Difference between revisions of "Fkey Strike"
From Worms Knowledge Base
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{{Game setup|file=Fkey Strike.wsc|scheme=Fkey Strike|map=Random dual-layered cavern|worms=6 per team (1v1)<br>3 or 4 per team (2v2)}} | {{Game setup|file=Fkey Strike.wsc|scheme=Fkey Strike|map=Random dual-layered cavern|worms=6 per team (1v1)<br>3 or 4 per team (2v2)}} | ||
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+ | '''Fkey Strike''' is a scheme where players must name all their worms after Function keys and must use only the weapons assigned to the F-key that the active worm is named after. | ||
== Description == | == Description == | ||
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HP 150 | HP 150 | ||
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Turn order Random | Turn order Random | ||
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Turn time 30 sec | Turn time 30 sec | ||
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Retreat time 3 ground / 5 air | Retreat time 3 ground / 5 air | ||
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Hotseat 10 sec | Hotseat 10 sec | ||
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Sudden Death 15 min, classic (1HP), no water rise | Sudden Death 15 min, classic (1HP), no water rise | ||
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Objects 8 mines+oil (3 sec, no duds) | Objects 8 mines+oil (3 sec, no duds) | ||
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[Weapons] | [Weapons] | ||
https://goom.1azy.net/images/2020-04-28_01-11-20.png | https://goom.1azy.net/images/2020-04-28_01-11-20.png | ||
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Ammo is unlimited and Power is default (***) unless specified otherwise | Ammo is unlimited and Power is default (***) unless specified otherwise | ||
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All (normal) weapon crates contain Teleport | All (normal) weapon crates contain Teleport | ||
[Any worm may use:] | [Any worm may use:] | ||
~ 1x Jetpack, 1x Low grav, 1x Fast walk | ~ 1x Jetpack, 1x Low grav, 1x Fast walk | ||
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F8 2x Rope *, Bungee, Parachute, 2x Teleport | F8 2x Rope *, Bungee, Parachute, 2x Teleport | ||
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F1 Bazooka, 1x Homing Missile | F1 Bazooka, 1x Homing Missile | ||
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F2 Grenade, 1x Axe ***** (75%) | F2 Grenade, 1x Axe ***** (75%) | ||
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F3 Shotgun, 1x Bow ***** | F3 Shotgun, 1x Bow ***** | ||
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F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod | F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod | ||
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F5 Mine, Mole Bomb ***** | F5 Mine, Mole Bomb ***** | ||
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F6 Air Strike *, 1x Napalm Strike * | F6 Air Strike *, 1x Napalm Strike * | ||
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F7 Blowtorch *****, Drill *****, 1x Girder | F7 Blowtorch *****, Drill *****, 1x Girder | ||
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F9 Flamethrower ** | F9 Flamethrower ** | ||
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F10 Petrol Bomb, 1x Skunk | F10 Petrol Bomb, 1x Skunk | ||
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F11 Old Woman * | F11 Old Woman * | ||
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F12 Select Worm, 1x Freeze | F12 Select Worm, 1x Freeze | ||
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[Testing] | [Testing] | ||
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F7 1x GIrder -> 1x Girderpack | F7 1x GIrder -> 1x Girderpack | ||
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[Duplicates] | [Duplicates] | ||
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Maximum of 2 worms per Fkey across team | Maximum of 2 worms per Fkey across team | ||
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(F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not) | (F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not) | ||
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[Bo3 optional] | [Bo3 optional] | ||
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Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that) | Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that) | ||
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(Bans last until end of match) | (Bans last until end of match) | ||
Revision as of 19:18, 13 July 2020
Game setup |
---|
Scheme |
Fkey Strike: |
Map |
Random dual-layered cavern |
Worms |
6 per team (1v1) 3 or 4 per team (2v2) |
Fkey Strike is a scheme where players must name all their worms after Function keys and must use only the weapons assigned to the F-key that the active worm is named after.
Description
[Scheme options]
HP 150 Turn order Random Turn time 30 sec Retreat time 3 ground / 5 air Hotseat 10 sec Sudden Death 15 min, classic (1HP), no water rise Objects 8 mines+oil (3 sec, no duds)
[Crate rate]
Weapon 3/10 Utility 2/10
[Weapons]
Ammo is unlimited and Power is default (***) unless specified otherwise
All (normal) weapon crates contain Teleport
[Any worm may use:] ~ 1x Jetpack, 1x Low grav, 1x Fast walk F8 2x Rope *, Bungee, Parachute, 2x Teleport
[Dedicated rows]
F1 Bazooka, 1x Homing Missile F2 Grenade, 1x Axe ***** (75%) F3 Shotgun, 1x Bow ***** F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod F5 Mine, Mole Bomb ***** F6 Air Strike *, 1x Napalm Strike * F7 Blowtorch *****, Drill *****, 1x Girder F9 Flamethrower ** F10 Petrol Bomb, 1x Skunk F11 Old Woman * F12 Select Worm, 1x Freeze
[Testing] F7 1x GIrder -> 1x Girderpack
Rules
[Duplicates] Maximum of 2 worms per Fkey across team (F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not) [Bo3 optional] Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that) (Bans last until end of match)
History
Created by goom March 2019
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