Difference between revisions of "Invisibility"
From Worms Knowledge Base
(→Criticisms, Problems and Weaknesses: This information should be here too.) |
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* Invisibility cannot be used in local games, for obvious reasons. | * Invisibility cannot be used in local games, for obvious reasons. | ||
* Extracted from the [[Worms Armageddon ReadMe (English)|ReadMe]]: "''The camera follows an opponent's active worm and cursor even if they are Invisible. This gives an advantage to players who are running W:A at a low resolution, since this narrows down the opponent's location''". | * Extracted from the [[Worms Armageddon ReadMe (English)|ReadMe]]: "''The camera follows an opponent's active worm and cursor even if they are Invisible. This gives an advantage to players who are running W:A at a low resolution, since this narrows down the opponent's location''". | ||
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+ | == See also == | ||
+ | * [[Ghost Knocking]] | ||
{{Weapons}} | {{Weapons}} |
Revision as of 10:57, 21 June 2020
(Up to Weapons)
Invisibility | |
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Type: | Utility |
Keyboard selection: | Util. (x5) |
Standard effects: | A player's worm's become invisible to other players |
Present in: | W:A, WWP |
Invisibility is an utility that a player can use to make the entire team invisible to non-local players. Thus, it can only be used in network games.
The effect ends when any worm from the team uses a damaging weapon. Thus, the only weapons and utilities that do not end invisibility are:
Criticisms, Problems and Weaknesses
- Invisibility cannot be used in local games, for obvious reasons.
- Extracted from the ReadMe: "The camera follows an opponent's active worm and cursor even if they are Invisible. This gives an advantage to players who are running W:A at a low resolution, since this narrows down the opponent's location".