Difference between revisions of "Talk:Jet Pack War"

From Worms Knowledge Base

Jump to: navigation, search
(Added more details on the reply)
(corrected grammar)
Line 1: Line 1:
 
In this scheme, why do you want to set the mines more powerful than the dynamites? --[[User:Explorer09|Explorer09]] 07:49, 13 December 2009 (UTC)
 
In this scheme, why do you want to set the mines more powerful than the dynamites? --[[User:Explorer09|Explorer09]] 07:49, 13 December 2009 (UTC)
:The Dynamite will always appear in the jetpack, without pressing any hot key. In this scheme, the unlimited weapon need to be the weakest, for better strategy. It will be much more difficult for the players to always press f5 to drop the mine, they could drop the 3 dynamites without intention. Another point: the mine with normal power has power enouth to launch worms easily to the water, so it would be much easy to make the worms drown. With dynamite power = 1, the worm cannot go to the water easily, even with the help of the low gravity. I think with dynamite power = 1 and mine's power = 14 the scheme is perfect. Mines are more difficult to explode too, they need to be activeted, so the player must aim perfectly, to have do big damage u have a price. --[[User:FoxHound|FoxHound]] 12:29, 13 December 2009 (UTC)
+
:The Dynamite will always appear in the jetpack, without pressing any hot key. In this scheme, the unlimited weapon need to be the weakest, for better strategy. It will be much more difficult for the players to always press f5 to drop the mine, they could drop the 3 dynamites without intention. Another point: the mine with normal power has power enouth to launch worms easily to the water, so it would be much easy to make the worms drown. With dynamite power = 1, the worm cannot go to the water easily, even with the help of the low gravity. I think with dynamite power = 1 and mine's power = 14 the scheme is perfect. Mines are more difficult to explode too, they need to be activeted, so the player must aim perfectly, to do big damage, you have a price. --[[User:FoxHound|FoxHound]] 12:29, 13 December 2009 (UTC)

Revision as of 15:47, 14 December 2009

In this scheme, why do you want to set the mines more powerful than the dynamites? --Explorer09 07:49, 13 December 2009 (UTC)

The Dynamite will always appear in the jetpack, without pressing any hot key. In this scheme, the unlimited weapon need to be the weakest, for better strategy. It will be much more difficult for the players to always press f5 to drop the mine, they could drop the 3 dynamites without intention. Another point: the mine with normal power has power enouth to launch worms easily to the water, so it would be much easy to make the worms drown. With dynamite power = 1, the worm cannot go to the water easily, even with the help of the low gravity. I think with dynamite power = 1 and mine's power = 14 the scheme is perfect. Mines are more difficult to explode too, they need to be activeted, so the player must aim perfectly, to do big damage, you have a price. --FoxHound 12:29, 13 December 2009 (UTC)
Personal tools