Difference between revisions of "File formats"
From Worms Knowledge Base
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− | {{ParentArticle|[[Worms 2]], [[Worms Armageddon]], | + | {{ParentArticle|[[Worms 2]], [[Worms Armageddon]], [[Worms World Party]], or [[Worms: The Directors Cut]]}} |
Like most other games, Worms uses many proprietary file formats to store its data. | Like most other games, Worms uses many proprietary file formats to store its data. | ||
− | = | + | = Second Generation File Formats = |
− | == Graphics == | + | == Worms 2 == |
+ | |||
+ | === Graphics === | ||
* [[Graphics directory]] (*.dir) | * [[Graphics directory]] (*.dir) | ||
* [[Image file]] (*.img) | * [[Image file]] (*.img) | ||
Line 12: | Line 14: | ||
* [[Monochrome map (Worms 2)|Monochrome map]] (*.lev) | * [[Monochrome map (Worms 2)|Monochrome map]] (*.lev) | ||
− | == Configuration == | + | === Configuration === |
* [[Options file]] (*.opt) | * [[Options file]] (*.opt) | ||
* [[Weapons file]] (*.wep) | * [[Weapons file]] (*.wep) | ||
Line 19: | Line 21: | ||
− | = Worms Armageddon = | + | == Worms Armageddon == |
− | == Graphics == | + | === Graphics === |
* [[Graphics directory]] (*.dir) | * [[Graphics directory]] (*.dir) | ||
* [[Image file]] (*.img) | * [[Image file]] (*.img) | ||
Line 33: | Line 35: | ||
* [[Custom team grave]] (*.bmp) | * [[Custom team grave]] (*.bmp) | ||
− | == Configuration == | + | === Configuration === |
* [[Game scheme file]] (*.wsc) | * [[Game scheme file]] (*.wsc) | ||
* [[Team file]] (*.wgt) | * [[Team file]] (*.wgt) | ||
Line 39: | Line 41: | ||
* [[Game configuration]] (registry/INI settings) | * [[Game configuration]] (registry/INI settings) | ||
− | == Other == | + | === Other === |
* [[Replay file]] (*.WAgame) | * [[Replay file]] (*.WAgame) | ||
+ | |||
+ | = First Generation File Formats = | ||
+ | |||
+ | == Worms == | ||
+ | === Graphics === | ||
+ | * [[Colour map (First generation)|Colour map]] (*.wrm) | ||
+ | |||
+ | === Misc. === | ||
+ | * [[TWSTUFF]] (TW*) | ||
+ | |||
+ | == Worms: The Directors Cut == | ||
+ | === Graphics === | ||
+ | * [[DIY terrain]] (*.diy) | ||
+ | * [[Monochrome map]] (*.gft) | ||
+ | * [[Mountain set]] (*.mnt) | ||
+ | * [[Colour map (First generation)|Colour map]] (*.wrm and *.wrm16) | ||
+ | |||
+ | === Configuration === | ||
+ | * [[Options file (WormsDC)|Options file]] (*.opt) | ||
+ | * [[Team file (WormsDC)|Team file]] (no extension) | ||
+ | |||
+ | === Misc. === | ||
+ | * [[TWSTUFF]] (TW*) |
Revision as of 22:48, 5 June 2007
Like most other games, Worms uses many proprietary file formats to store its data.
Contents
Second Generation File Formats
Worms 2
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.lev)
Configuration
- Options file (*.opt)
- Weapons file (*.wep)
- Team file (*.st1)
- Worms 2 mission file (*.dat)
Worms Armageddon
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.bit, *.lev)
- Colour map (*.png)
- Land Data file (*.dat)
- Custom team flag (*.bmp)
- Custom team grave (*.bmp)
Configuration
- Game scheme file (*.wsc)
- Team file (*.wgt)
- Worms Armageddon mission file (*.wam)
- Game configuration (registry/INI settings)
Other
- Replay file (*.WAgame)
First Generation File Formats
Worms
Graphics
- Colour map (*.wrm)
Misc.
- TWSTUFF (TW*)
Worms: The Directors Cut
Graphics
- DIY terrain (*.diy)
- Monochrome map (*.gft)
- Mountain set (*.mnt)
- Colour map (*.wrm and *.wrm16)
Configuration
- Options file (*.opt)
- Team file (no extension)
Misc.
- TWSTUFF (TW*)