Weapon settings summary
From Worms Knowledge Base
This article's goal is to sum up the weapons settings.
Contents
Bases
- Each weapon's settings are 4 bytes long. A byte can theorically store a value between '0' and '255'. Each byte correspond to a different setting:
- Ammo
- Power
- Delay
- Crate Probability
- You can consider there are 2 main categories of weapon: regular ones and super ones.
Super Weapons
- You can't edit super weapons' power or crate probability settings. Those unused bytes allowed some WormKit modules to store their settings directly in the scheme file: RubberWorm is a good example of that phenomenon.
- In WWP schemes and in W:A v1 schemes (for version 3.0), you can't edit super weapons' settings at all.
Here are the super weapons (they appear in that order in scheme files) :
Position | Weapon Name |
---|---|
1 | Freeze |
2 | Super Banana Bomb |
3 | Mine Strike |
4 | Girder Starter Pack |
5 | Earthquake |
6 | Scales Of Justice |
7 | Ming Vase |
8 | Mike's Carpet Bomb |
9 | Patsy's Magic Bullet |
10 | Indian Nuclear Test |
11 | Select Worm |
12 | Salvation Army |
13 | Mole Squadron |
14 | MB Bomb |
15 | Concrete Donkey |
16 | Suicide Bomber |
17 | Sheep Strike |
18 | Mail Strike |
19 | Armageddon |