Difference between revisions of "File formats"
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Like most other games, Worms uses many proprietary file formats to store its data. | Like most other games, Worms uses many proprietary file formats to store its data. | ||
− | = Second Generation File Formats = | + | == Second Generation File Formats == |
− | == Worms 2 == | + | === Worms 2 === |
− | === Graphics === | + | ==== Graphics ==== |
* [[Graphics directory]] (*.dir) | * [[Graphics directory]] (*.dir) | ||
* [[Image file]] (*.img) | * [[Image file]] (*.img) | ||
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* [[Monochrome map (Worms 2)|Monochrome map]] (*.lev) | * [[Monochrome map (Worms 2)|Monochrome map]] (*.lev) | ||
− | === Configuration === | + | ==== Configuration ==== |
* [[Options file]] (*.opt) | * [[Options file]] (*.opt) | ||
* [[Weapons file]] (*.wep) | * [[Weapons file]] (*.wep) | ||
Line 21: | Line 21: | ||
− | == Worms Armageddon == | + | === Worms Armageddon === |
− | === Graphics === | + | ==== Graphics ==== |
* [[Graphics directory]] (*.dir) | * [[Graphics directory]] (*.dir) | ||
* [[Image file]] (*.img) | * [[Image file]] (*.img) | ||
Line 35: | Line 35: | ||
* [[Custom team grave]] (*.bmp) | * [[Custom team grave]] (*.bmp) | ||
− | === Configuration === | + | ==== Configuration ==== |
* [[Game scheme file]] (*.wsc) | * [[Game scheme file]] (*.wsc) | ||
* [[Team file]] (*.wgt) | * [[Team file]] (*.wgt) | ||
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* [[Game configuration]] (registry/INI settings) | * [[Game configuration]] (registry/INI settings) | ||
− | === Other === | + | ==== Other ==== |
* [[Replay file]] (*.WAgame) | * [[Replay file]] (*.WAgame) | ||
− | = First Generation File Formats = | + | == First Generation File Formats == |
− | == Worms == | + | === Worms === |
− | === Graphics === | + | ==== Graphics ==== |
* [[Colour map (First generation)|Colour map]] (*.wrm) | * [[Colour map (First generation)|Colour map]] (*.wrm) | ||
− | === Misc. === | + | ==== Misc. ==== |
* [[Soundbank]] (no extension) | * [[Soundbank]] (no extension) | ||
* [[TWSTUFF]] (TW*) | * [[TWSTUFF]] (TW*) | ||
− | == Worms: Reinforcements / United == | + | === Worms: Reinforcements / United === |
− | === Graphics === | + | ==== Graphics ==== |
* [[Colour map (First generation)|Colour map]] (*.pcx) | * [[Colour map (First generation)|Colour map]] (*.pcx) | ||
− | === Configuration === | + | ==== Configuration ==== |
* [[Team file (First generation)|Team file]] (*.cfg) | * [[Team file (First generation)|Team file]] (*.cfg) | ||
− | === Misc. === | + | ==== Misc. ==== |
* [[Soundbank]] (*.sfx) | * [[Soundbank]] (*.sfx) | ||
− | == Worms: The Directors Cut == | + | === Worms: The Directors Cut === |
− | === Graphics === | + | ==== Graphics ==== |
* [[DIY terrain]] (*.diy) | * [[DIY terrain]] (*.diy) | ||
* [[Monochrome map (First generation)|Monochrome map]] (*.gft) | * [[Monochrome map (First generation)|Monochrome map]] (*.gft) | ||
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* [[Colour map (First generation)|Colour map]] (*.wrm and *.wrm16) | * [[Colour map (First generation)|Colour map]] (*.wrm and *.wrm16) | ||
− | === Configuration === | + | ==== Configuration ==== |
* [[Options file (First generation)|Options file]] (*.opt) | * [[Options file (First generation)|Options file]] (*.opt) | ||
* [[Team file (First generation)|Team file]] (no extension) | * [[Team file (First generation)|Team file]] (no extension) | ||
− | === Misc. === | + | ==== Misc. ==== |
* [[Soundbank]] (variable extensions) | * [[Soundbank]] (variable extensions) | ||
* [[TWSTUFF]] (TW*) | * [[TWSTUFF]] (TW*) | ||
__NOTOC__ | __NOTOC__ |
Revision as of 17:31, 18 July 2008
(Up to Worms 2, Worms Armageddon, Worms World Party, Worms, Worms United or Worms: The Directors Cut)
Like most other games, Worms uses many proprietary file formats to store its data.
Second Generation File Formats
Worms 2
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.lev)
Configuration
- Options file (*.opt)
- Weapons file (*.wep)
- Team file (*.st1)
- Worms 2 mission file (*.dat)
Worms Armageddon
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.bit, *.lev)
- Colour map (*.png)
- Land Data file (*.dat)
- Custom team flag (*.bmp)
- Custom team grave (*.bmp)
Configuration
- Game scheme file (*.wsc)
- Team file (*.wgt)
- Worms Armageddon mission file (*.wam)
- Game configuration (registry/INI settings)
Other
- Replay file (*.WAgame)
First Generation File Formats
Worms
Graphics
- Colour map (*.wrm)
Misc.
Worms: Reinforcements / United
Graphics
- Colour map (*.pcx)
Configuration
- Team file (*.cfg)
Misc.
- Soundbank (*.sfx)
Worms: The Directors Cut
Graphics
- DIY terrain (*.diy)
- Monochrome map (*.gft)
- Mountain set (*.mnt)
- Colour map (*.wrm and *.wrm16)
Configuration
- Options file (*.opt)
- Team file (no extension)
Misc.