Difference between revisions of "Fkey Strike"
From Worms Knowledge Base
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[Scheme options] | [Scheme options] | ||
− | HP 150 | + | HP 150<br> |
− | Turn order Random | + | Turn order Random<br> |
− | Turn time 30 sec | + | Turn time 30 sec<br> |
− | Retreat time 3 ground / 5 air | + | Retreat time 3 ground / 5 air<br> |
− | Hotseat 10 sec | + | Hotseat 10 sec<br> |
− | Sudden Death 15 min, classic (1HP), no water rise | + | Sudden Death 15 min, classic (1HP), no water rise<br> |
− | Objects 8 mines+oil (3 sec, no duds) | + | Objects 8 mines+oil (3 sec, no duds)<br> |
[Crate rate] | [Crate rate] | ||
− | Weapon 3/10 | + | Weapon 3/10<br> |
− | Utility 2/10 | + | Utility 2/10<br> |
− | [Weapons] | + | [Weapons]<br> |
− | https://goom.1azy.net/images/2020-04-28_01-11-20.png | + | https://goom.1azy.net/images/2020-04-28_01-11-20.png<br> |
− | Ammo is unlimited and Power is default (***) unless specified otherwise | + | Ammo is unlimited and Power is default (***) unless specified otherwise<br> |
− | All (normal) weapon crates contain Teleport | + | All (normal) weapon crates contain Teleport<br> |
− | [Any worm may use:] | + | [Any worm may use:]<br> |
− | ~ 1x Jetpack, 1x Low grav, 1x Fast walk | + | ~ 1x Jetpack, 1x Low grav, 1x Fast walk<br> |
− | F8 2x Rope *, Bungee, Parachute, 2x Teleport | + | F8 2x Rope *, Bungee, Parachute, 2x Teleport<br> |
[Dedicated rows] | [Dedicated rows] | ||
− | F1 Bazooka, 1x Homing Missile | + | F1 Bazooka, 1x Homing Missile<br> |
− | F2 Grenade, 1x Axe ***** (75%) | + | F2 Grenade, 1x Axe ***** (75%)<br> |
− | F3 Shotgun, 1x Bow ***** | + | F3 Shotgun, 1x Bow *****<br> |
− | F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod | + | F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod<br> |
− | F5 Mine, Mole Bomb ***** | + | F5 Mine, Mole Bomb *****<br> |
− | F6 Air Strike *, 1x Napalm Strike * | + | F6 Air Strike *, 1x Napalm Strike *<br> |
− | F7 Blowtorch *****, Drill *****, 1x Girder | + | F7 Blowtorch *****, Drill *****, 1x Girder<br> |
− | F9 Flamethrower ** | + | F9 Flamethrower **<br> |
− | F10 Petrol Bomb, 1x Skunk | + | F10 Petrol Bomb, 1x Skunk<br> |
− | F11 Old Woman * | + | F11 Old Woman *<br> |
− | F12 Select Worm, 1x Freeze | + | F12 Select Worm, 1x Freeze<br> |
− | [Testing] | + | [Testing]<br> |
− | F7 1x GIrder -> 1x Girderpack | + | F7 1x GIrder -> 1x Girderpack<br> |
== Rules == | == Rules == | ||
− | [Duplicates] | + | [Duplicates]<br> |
− | Maximum of 2 worms per Fkey across team | + | Maximum of 2 worms per Fkey across team<br> |
− | (F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not) | + | (F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not)<br> |
− | [Bo3 optional] | + | [Bo3 optional]<br> |
− | Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that) | + | Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that)<br> |
− | (Bans last until end of match) | + | (Bans last until end of match)<br> |
== History == | == History == |
Revision as of 19:20, 13 July 2020
Game setup |
---|
Scheme |
Fkey Strike: |
Map |
Random dual-layered cavern |
Worms |
6 per team (1v1) 3 or 4 per team (2v2) |
Fkey Strike is a scheme where players must name all their worms after Function keys and must use only the weapons assigned to the F-key that the active worm is named after.
Description
[Scheme options]
HP 150
Turn order Random
Turn time 30 sec
Retreat time 3 ground / 5 air
Hotseat 10 sec
Sudden Death 15 min, classic (1HP), no water rise
Objects 8 mines+oil (3 sec, no duds)
[Crate rate]
Weapon 3/10
Utility 2/10
[Weapons]
Ammo is unlimited and Power is default (***) unless specified otherwise
All (normal) weapon crates contain Teleport
[Any worm may use:]
~ 1x Jetpack, 1x Low grav, 1x Fast walk
F8 2x Rope *, Bungee, Parachute, 2x Teleport
[Dedicated rows]
F1 Bazooka, 1x Homing Missile
F2 Grenade, 1x Axe ***** (75%)
F3 Shotgun, 1x Bow *****
F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod
F5 Mine, Mole Bomb *****
F6 Air Strike *, 1x Napalm Strike *
F7 Blowtorch *****, Drill *****, 1x Girder
F9 Flamethrower **
F10 Petrol Bomb, 1x Skunk
F11 Old Woman *
F12 Select Worm, 1x Freeze
[Testing]
F7 1x GIrder -> 1x Girderpack
Rules
[Duplicates]
Maximum of 2 worms per Fkey across team
(F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not)
[Bo3 optional]
Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that)
(Bans last until end of match)
History
Created by goom March 2019
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