Difference between revisions of "File:Dabble and Fidget.wsc"

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(uploaded a new version of "File:Dabble and Fidget.wsc": This version by Run was incorrect. I have fixed it.)
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Revision as of 10:35, 3 February 2011

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Date/TimeThumbnailDimensionsUserComment
current09:57, 27 August 2011
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time4 seconds
Rope retreat time4 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise5 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy15
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay2 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy35
Turn time45 seconds
Round time8 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Mortar3★★★★0 turns0%
Skunk3★★★0 turns0%
Petrol bomb2★★★1 turn0%
Handgun★★★0 turns0%
Shotgun5★★★5 turns0%
Minigun1★★★0 turns0%
Longbow5★★★2 turns0%
Airstrike16 turns0%
Fire punch2★★★0 turns0%
Dragonball2★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Blowtorch4★★★0 turns0%
Drill4★★★0 turns0%
Girder5★★★0 turns0%
Ninja rope2★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport30 turns0%
Baseball bat2★★★0 turns0%
Mole bomb3★★★0 turns0%
Jet pack10 turns0%
Low gravity10 turns0%
Fast walk10 turns0%
Freeze10 turns0%
Scales of justice10 turns0%
Select worm10 turns0%
Mole squadron19 turns0%
(297 bytes)Lex (Talk | contribs)Due to some heavy discussion with coste, excellent strategist and winner of a Dabble tournament, I have decided to reduce the baseball bat count from 3 to 2 and reduce the girder count from unlimited to 5.
05:33, 16 July 2011No thumbnail (297 bytes)Lex (Talk | contribs)stockpiling fix maintained, but water rise rate fixed to the rate used for the previous version (5 pixels instead of 13 pixels); sudden death is meant to be a significant part of the game
04:46, 16 July 2011No thumbnail (297 bytes)DumbBongChow (Talk | contribs)This version of scheme have default stockpile in order to allow multiple rounds for this game.
10:35, 3 February 2011No thumbnail (297 bytes)Lex (Talk | contribs)This version by Run was incorrect. I have fixed it.
21:32, 19 July 2008
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time4 seconds
Rope retreat time4 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise5 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy15
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay2 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy35
Turn time45 seconds
Round time8 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Mortar3★★★★0 turns0%
Skunk3★★★0 turns0%
Petrol bomb2★★★1 turn0%
Handgun★★★0 turns0%
Shotgun8★★★5 turns0%
Minigun1★★★0 turns0%
Longbow5★★★2 turns0%
Airstrike16 turns0%
Fire punch2★★★0 turns0%
Dragonball2★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Blowtorch4★★★0 turns0%
Drill4★★★0 turns0%
Girder★★★0 turns0%
Ninja rope3★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport30 turns0%
Baseball bat3★★★0 turns0%
Mole bomb3★★★0 turns0%
Jet pack10 turns0%
Fast walk10 turns0%
Freeze10 turns0%
Scales of justice10 turns0%
Select worm10 turns0%
Mole squadron19 turns0%
(297 bytes)Run! (Talk | contribs)
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