Fkey Strike
From Worms Knowledge Base
Game setup |
---|
Scheme |
Fkey Strike: |
Map |
Random dual-layered cavern |
Worms |
6 per team (1v1) 3 or 4 per team (2v2) |
Description
[Scheme options]
HP 150
Turn order Random
Turn time 30 sec
Retreat time 3 ground / 5 air
Hotseat 10 sec
Sudden Death 15 min, classic (1HP), no water rise
Objects 8 mines+oil (3 sec, no duds)
[Crate rate]
Weapon 3/10 Utility 2/10
[Weapons]
Ammo is unlimited and Power is default (***) unless specified otherwise
All (normal) weapon crates contain Teleport
[Any worm may use:] ~ 1x Jetpack, 1x Low grav, 1x Fast walk
F8 2x Rope *, Bungee, Parachute, 2x Teleport
[Dedicated rows]
F1 Bazooka, 1x Homing Missile
F2 Grenade, 1x Axe ***** (75%)
F3 Shotgun, 1x Bow *****
F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod
F5 Mine, Mole Bomb *****
F6 Air Strike *, 1x Napalm Strike *
F7 Blowtorch *****, Drill *****, 1x Girder
F9 Flamethrower **
F10 Petrol Bomb, 1x Skunk
F11 Old Woman *
F12 Select Worm, 1x Freeze
[Testing]
F7 1x GIrder -> 1x Girderpack
Rules
[Duplicates]
Maximum of 2 worms per Fkey across team
(F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not)
[Bo3 optional]
Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that)
(Bans last until end of match)
History
Created by goom March 2019
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