Difference between revisions of "Team Wormtress"
From Worms Knowledge Base
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* Engineer: Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None | * Engineer: Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None | ||
* Heavy: Minigun (60 damage) | None | None | * Heavy: Minigun (60 damage) | None | None | ||
− | * Medic: Skunk [1 star] | Hm | Hm | + | * Medic: Skunk [1 star], Scales of Justice (1; 6 turns delay), 3 jetpacks | Hm | Hm |
− | * Pyro: Flame Thrower [2×, | + | * Pyro: Flame Thrower [2×, 2.24 seconds], Petrols | None | None |
* Scout: Baseball Bat, Rope? [2×, 3 stars], Teleport [5×] | Fast Walk | Only class allowed to use Fast Walk | * Scout: Baseball Bat, Rope? [2×, 3 stars], Teleport [5×] | Fast Walk | Only class allowed to use Fast Walk | ||
* Sniper: Shotgun | Laser Sight | None | * Sniper: Shotgun | Laser Sight | None | ||
* Soldier: Bazooka | None | None | * Soldier: Bazooka | None | None | ||
* Spy: Axe? [4×], Prod | None | None | * Spy: Axe? [4×], Prod | None | None |
Revision as of 17:23, 21 June 2008
(Up to Schemes)
Contents
Map
- Have maps with plenty of land. CTF maps may be preferred.
Scheme Options
- Worm Select: On
- Weapon crates: 15% chance of appearing
- Health crates: 7.5% chance of appearing, 0 health points.
Weapon Options
- Ninja Rope at the Elite power. One repeat swing.
Classes
Health: 150 HP. No health handicaps since that overcomplicates the scheme. Weapons: Everyone gets Handgun. Utilities: None unless third column says so. Movement: No restrictions or bonuses unless last column says so.
- Demoman: Grenades [2 stars], Mines, Dynamite [1 star, 1×; 3 turns delay] | None | None
- Engineer: Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None
- Heavy: Minigun (60 damage) | None | None
- Medic: Skunk [1 star], Scales of Justice (1; 6 turns delay), 3 jetpacks | Hm | Hm
- Pyro: Flame Thrower [2×, 2.24 seconds], Petrols | None | None
- Scout: Baseball Bat, Rope? [2×, 3 stars], Teleport [5×] | Fast Walk | Only class allowed to use Fast Walk
- Sniper: Shotgun | Laser Sight | None
- Soldier: Bazooka | None | None
- Spy: Axe? [4×], Prod | None | None