Difference between revisions of "Grenade Launcher"
From Worms Knowledge Base
(→Criticisms, Problems and Weaknesses) |
|||
Line 13: | Line 13: | ||
== Criticisms, Problems and Weaknesses == | == Criticisms, Problems and Weaknesses == | ||
* Due to the erratic nature of the clusters, and the fact that they spread out quite far, the Grenade Launcher is not optimal for close-range attacks. | * Due to the erratic nature of the clusters, and the fact that they spread out quite far, the Grenade Launcher is not optimal for close-range attacks. | ||
+ | * Unlike the Mortar, the Grenade Launcher can be aimed upwards without limit. However this is technically useless as WormsDC does not feature Retreat Time. | ||
== Trivia == | == Trivia == |
Latest revision as of 17:27, 27 April 2012
(Up to Weapons)
Grenade Launcher | |
---|---|
Type: | Max-power propelled Cluster Bomb; detonate on impact |
Keyboard selection: | F2 (×3) |
Standard effects: | 30hp initial detonation, 30hp max per cluster |
Present in: | Worms DC |
The prototypical weapon which would become the Mortar from Worms 2 onwards. This weapon is effectively a propelled Cluster Bomb launched at high speed. It detonates upon impact. The Grenade Launcher's shells are generally more spread out and less weighted than those of its successor, and if used correctly this weapon can deal an average of 40-50hp damage.
Tactics
- Ideal for use against a small group of enemy worms.
Criticisms, Problems and Weaknesses
- Due to the erratic nature of the clusters, and the fact that they spread out quite far, the Grenade Launcher is not optimal for close-range attacks.
- Unlike the Mortar, the Grenade Launcher can be aimed upwards without limit. However this is technically useless as WormsDC does not feature Retreat Time.
Trivia
- The Grenade Launcher, Handgun, Baseball Bat and Nuke are the only four "real world" weapons to be introduced in WormsDC.