Difference between revisions of "Talk:Jet Pack War"
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Explorer09 (Talk | contribs) (replied) |
Explorer09 (Talk | contribs) (submit to WSC?) |
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::Sorry, what I mean is that even the mines need to be activated, the player doesn't need to worry about dropping too far off. The other players might help by "pushing" it to the position (see the picture above). | ::Sorry, what I mean is that even the mines need to be activated, the player doesn't need to worry about dropping too far off. The other players might help by "pushing" it to the position (see the picture above). | ||
::Thanks for your reply. --[[User:Explorer09|Explorer09]] 03:07, 6 February 2010 (UTC) | ::Thanks for your reply. --[[User:Explorer09|Explorer09]] 03:07, 6 February 2010 (UTC) | ||
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+ | ==Worms Scheme Contest== | ||
+ | This scheme is great, but I wonder why FoxHound doesn't submit this to Worms Scheme Contest. (FoxHound, would you please tell me?) | ||
+ | --[[User:Explorer09|Explorer09]] 13:42, 6 April 2010 (UTC) |
Revision as of 13:42, 6 April 2010
In this scheme, why do you want to set the mines more powerful than the dynamites? --Explorer09 07:49, 13 December 2009 (UTC)
- The Dynamite will always appear in the jetpack, without pressing any hot key. In this scheme, the unlimited weapon need to be the weakest, for better strategy. It will be much more difficult for the players to always press F5 to drop the mine, they could drop the 3 dynamites without intention. Another point: the mine with normal power has power enouth to launch worms easily to the water, so it would be much easy to make the worms drown. With dynamite power = 1, the worm cannot go to the water easily, even with the help of the low gravity. I think with dynamite power = 1 and mine's power = 14 the scheme is perfect. --FoxHound 12:29, 13 December 2009 (UTC)
- EDIT: Mines are more difficult to explode too; they need to be activated, so the player must aim perfectly; to do big damage, you have a price. --FoxHound 15:46, 14 December 2009 (UTC)
- I personally prefer dynamites being more powerful than mines. First, for consistency, the mines pre-placed on the map should have equal power to those laid by players. Second, people may often have "stereotypes" saying that dynamites are more powerful. Keeping it will reduce the time of learning the scheme. Third, it's not difficult to switch between as you think; just press an F5 and that's it. Players who have played Hysteria will think this is a "piece of cake" (very easy) - since there're 5 seconds instead of 1.
- By the way, do you think mines are difficult to explode? Think again.
- --Explorer09 06:02, 4 February 2010 (UTC)
- I don't think that mines are difficult to explode, i think they are more difficult to explode comparing with a dynamite, because they need to be activated, so if you drop a little far to the target, the mine will not blow. Thanks for the opinion anyway. FoxHound 02:57, 6 February 2010 (UTC)
- Sorry, what I mean is that even the mines need to be activated, the player doesn't need to worry about dropping too far off. The other players might help by "pushing" it to the position (see the picture above).
- Thanks for your reply. --Explorer09 03:07, 6 February 2010 (UTC)
Worms Scheme Contest
This scheme is great, but I wonder why FoxHound doesn't submit this to Worms Scheme Contest. (FoxHound, would you please tell me?) --Explorer09 13:42, 6 April 2010 (UTC)