Difference between revisions of "Elite"
From Worms Knowledge Base
m (replay uses special weapons, though) |
(complete re-write. needs a lot more info though) |
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:''This article is about the Elite scheme. For the last Deathmatch rank, see [[Deathmatch#Elite]].'' | :''This article is about the Elite scheme. For the last Deathmatch rank, see [[Deathmatch#Elite]].'' | ||
+ | '''Elite''' is a scheme similar to [[Intermediate]], but with much a shorter turn time, and fast flooding at Sudden Death after only 7 minutes of round time. It is often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen special weapon. | ||
− | + | == Description == | |
− | + | The selection of weapons provided in the Elite scheme is very similar to the [[Intermediate]] scheme, with 24 (of the 31) weapons and tools identical in their availability. | |
− | + | Key differences include a highly limited [[Shotgun]] (only 3, instead of unlimited), just 2 [[Ninja Rope]]s instead of 5, a [[Supersheep]], and unlimited [[Mole Bomb]]s. [[Cluster bomb]]s and [[Mortar]]s are fixed at lower power settings (1 and 2 respectively). | |
− | == | + | == Rules == |
− | * [ | + | |
+ | The scheme is typically played without rules, but many players do use the following rule: | ||
+ | |||
+ | * No [[Ninja Rope#Rope Knocking|rope knocking]] - players may not knock other worms by releasing their own worm from the Ninja Rope. | ||
+ | |||
+ | == Strategies == | ||
{{stub}} | {{stub}} | ||
− | {{todo|Add some basic strategies|Describe EliteLeague scheme|Scheme settings says special weapons aren't enabled, but description implies they are. clarification needed. replay is correct though}} | + | == History == |
+ | |||
+ | Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old [[EliteLeague]] scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other variant was allowed if agreed beforehand. | ||
+ | |||
+ | == External links == | ||
+ | * [http://wahelp.worms2d.info/scheme-elite.php Elite] on Nanacide | ||
+ | |||
+ | {{todo|Add some basic strategies|Describe EliteLeague scheme & differences|Scheme settings says special weapons aren't enabled, but description implies they are. clarification needed. replay is correct though}} |
Revision as of 09:02, 12 July 2020
W:A replay: An example of an Elite game with Dario, Mablak, c27de and JabbaH; taken from Worm Olympics | |
Download · Info |
Game setup |
---|
Scheme |
Elite: |
Map |
Any randomly-generated open map, though caverns can also be used |
Worms |
4 per person 1v1 2 per person 2v2 |
- This article is about the Elite scheme. For the last Deathmatch rank, see Deathmatch#Elite.
Elite is a scheme similar to Intermediate, but with much a shorter turn time, and fast flooding at Sudden Death after only 7 minutes of round time. It is often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen special weapon.
Description
The selection of weapons provided in the Elite scheme is very similar to the Intermediate scheme, with 24 (of the 31) weapons and tools identical in their availability.
Key differences include a highly limited Shotgun (only 3, instead of unlimited), just 2 Ninja Ropes instead of 5, a Supersheep, and unlimited Mole Bombs. Cluster bombs and Mortars are fixed at lower power settings (1 and 2 respectively).
Rules
The scheme is typically played without rules, but many players do use the following rule:
- No rope knocking - players may not knock other worms by releasing their own worm from the Ninja Rope.
Strategies
History
Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other variant was allowed if agreed beforehand.
External links
- Elite on Nanacide
This article has a to-do list: | |
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