Difference between revisions of "Worms Reinforcements"
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* Additional terrain styles, such as "Graveyard", "War", and "Money" | * Additional terrain styles, such as "Graveyard", "War", and "Money" | ||
− | The expansion also added a single new weapon to the game - the original [[Mole Bomb (first generation)|Mole Bomb]], which was a [[Cluster Bomb]]-like grenade with shrapnel that dug into the terrain. The weapon does not appear in future games. Additionally, changes were made to existing weapons - [[Dynamite]] could now be aimed and thrown (albeit with considerably less force than a [[grenade]]), and a 45-degree aiming option was added to the [[Kamikaze]]. Of these changes, only the aimable Kamikaze was retained for future games, though from ''Worms 2'' onward Dynamite would always be dropped with a little forward momentum, as opposed to straight down as in ''Worms''. | + | The expansion also added a single new weapon to the game - the original [[Mole Bomb (first generation)|Mole Bomb]], which was a [[Cluster Bomb]]-like grenade with shrapnel that dug into the terrain. The weapon does not appear in future games. Additionally, changes were made to existing weapons - [[Dynamite]] could now be aimed and thrown (albeit with considerably less force than a [[grenade]]), and a 45-degree aiming option was added to the [[Kamikaze]]. Of these changes, only the aimable Kamikaze was retained for future games, though from ''[[Worms 2]]'' onward Dynamite would always be dropped with a little forward momentum, as opposed to straight down as in ''Worms''. |
− | Visually, the game is more-or-less identical, albeit with the in-game font changed from a yellow military stencil to a more solid font with a green gradient. The HUD was updated to appear more war-torn, and with the addition of a yellow + next to the logo. The changes to the HUD were not kept when the expansion was bundled with the base game, though this HUD would appear in pre-release screenshots of ''Worms: The Director's Cut''. | + | Visually, the game is more-or-less identical, albeit with the in-game font changed from a yellow military stencil to a more solid font with a green gradient. The HUD was updated to appear more war-torn, and with the addition of a yellow + next to the logo. The changes to the HUD were not kept when the expansion was bundled with the base game, though this HUD would appear in pre-release screenshots of ''[[Worms: The Director's Cut]]''. |
In 1997, Team17 and MicroProse released ''[[Worms United]]'', which bundled the base game with this expansion in a single package. This release is the version now found on Steam and GOG.com. | In 1997, Team17 and MicroProse released ''[[Worms United]]'', which bundled the base game with this expansion in a single package. This release is the version now found on Steam and GOG.com. |
Latest revision as of 15:42, 15 October 2024
Worms Reinforcements | |
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Developer: | Team17 |
Maintainer: | None |
Publishers: | Ocean Software (1996) MicroProse (1997) Sold-Out Software (2002-'08) Team17 (2011-present, PC digital) |
Release date: | 1996 |
Latest version: | ? |
Website: | [1] |
Buy: | Steam GoG.com |
Worms Reinforcements was an expansion released in 1996 for the PC MS-DOS version of Worms. The expansion adds a number of new features that would go on to become staples of future releases, including:
- Retreat time
- Health crates
- Booby-trapped crates
- Utility crates
- Timed mines
- A single-player campaign (called "Challenge Mode")
- Team-specific customization settings, e.g. soundbanks and graves
- Full-color maps
- Additional terrain styles, such as "Graveyard", "War", and "Money"
The expansion also added a single new weapon to the game - the original Mole Bomb, which was a Cluster Bomb-like grenade with shrapnel that dug into the terrain. The weapon does not appear in future games. Additionally, changes were made to existing weapons - Dynamite could now be aimed and thrown (albeit with considerably less force than a grenade), and a 45-degree aiming option was added to the Kamikaze. Of these changes, only the aimable Kamikaze was retained for future games, though from Worms 2 onward Dynamite would always be dropped with a little forward momentum, as opposed to straight down as in Worms.
Visually, the game is more-or-less identical, albeit with the in-game font changed from a yellow military stencil to a more solid font with a green gradient. The HUD was updated to appear more war-torn, and with the addition of a yellow + next to the logo. The changes to the HUD were not kept when the expansion was bundled with the base game, though this HUD would appear in pre-release screenshots of Worms: The Director's Cut.
In 1997, Team17 and MicroProse released Worms United, which bundled the base game with this expansion in a single package. This release is the version now found on Steam and GOG.com.