower [2×, 2.24 seconds], Petrols | None | None
  • Scout: Baseball Bat, Rope? [2×, 3 stars], Teleport [5×] | Fast Walk | Only class allowed to use Fast Walk
  • Sniper: Shotgun | Laser Sight | None
  • Soldier: Bazooka | None | None
  • Spy: Axe? [4×], Prod | None | None
Personal tools