Difference between revisions of "Talk:Team Wormtress"
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:your face is a bad idea [[User:Run!|Run!]] 09:22, 20 June 2008 (MST) | :your face is a bad idea [[User:Run!|Run!]] 09:22, 20 June 2008 (MST) | ||
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+ | very subtile, Run :P | ||
+ | FFie, MoM and I had a test run: we played it on double island-ish maps and BnG -type maps. | ||
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+ | first thing we noticed is that there wasn't enough space. double caverns seem to be a must. | ||
+ | second off: worms getting low, stay low. digging your way out of isolated spaces can take ages. Maybe a teleport would be good then? Only allow worms to teleport into a group of your own worms? | ||
+ | Sometimes, worms get stuck. for engineers, that shouldn't be a probem, since you can use drill/blowtorch. | ||
+ | But other worms? should firepunch be available? (perhaps very low power, so you can get out, but can't hit worms above you for a lot of hp; your own fault you got stuck after all) | ||
+ | Worm Select: available at the start of your turn? |
Revision as of 00:15, 21 June 2008
Having health difference is a bad, bad idea. - DarkOne -
- your face is a bad idea Run! 09:22, 20 June 2008 (MST)
very subtile, Run :P FFie, MoM and I had a test run: we played it on double island-ish maps and BnG -type maps.
first thing we noticed is that there wasn't enough space. double caverns seem to be a must. second off: worms getting low, stay low. digging your way out of isolated spaces can take ages. Maybe a teleport would be good then? Only allow worms to teleport into a group of your own worms? Sometimes, worms get stuck. for engineers, that shouldn't be a probem, since you can use drill/blowtorch. But other worms? should firepunch be available? (perhaps very low power, so you can get out, but can't hit worms above you for a lot of hp; your own fault you got stuck after all) Worm Select: available at the start of your turn?