Difference between revisions of "Talk:Sudden Death"

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So, is that enough to conclude that SD timing is absolutely random? [[User:Cb14|Cb14]] 15:41, 9 June 2010 (UTC)
 
So, is that enough to conclude that SD timing is absolutely random? [[User:Cb14|Cb14]] 15:41, 9 June 2010 (UTC)
 
:Personally I would say it is enough to conclude that SD timing is "either random, or works in a seemingly random fashion", or something like that. Until a developer clearly states that it is indeed random, you can't be absolutely sure. Again, personal opinion. [[User:Balee|Balee]] 18:20, 9 June 2010 (UTC)
 
:Personally I would say it is enough to conclude that SD timing is "either random, or works in a seemingly random fashion", or something like that. Until a developer clearly states that it is indeed random, you can't be absolutely sure. Again, personal opinion. [[User:Balee|Balee]] 18:20, 9 June 2010 (UTC)
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::In that case, I believe Deadcode ''might'' be able to help here. But digging through the (entire?) source code to find the SD routine call...  [[User:Cb14|Cb14]] 19:04, 9 June 2010 (UTC)

Revision as of 19:04, 9 June 2010

On Sudden Death timing (did someone request elaboration?).
After some testing, I've come to a conclusion that it is indeed determined randomly. Namely, I had two teams with the same amount of worms and health, 1-minute round time, and I did several consequent rounds on the same map. Turns were skipped (no attacks or moving) with 31-second wait - that resulted in round time always expiring at the end of 2nd team's turn.
Therefore, I believe, most possible factors were eliminated, like differences in damage dealt, health remaining, total health, anything related to motion - leaving only starting team order (but maybe I'm missing something?). And still there was no invariability in which team's turn would be the last one before Sudden Death fell.
So, is that enough to conclude that SD timing is absolutely random? Cb14 15:41, 9 June 2010 (UTC)

Personally I would say it is enough to conclude that SD timing is "either random, or works in a seemingly random fashion", or something like that. Until a developer clearly states that it is indeed random, you can't be absolutely sure. Again, personal opinion. Balee 18:20, 9 June 2010 (UTC)
In that case, I believe Deadcode might be able to help here. But digging through the (entire?) source code to find the SD routine call... Cb14 19:04, 9 June 2010 (UTC)
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